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Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

Image RSS Feed Latest Screens
Changelog of IFSCL 2.6.2 IFSCL v.2.6.2 - Screens IFSCL v.2.6.2 - Screens
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3 comments by Immudelki on Nov 27th, 2014

Hi everyone !Working now at Ubisoft !

Lastly, I've been more busy than usual, ending my studies in academical art school and getting my first proper job at Ubisoft Studios was a huge, and unexpected move forward, thanks to my multiple experiences in GameJams, personals projects like IFSCL or Doctor Who, and the rest of my portfolio (basically, the most forgotten advice for anyone searching to enter in this kind of company is about having good team experiences, and gamejams are great for that).

So here I am, at the age of 22, I'm considered as a UI Junior Designer in Ubi. Something I wouldn't even be able to dream of a year ago.

But as most of you know, I'm the kind of person which isn't never busy enough, so I've got news to give about my games. I was really worrying about the idea that getting a job wouldn't allow me as much time as before, but actually, since I don't have children (common cause of no-more-free-time), I'm available to work on my projects. :

All my games!


My very personal code lyoko game project, which now has something like 4 or 5 years of existence, is somehow paused, but still loved by its very patient community (thanks again). IFSCL status is not uncertain, I still plan to continue it as soon as I can. The only problem is that it now runs with external plugins that still need to be updated.

And till it doesn't depends on me, I'm pretty much on hold. I was hoping for at least a December update of those plugins, but plugins authors doesn't seems very fast for that... Anyway, red glitches and crashes at the end should be fix in the next version. Black screen at startup still reports to be mainly due to poor installation of directX and visual C++ redistribuables.
The next version, which of course can't have a release date, is planned to be one about fixes in many areas.
Meanwhile I'm also working on the best way to implement my most beloved monster, the marabounta.


While IFSCL is still in the works, I've been working on a whole new game, multiplayer. Aiming for a simple objective, an easy strategy game where you can choose your very own fandom, of course including the Whoniverse and the Lyokoverse and its prototype is available :

// Doctor Who : A Brilliant Game

My other game, newgrounds maintained, has also been in the works for a whole year, I didn't get much time for it and it has been at an alpha stage for a long - long time (way too much actually).

But I plan to release a completely-fixed version in december of the alpha. Which would includes a few new scenes, mainly a completely revamped UI, and several graphical improvements.

The next step would be to release a final version in the Q1 of 2015. Which would include almost 10 new scenes, beautiful pixelated transitions pictures, new and updated musics and so on !

Thanks for your patience and support, and see you soon for more news !

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.6.2

IFSCL v.2.6.2

Aug 7, 2014 Full Version 51 comments

Getting trouble with download ? see description (server will overload the day of the release, be patient)

IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 12 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 9 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 16 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

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Guest Jan 21 2015, 1:04am says:

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ComputerGeek586 Jan 21 2015, 9:03pm replied:

Like you tried virtualizing Ulrich twice for example into the same sector. You shouldn't even be able to transfer them twice. If you cant fine them type this in:
Locate(Lyoko Warrior Name)
Then it will find them and pull up their card.

+1 vote     reply to comment
Guest Jan 22 2015, 3:27pm replied:

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ComputerGeek586 Jan 24 2015, 7:56pm replied:

Try completely uninstalling the game and re installing it. That usually works for me when I had a start up error.

+1 vote     reply to comment
Immudelki Creator
Immudelki Jan 24 2015, 6:09am replied:

There's a weird bug on the locator I've fixed for the next version. But still, the next version has not really release plan date yet. (still waiting for plugin updates)

+2 votes   reply to comment
Guest Dec 30 2014, 5:55pm says:

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ComputerGeek586 Dec 30 2014, 9:51pm replied:

Do you need help installing or working out a game bug?

+1 vote     reply to comment
Zacmangaming Dec 8 2014, 9:20pm says:

immu can you please release immu's room code please i can't find it

+1 vote     reply to comment
Immudelki Creator
Immudelki Dec 9 2014, 5:57am replied:

Not released yet. I need to have a certain level of updates for the next version before releasing the code. And since I can't update/work on the next version (read news), I can't have news on that.

+2 votes   reply to comment
Zacmangaming Dec 9 2014, 7:28pm replied:

And by the way in the future do you think you could add more missions like a zombie one that episode was always my favorite episode even if it did give me nightmares LOL

+1 vote     reply to comment
ComputerGeek586 Dec 12 2014, 8:52pm replied:

lol wow!

+1 vote     reply to comment
Zacmangaming Dec 13 2014, 8:59pm replied:


+1 vote     reply to comment
ComputerGeek586 Dec 14 2014, 8:01pm replied:

The nightmares thing I thought that was funny.

+1 vote     reply to comment
Zacmangaming Dec 9 2014, 7:13pm replied:

k thanks away

+1 vote     reply to comment
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IFSCL [Code Lyoko Game]
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Released Aug 7, 2014
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Highest Rated (5 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Futuristic Sim
Single Player

Latest tweets from @folettoalexis

Photo : T.co

Jan 29 2015, 4:35am

Diaporama : T.co

Jan 28 2015, 11:44am

Photo : T.co

Jan 27 2015, 5:54pm

Getting my sketchblog back on tracks > T.co T.co

Jan 25 2015, 9:52am

Releasing some artworks of one of my -#Motiongraphics inspired - #videogames projects. T.co T.co

Jan 19 2015, 3:28pm

Unity Prototype of The Fandom Strategy T.co T.co

Jan 10 2015, 9:24am

RT @IndiusOrg: On commence déjà à voir des jeux indépendants en hommage à Charlie Hebdo et à la liberté. T.co T.c

Jan 9 2015, 5:28am

Using beautiful old art and turn it into a great game :3 T.co via @kickstarter

Dec 19 2014, 5:31pm

The new version of my #DoctorWho adventure #FanGame is released ! Enjoy :D T.co T.co

Dec 18 2014, 5:51pm

Dialogs revised in upcoming #DoctorWho #ABrilliantGame update example with KillTheMoon (7x08) T.co T.co

Dec 17 2014, 3:52pm

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IFSCL [Code Lyoko Game]
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