This is the Multiplatform StarMade Alpha Launcher. Works on Windows, Linux, and Mac OS
The alpha version of StarMade is completely free!
We absolutely appreciate any and all support via buying the game, making a private investment, etc.. :)
Some of the things that you can currently do in StarMade:
There are many more features and we will do our best to create a better website, with fully imaged tutorials, videos and other goodies ( including contests and giveaways! ).
The best support we can get at this time is the word of mouth, get more people to not only play StarMade but follow us on twitter, indieDB and become involved with our community. Remember, you guys will be the core players that helped us launch this awesome game, and we will remember you.
You can find us on twitter @star_made
Thanks for playing StarMade
Hello and welcome to StarMade,
this update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.
Before I talk about the new features, here is a great let's play to start you off:
Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.
After lots of hours of work, a new system has been implemented: AI Universe Simulation. This system is a new layer on top of the AI, that is already in place. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible.
The system works in ticks and can handle thousands of ships at once.
One of the first example of this new system is that shooting a shop now actually has consequences. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.
Furthermore pirates now operate much more focused. They will randomly patrol the space, and try to raid enemy ships. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed.
Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs.
A whole new type of station has been added to spawn in the universe. Most parts of this new station is randomly generated, and it's planned to make it even more random.
One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.
Furthermore, the system is now able to spawn specific follow up structures, in this case, turrets.
This means a pirate base will spawn fully capable of defending itself. Also, as a bonus for defeating a pirate station, it has treasure inside.
The new system not only benefits the stations, but also any other structure. While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.
There are more exciting updates on the way,
Thanks for playing StarMade,
Latest tweets from @star_made
Oct 19 2013, 12:07pm
Work on chain docking has started. Looking good so far, but there are a lot of cases to cover
Oct 19 2013, 9:08am
Official StarMade discussion: Shield balance. T.co
Oct 15 2013, 10:46am
New version is out. The new pipeline has proven to be awesome! No hotfixes needed for this one
Oct 3 2013, 9:20pm
Sep 26 2013, 9:41pm
Lots of nice-to-haves are done: Immediately put items in a chest with a hotkey, chat in spawnmenu, search for last ship universewide, etc
Sep 26 2013, 8:22pm
more essential bugfixes and performance upgrades are done. Loading of crowded sectors as fast as never before
Sep 26 2013, 7:32pm
local blueprint saving has also been fixed (especially stuff not loading). As well as ghost objects without collision or indicator
Sep 25 2013, 11:48pm
still in full stability fixing mode: A lag spike bug has been fixed which was happening on all servers. loading from 2 min down to 50 ms
Sep 25 2013, 11:47pm
StarMade 0.09398 released. Servers stability focus! T.co
Sep 19 2013, 7:34am