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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS New Hands v.2

Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).

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Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the new knife animation (where both hands appear).

And you can also checkout the new pistol model

Here is the changelog:

  • cloths in the first person mode
  • tools with new animations
  • improved cpu -> gpu data transfer speed (we want meshes with a lot of polygons or?)
  • new rounding algorithm which speeds up world generation
  • improved speed of raycasting
  • new pistol model
  • in-game code editor in test mode
  • shape bug resolved: resources are collected again
  • polygon reduction without texture coordinates
  • worked on geometry library which will be included in the game.
  • code generator for network system

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