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Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction: Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... might be reintroduced in 3.0.0 as incomplete translations)

The game has originally been made on Flash and is now going on Unity Engine. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's a fan creation for the fans.

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3.0.0 wip - com card IFSCL 5th Anniversary artworks for ifscl main menu
Blog RSS Feed Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

4 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.6.2

IFSCL v.2.6.2

Aug 7, 2014 Full Version 55 comments

Getting trouble with download ? see description (server will overload the day of the release, be patient)

IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 13 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 10 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 9 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 16 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

Post comment Comments  (0 - 10 of 822)
Seiko_Santana Apr 16 2015, 4:16am says:


I can't wait for the next version

+2 votes     reply to comment
Seiko_Santana Apr 15 2015, 3:51am says:

Wow! The version 2.6.2 was great! But it runs laggy on my Laptop. I know that this Laptop doesn't fit the minimum requirements. 2GB of RAM and 1GB Graphics. Celeron Quad Core 1.86 GHz 64-bit.

I really can't wait for the 64 bit version of IFSCL. :D

Are there anyway to lower the graphics quality of the game, so it can run faster on any machines with lower system specifications?

+1 vote     reply to comment
Seiko_Santana Apr 16 2015, 4:23am replied:


I can't wait for the next version.

+1 vote     reply to comment
ComputerGeek586 Apr 16 2015, 3:55pm replied:

I KNOW RIGHT SO EXCITING!! I have run Unity programs before and they work so good can't wait to see how IFSCL turn out!!!

+1 vote     reply to comment
Guest Apr 17 2015, 3:10am replied:

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ComputerGeek586 Apr 15 2015, 4:37pm replied:

On my HP laptop which has 12 gigs ram and 2 gig graphics card with a 3rd gen intel i7 core processor and IFSCL runs amazingly. Sometimes the game will crash and tell me there is a crash report saved.

+1 vote     reply to comment
Immudelki Creator
Immudelki Apr 17 2015, 6:28pm replied:

Hopefully, those kind of crashes shouldn't happen anymore since they were coming from plugins I'm no longer using :)

+1 vote   reply to comment
Immudelki Creator
Immudelki Apr 15 2015, 5:35am replied:

Indeed, you've not really the minimum requirements... Well. Next version, while being much more optimized, will also features 3D models which might use a bit more power. It's really hard to quantify because every hardware is different. Nevertheless on the actual version 2.6.2, disable bloom, tvscanlines and lower the resolution (all of that in the launcher of the game) are here to improve a lot the game speed because they are all big factors. (and I would be glad if you review the next version when it comes out, to say how it runs on your laptop)

+2 votes   reply to comment
ComputerGeek586 Apr 14 2015, 5:18pm says:

Thanks so much for releasing the room code! I also wanted to say thanks for spending so much time on making sure everything matches and works great. Other programs like Code Lyoko Factory Interface are all wrong. Nothing compares to the work and time you have put into this amazing project. I can't wait to see the other work you produce!

+2 votes     reply to comment
weeklyspore Apr 7 2015, 6:03pm says:

Im finding more and more Doctor Who Easter eggs. I will try later to make a list on all of them I could find, and how to achieve them.

+2 votes     reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
Windows, Mac
Developed By
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Official Page
Release Date
Coming Q3 2015
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Futuristic Sim
Single Player

Latest tweets from @folettoalexis

New IFSCL sharing drive to follow and comment progression : T.co

Apr 15 2015, 5:09pm

Can't wait to hear @robynhaddow at #C4DatNAB !

Apr 14 2015, 2:33pm

"IFSCL 5th anniversary! 2015-2016 Plans" : T.co via @YouTube

Apr 13 2015, 2:07pm

Photo: T.co

Mar 26 2015, 9:20am

Photoset: T.co

Mar 26 2015, 6:40am

Working on my #screengraphics #fui #uidesign, inspired by #pyramids T.co T.co

Mar 25 2015, 7:17pm

designs evolution.. T.co

Mar 25 2015, 2:03pm

*grumpf* T.co

Mar 20 2015, 5:59pm

I've already done that before... I'm in a loop X) T.co

Mar 14 2015, 9:03am

"GUI / Motion Design Reel 2015 HQ" : T.co via @YouTube

Mar 9 2015, 8:16pm

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IFSCL 3.0.0 [Code Lyoko Game]
IFSCL 3.0.0 [Code Lyoko Game]
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