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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS Tweet: Going back to regular tweets

Ok, I had the plan to make one big post per month, but that did not work out. Everytime I wanted to create an article I decided it is a better idea to code. So I will continue with my regular tweets.

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Ok, I had the plan to make one big post per month, but that did not work out. Everytime I wanted to create an article I decided it is a better idea to code. So I will continue with my regular tweets.

I did a lot of stuff in the last months. The design for a new game description language is finished. I hope that I can code faster with it once it is implemented!

Here are some screenshot of the new voxel background landscape. In the last version the creation of one segment took 10s. Now it takes 0,1s!

Version 2018

Version 2018

And voila the new dungeons are finished. Only the zombie is a little bit too peaceful (he does not want to attack the player).

Version 2018

Version 2018

I changed the internal data structure of the game engine in order to be abled to create much larger landscapes. I need to debug this intensively before I can make a new release (or else it could destroy your save games).

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