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An anime life simulation with space, music and RPG elements? How weird! This is the proposal of the this project, made by a single passionate girl gamer and aiming to deliver an unique, cross-genre experience.

Synopsis:

You were born in the capital of the strange and dark nightkin country, called Lunaria; your parents once were adventurers and due to their stories you started to dream upon becoming one yourself, but you have not enough cash of your own to begin your glorious career and not everyone on your family approves that. Of course that will not stop you; and thus your lifetime tale begins, a tale which will make you wonder if starting it was truly a good idea...

Planned features:
  • Choose your nightkin type: Vampire, beast, psionic or "exalted" scientist
  • Start as a child and take choices which will shape your physical and mental details
  • Take part-time jobs between quests, learn, investigate...
  • Possibility of romance and even children of your own: If you die, they can continue your legacy. Consider it an "investment".
  • Eventually get a spaceship and customize it with to your liking with weapons, sensors, engines and special equipment.
  • Musical weaponry? Yes we can!
  • A randomized set of stories and choice flexibility will make each new campaign surprising.
  • A visual novel with roleplay, simulation and puzzle elements.
  • Learn real life cosmos facts while playing
  • Learn real music facts while playing. If you want, disable the "musical realism" mode for a regular rpg experience.
  • A game where you can be a transgender person? We got it too.
  • Overflowing with weirdness and comedy in a dark setting.
  • And more...
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Progress Status:


Yuko Arts engine change progress


Current restore progress: 033.0% > 037.0%


Good afternoon space adventurers, this is a minor news article as one has already been made this month. I chose to do a second news article to compensate for the times since January I should had posted a news articles but did not; usually because I had not enough content.

From the last news article until now I had been posting about what I had been working upon at this game profile images and videos pages, and now it is the time to explain in more details what I showed. A word of warning: The video below contains loud noises.

One of the reasons the progress percentage was not higher was because of that "special thing" I said at the last news article. Although I had to do so for the restoration extra I promised, it is something which mostly belonged to the "development phase" of the game which should only come after the "restoration phase"; so I cannot add most of the progress percentage to the current phase percentage. After planning for a while I came up with the above menu for controlling a musical instrument at the game. It is not yet complete; the selected buttons must be highlighted, the selected note added to the sheet measure, there must be an area which tells you the name of the sheet measure line your mouse is currently upon and the play and clear buttons must work too.

Instrument control instructions


I usually post a news article 1 day before the date I aim to because it usually take 1 day for it to be authorized at indiedb. Perhaps I have time to already show you more of the above menu before the article is authorized (or not). I do not seek to offer the full control over an instrument, as it would be hard for many players. I made it contain just basic music stuff, and during the game the player will be requested just a couple of notes to for example unlock a forbidden area or perform a special attack. If the player disables the "musical realism mode", then this test will be done by other means. Let us not forget which there will also be some more usual, not musical weapons too. About the image:

  • Clef - At the example a G clef, in portuguese and japanese "sol". Each instrument usually have its own, although some share the same clef. It defines most of what the music will sound like.
  • Time signature - How many notes are contained in a single sheet measure and which note represents one beat.
  • Tempo - Beats for minute. It defines how fast or slow a music should play.
  • Key signature - At the game it defines if a note is playing "sharp" or "flat"; changing its sound slightly.
  • Note duration - How long a note should last according to the measure. I decided to include there a button for "pizzicato" (Pz.), that is when you play a note using your fingers; and you can see it at for example the violin.
  • Sheet measure - With the example signature of 4/4, one beat corresponds to a quarter note (the third button); and one measure can have 4 of that note. Depending on which line you place the note, it will play different. For example, the "mi" can be played both at line 5 and 12, but will sound different.

Sounds hard? The game will slowly explain them to you; and as I said you will be demanded only simple things. For that, I restored more of the game sound system and had to upgrade it to do new things.

I am not worrying much with the audio sample quality for now, just in getting it working. For a higher quality audio sample I will need a special mic and it would help having a room prepared to reduce outside noise. I am a average instrument player and not a professional, so getting some samples right will take more than a few attempts; it does not help I have a condition which make my hands tremble a bit and a "mutant" little finger which make it troublesome to play properly.

This is just 1/3 of the job for the "special thing". For the 2/3 part of the job:

2021/06/13: Character System upgrade 2


Years ago my focus was coding a working character creation code which would be applied to the player character only. Now, after planning a bit, I decided to make all the game characters belong to this system; making it easy to generate a random character like for example a generic inhabitant of a city. I am not going to lie to you, having multiple part characters is complex in coding and art content; but I want to grant this customization to the game players, I personally do not like games without customization. For me, RPG IS customization.

I upgraded how the game folders and files are organized and introduced new file extensions for the game. The system now works as follows:

  1. Inside the 3d folder, the folder of a given race have a file called body.parts which tells to the game which parts he should expect for each race and to load the code related to that specific parts.
  2. There is a folder with "template" files, for example, "scientist", "psi", "vampire" and so on in the case of the nightkin race. Those templates have registered which parts and equipment belong to a base character from that template and generic data.
  3. A character is created from a template, containing specific data and changing if needed the data from the template. It is the characters you will truly see and be able to modify outside the game editor.

2021/06/13: Character System upgrade

By default a character will show all its different body parts, but when you for example equip a dress, it will be a single model replacing the "upper legs", "lower torso" and "upper torso" body parts. Each dress model has the "dress" category, and that category is set to occupy the above mentioned body parts. That will make the models more easy on the resources of your computer and will allow more detailed models; instead of loading a clothing model above the body model; that would be easier and more correct, but it consumes a lot of resources. It works when you have just one or two characters, but for a whole city... no. There is a "master" .blend (from blender) file which contains the full model and animations which is then split into separated files.

The 3/3 part of the "special thing" will be related to particles, and it will be a new game code. The funny thing is which by coding those extra thing I am already making some progress at other scenes which remains to be restored. For example, by coding this new character system I am already restoring part of the code for the scene "character creation".

Game Icon (update)


Other things about the game:

Perhaps you have noticed it, but I changed the way the game project is being developed. Years ago I was more worried with coding the game and only later start working at its art, but now I am making the opposite: I am focusing in the arts and focusing less in coding. My original goal made sense: Having a working game and adding content to it later is logical; but the game back then was murdered by the extinction of the Blender Game Engine without me being able to show what I was capable of. Changing that goal after its rebirth allows me to have more to "showcase" not only related to the game but for myself as a digital artist; attracting more attention to the game and myself. It makes sense too, so why not trying a different approach at least once?

I would also like to mention other aspect of the game development: There must be days, moments in a month dedicated to just resting; otherwise you will get tired, and if you get too tired you get sick. That happened more than once to me during the game development before learning which overworking is not always good, it was a painful lesson. So, if you are developing a game alone or have people working for you, do not forget which if you or they are dead or too tired you will not be able to complete your project. Simple as that.

Starchild cover thumbnail


Github

Github icon

I already created a Github repository for the project Starchild, but still had not added content to it. What can I say, I am a perfectionist person, thus I will only share the game files there when I think there is enough restored content and this time is not now. I decided to do a bigger update than smaller updates. The link is this: Github.com


Personal Life

I still had not purchased a new keyboard, and that decreases my productivity by having to use a builtin laptop keyboard. The ergonomics of that is awful.

Part of my time lately is being consuming with the application process for a japanese language school I had been welcomed to after the usual interview process. The third time is the charm as they say, and while at the first attempt I ended up having to use the money I would use to study there and at the second attempt the corona virus pandemic cancelled my plans; now with a different school, it worked. I will be adding a "Japan" area to my site blog with information regarding studying in japan in case someone is interested. There are issues which most do not imagine.

I had been doing further experiments and having success regarding the two products I probably will sell in the future: customized shirts and vegan cosmetics. When I am confident enough I will code their pages at my site. For now, their pages currently only show a "coming soon".


Conclusion


As that looney tunes character used to say: "That is all folks". I hope the project friends shape this project with me and make part of my personal life too, just do not be rude as I do not tolerate that.

If you liked this project you can help make it happen by sharing its indiedb, panda3d or my site game page at your social networks or mouth to mouth promotion (pick your favourite). Also, constructive criticism is welcome as always

That is it space adventurers, until the next news article!


Starchild dot


© Yuko Arts, 2021


Starchild Captain Log: 2021/06/04

Starchild Captain Log: 2021/06/04

News

The game restoration is now at 33%. Come in space adventurer, let us talk after two months of silence.

Starchild Captain Log: 21/03/31

Starchild Captain Log: 21/03/31

News

Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.

Starchild Log: 21/01/09

Starchild Log: 21/01/09

News

This is a small update after 3 months, before a bigger update.

Starchild Log: 20/10/03

Starchild Log: 20/10/03

News 2 comments

You thought the project was dead did't you? The Starchild project has returned!

Add file RSS Files
Starchild Restore 005.0 Linux 64-bit

Starchild Restore 005.0 Linux 64-bit

Demo

With two videos already restored. Restoration is at 005.0%

Starchild Restore 000.0 Linux 64-bit

Starchild Restore 000.0 Linux 64-bit

Demo

The first demo since 5 years, although just a test using panda3d.

Post comment Comments  (0 - 10 of 28)
Guest
Guest

are there any windows version for the game?

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Yukoarts Creator
Yukoarts

Good night, for now there is not a windows version of the game. There will be one in the future though.

Regards,
Yuko

Reply Good karma+1 vote
Knight445
Knight445

Small question: Is it possible to use my own music in this game?
I had already seen this possibility in a video game in the past.
In SCP CB, it is possible to listen to my music from the game radio but unfortunately I couldn't get this function to work... error on my part or it just doesn't work.

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Yukoarts Creator
Yukoarts

Good day Knight445, thanks for commenting.

The game will actually allow you to read and create sheet music, so, having user customized musics for the game would be easy to do. I had not thought of implementing that, but it was actually a good idea.

Regards,
Yuko

Reply Good karma+2 votes
Knight445
Knight445

In the first video, when the ships arrive from this "door", my first theory on their origin is that their civilization was at war with another one for a while.
They were probably defeated and decided to leave for the other end of the universe to avoid defeat which explains the state of the ships which are perhaps by this "door" in full combat against the enemy forces by leaving what remains of their armed force to slow them down.

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Yukoarts Creator
Yukoarts

Good day Knight445, thanks for commenting.

All I can say without giving spoilers, is which you are in the right direction with your theory =)

Regards,
Yuko

Reply Good karma+2 votes
Knight445
Knight445

Seriously, is it only me who comments on this page ?

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Kyou.
Kyou.

Glad your still working on this project, I see lots of people start up projects and give up within 6 months but you have stayed strong all this time with nice updates on here.

You have put lots of work into this since I first started watching and I really like how things are taking shape. Keep it up!

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Yukoarts Creator
Yukoarts

Thanks for the comment! They are rather scarce here on indiedb. I will never give up on this project, if it stops it is because I'm dead(hopefully it will not happen); what changes is its development speed due to moving from one city to another sometimes, japanese study and other life things, sometimes I have to go away a time to come with a clean mind to the project too.

In more details, I do not give up because I want to finish this project to prove to myself I can finish what I start too, because I already came too far on it and a bit to shame people who when the game was young said this project was horrible and would soon fail, the WIP projects they praised as superior failed sooner than my project which will live as soon as I live, improving as I improve myself, people are actually liking it a lot, which is very good since the project is far from finished, which gives a glimpse of its true future potential.

I´m making this for myself, but mainly for others human beings as it is no fun for one to play his own game, a game is for others.

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Piemanlives
Piemanlives

To me this looks really silly and whimsical. Count me in *Tracks*

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Yukoarts Creator
Yukoarts

Hey, thanks for commenting! Don't forget to click "Track this game" at the top right of this page to be informed when new stuff is posted.

Let me know if you have more to say about this project, your opinion is important.

Reply Good karma+3 votes
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