The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko. Crafted for more than 7 years by a dedicated fan, Immudelki (me).
Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.
Hello everyone, the Fictional Interface of Code Lyoko's Supercomputer (IFSCL) is back... back again! And this time, for nothing less than creating the skidbladnir!
Original IFSCL music courtesy of Roroxana!
In fact 3.6.0, but it's in the 3.6.X cycle. New cycles (3.6.X, 4.0.X etc.) are still heavily promoted around annoucement, trailers, new logos, but not versions in between.In the end, their should be as much ‘officialy promoted’ versions as before, but smaller version fixes should come more often in the background.Things like Immu’s Room, which tends to be huge technical improvements but only released later after a release, will no longer slow down the process as they’re going to be added via new version after the release.
Kolossus Launcher will be the new standard to download and get updates on latest IFSCL version. This tool will also help me distributing Lyoko Conquerors once its released.
The legacy-standalone versions will also continue to be created as soon as a version cycle wraps up, to mark the history of IFSCL.
As soon as we get on a new major version (3.7.X for example), the previous major version latest update (3.6.3 for example) is kept and saved on IFSCL download section as 3.6.X (in this case), without launcher and with its original release date, just like any older version.
Also, to speed up dev process, 32bits windows is ruled out for now form new builds.
Be patient :) Creating it will already be a challenge, and protect it from destruction too! That's two new types of attacks that are coming in, the draining scyphozoa and creeper/mantas attacks in the garage!
The creation of the said garage is also there, of course.
In both case, you'll have to read quite a bit! The inventory is filled up with new books containing informations. Fortunately, the game's help is also updated.
Many other additions and improvement are also coming, a new main menu, an easier virtual build system, various fixes, and many original displays that never appears in the game (skid being drained, preparing multitower boost/scan...)
And as usual, a big rationalization of the windows (how are supposed to work the shields, the hull, garage skid docking, energy transfer between shields and such) that appeared in the show without further explanation.
Also, the multiscan/4 towers boost has a new purpose, contrary to the series, it will not only be needed to counter scyphozoa, but also the create the skidbladnir itself.
This is a variation around its use in the animated series, to make logical their need to create the skidbladnir 'in two parts', with the same 'timing' challenge they face off.
No day on the video date ? That's normal, the release date hasn't been decided yet and is meant to fit my busy schedule and avoid useless stress.
The day, when confirmed, will be visible in the changelog and on the social networks, so please, dont' ask me ;)
Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...
How an official voice from the animated show participated to the game. + Trailer and infos about
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