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The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English, Spanish, Italian,Polish... thanks to users which help to translate
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2




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IFSCL 3.2.3 Released

News 1 comment

The IFSCL 3.2.3 is released !

This version is available for Windows, Mac & Linux . In French, English, Italian, Spanish & Polish !

That new version includes a lot of new things, here's a sneak peek of it :

Major Features Recap :

  • desert sector
  • television
  • tons of new attacks
  • satellites windows
  • custom game menus
  • dna states & windows
  • the crypto smasher
  • tower inhibitors
  • powerplant windows
  • city map window
  • the phone
  • the real world localization of the lyokowarriors


Thanks for reading, and please react on the forum, the facebook page and so on to show your support and experience of the game, thanks :)

I hope you'll have a great time, you can download this new version here !

There's also a tumblr where you can share your screenshots, of course, I'm looking forward for all your let's play on youtube too!

Codelyokofangames.tumblr.com

Youtube.com

For more info, you can still get all the detail you might be looking for on the progression log.

Version 3.2.3: Trailer & Infos

Version 3.2.3: Trailer & Infos

News 2 comments

New trailer for 3.2.3, release date, presentation of the new programs, tv, dna manipulations, satelite and power plant attacks, citymap, phone and much...

Fix version released + Future plans

Fix version released + Future plans

News 5 comments

New 3.1.3.c version with tons of bugfix, new screens and what's planned for future versions.

IFSCL 3.1.3 released!

IFSCL 3.1.3 released!

News 3 comments

3.1.3 Code Lyoko Supercomputer Fictive Interface Trailer is out for christmas! Including battles, overvehicles, ice sector and much more!

IFSCL 3.1.3 - Official Trailer & News

IFSCL 3.1.3 - Official Trailer & News

News 7 comments

3.1.3 Code Lyoko Supercomputer Fictional Interface Trailer is out ! Also comes with detailled infos about much anticiped features : vehicles, battles...

Comments  (0 - 10 of 1,037)
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MrLuki45
MrLuki45

Question for you
Do you have plans to give players a possibility to create custom profiles of Lyoko Warrios?

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Guest
Guest

You're not the first to ask the question. the answer is no. The IFSCL is true to the original show (or at least as close as possible). Also it would be quite complicated to create that feature. And frankly, it doesn't really matter ingame either.

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Immudelki Creator
Immudelki

Couldn't say better myself :p

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joeyc773
joeyc773

I seem to be having an issue with using this on linux. I have followed the instructions and both files are executable, though only one seems to do anything, but the one that does do something only brings up a black box before closing itself again. Any suggestions on how to fix this??

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Immudelki Creator
Immudelki

Right now, not really. You're not the only one to have this problem. But I don't have a linux to test (neither do I know how it really works so..) I assume it's mostly a problem on engine side. So maybe it's a matter of updating it, but I can't right now, because current versions of the engine broke some graphical stuff, so I have to wait for a better version.
Can you please share more details in your configuration? it might come handy for me. Thx (oh, and did you try an older version like 3.1.3.c ? was it working ?)

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jorfres1
jorfres1

I have a problem, in battles, nobody does anything. Whan it starts it says to every Lyoko Warrior involved that they must wait for their turn, but the monsters don't do anything and they don't do anything. Please help me.

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Immudelki Creator
Immudelki

Sorry for that :/ It's a very known bug, will be fixed soon in 3.2.3.c
Check the progression log for more info ;)

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LaRoseNoir
LaRoseNoir

Also there is no random monsters spawning at all even if that option is allowed. Inhibitors on the superscan aren't refreshing (it's still ON unless you turn it OFF and ON again). LW also got massive problem with movement, they just don't want to move sometimes. When you use RTTP when someone is in frontier everything gets bugged and it says that LW is on his path to the scanner room, in truth that person won't get that ever again. Also when somebody is in frontier, the virtual structure isn't disappearing. Btw. It was a huge mistake to speed up the DNA repair and exchange process, it is fine the way it was, maybe it was too slow but just a little bit, now it's so crazy.

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Immudelki Creator
Immudelki

...inhibitors aren't supposed to refresh >>
Don't know what you're talking about for LW movement.
others notes are added.
I've updated all the timers system, that's why there's some glitches in monster apparition delays, battle timer delays, frontier and dna, I didn't tried to adjust things differently.
Anyway. that's now in progression log

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LaRoseNoir
LaRoseNoir

When there is a superscan window and inhibitors are already off, that info doesn't show up immediately. I have to close the superscann app and turn it on once more to see if tower's inhibs are off. In 3.2.3 it was fine. And when it comes to movement, for example LW's are just freezing in place and any command won't affect them untill they get devirtualized and virtualized again.

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Immudelki Creator
Immudelki

most things are fixed now, wait for 323c ;)

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LaRoseNoir
LaRoseNoir

That's fantastic <3 Can't wait for the Scyphozoa <3 ( someday two eternities later but it's worth waiting ;_; ) Too bad you're doing that only on your own, if you had someone more then next versions could be released much faster :o

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Immudelki Creator
Immudelki

Just to clarify, as always, thinking that adding someone to work with me won't make the game made faster at all. This is a false idea to think that simply adding more people make things go faster ;)
Actually, I'm pretty sure that if I was working with someone else, the game would advance much slower.

The only way in which this assumption is true, is the fact of adding one person, and only one, for specific purpose, in the current case : 1 beta tester to beta test for me, and 1 translator per langage.

And it's already the case, but adding someone to work on the main game won't help at all, I can garrantee you that.

And frankly, I'm a very fast worker. So actually, the game is already coming very fast, even more when you consider that I do that in my free time only.

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jorfres1
jorfres1

Thanks for the Information. Hoping to get the update

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IFSCL 3.3.0 [Code Lyoko Game]
Platforms
Windows, Mac, Linux
Creator
Immudelki
Engine
Unity
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En.codelyoko.fr
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Latest tweets from @folettoalexis

RT @werezompire: I love our main menu character portraits. T.co

Jun 20 2016

New version of the #IFSCL released! Tons of bugfix and lot of details added inside ;) En.codelyoko.fr T.co

Jun 12 2016

#IFSCL 3.2.3.c, coming saturday (probably) => contains bugfixs + few extra features, like loading screen advices! T.co

Jun 10 2016

RT @MeanAnimals: Live like a jerk, die like a jerk T.co

Jun 6 2016

RT @RedFanny_: My tribute to #Ghibli and video games heroines. Redfanny23.tumblr.com cc @GhibliFR @mirrorsedge @UbisoftFR @EA T.co

May 25 2016

Experimenting FX on #Unity T.co

Apr 26 2016

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