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Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian - stand by)

Obviously, the final game will be free, I don't own any license.

Image RSS Feed Latest Screens
Immu's Room code for 2.4.2 released ! IFSCL 2.4.2 complete changelog ! IFSCL v.2.4.2
Blog RSS Feed Report abuse Latest News: Asking the user : possibilities for the next version.

17 comments by Immudelki on Feb 2nd, 2014

Hi everyone,

As you might know again and again, the IFSCL is progressing slowly, because I didn't have as much time as I use to have back in the days. Therefore, I can still work on it from times to times. This news isn't about a potential release, again, It's really not for now, but it's about some things that might be in the next version.

The first question is : will you want a window to help prevent characters to fall in the numerical sea. This event (falling) might happen randomly in the end of some battles (if you lose). Not always, but if this happen, the windows automatically opens, and you have to type as fast as you can the devirtualization codes before the warrior touch the sea.

The actual windows looks like this :

If you are interested by this 'original window', let me know. I'm not always willing to do windows such like this one, because they aren't really in the way the IFSCL is meant to be. But well...

As you know, Carthage will be certainly introduced as the brand new feature, not entirely (read previous news) but still, with great features. One of them being the countdown of the keys, but the problem is that we've got a lot of countdowns in codelyoko, one of them also being for the differed virtualization, that I might also add for that version (not sure though).

Note : the third screen shows a window that, of course, will be in the game, I'm only focusing on the countdown that appears on it)

So the question is, which countdown goes for what, since they've been used in any order in the anime, without sense, sometimes one was used for a specific function, and the next episode, it was for something else...

Which countdown for Carthage Keys ?

Which countdown for Differed Virt ?

Yes or no for the original falling screen of the lyokowarriors ?

Let me know what you think about that in the comments of the news, or on the forum.

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Downloads RSS Feed Latest Downloads
IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 6 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 7 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 19 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 19 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

Post comment Comments  (0 - 10 of 647)
alink92 Apr 18 2014, 4:44am says:

I got a big ? The game is a little slow on my laptop so I'm going to build a desktop any ideas on the components

+1 vote     reply to comment
alink92 Apr 14 2014, 5:24pm says:

Anyone know how to create a shortcut for return To the past or to create shortcut for any command

+1 vote     reply to comment
florian22_kv Apr 15 2014, 12:11am replied:

To create shortcuts for return to the past, you can use F1, F2, F3, F4 buttons by config each button with rvlp command. Enter this commands :
1. configf1(rvlp(check_memory_user))
2. configf2(rvlp(check_memory_lyokow))
3. configf3(rvlp(5)) --> you can change this number
4. configf4(rvlp(execution))

Before you use this shortcuts, you need to enter command rvlp(start) and press f1, f2, f3, f4, and that's it. You've launch return to the past in 5 seconds.

if you want to create another shortcuts, use this pattern :
-->configf1(enter your command here)
-->configf2(enter your command here)
-->configf3(enter your command here)
-->configf4(enter your command here)

Sorry for my English^^

+1 vote     reply to comment
alink92 Apr 14 2014, 4:43pm says:

Thanks finally I get a answer that works

+1 vote     reply to comment
alink92 Apr 12 2014, 5:29am says:

anyoone now of a way u can deactivte a tower thats controled by jeramy
or franz hopper

+1 vote     reply to comment
florian22_kv Apr 14 2014, 1:56pm replied:

If the tower is controlled by jeremy, simple. Just use the energy(start), and then energy(universal tower number), and energy(extract).

If the tower is controlled by franz hopper, you need to collect all energy from the supercomputer by turning off all scanners {use commands scanner(start), scanner(all), scanner(off)}, dematerialize all vehicles {use command overvehicules(demater)}, and don't run return to the past. Let see if your energy is above 1100. Then, enter the commands energy(start), energy(universal tower number controlled by franz hopper), and then energy(send) until you get the control of the tower. And, at last, enter the command energy(extract) to get the energy back to your supercomputer and deactivate the tower.

Now, you can launch return to the past but don't forget to turn on all the scanners again because return to the past doesn't turn them on again.

This are the commands if you can't see clearly from above :
to turn off the scanner:
1. scanner(start)
2. scanner(all) --> if you want to disable all the scanners
3. scanner(off)
to dematerialize vehicles:
to gain control of the tower:
1. energy(start)
2. energy(universal tower number)
3. energy(send) until your energy is the highest one
to get back the energy and deactivate the tower:
1. energy(start)
2. energy(universal tower number)
3. energy(extract)

Sorry for my English^^

+1 vote     reply to comment
HOLE85 Apr 12 2014, 7:43pm replied:

yes use the energy commands
energy(tower number)

+2 votes     reply to comment
Guest Apr 12 2014, 8:27pm replied:

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alink92 Apr 10 2014, 3:13am says:

make it as close to the show as u can get please

+1 vote     reply to comment
HOLE85 Apr 12 2014, 7:45pm replied:

He's pretty good at doing it too since the first version.

+2 votes     reply to comment
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IFSCL [Code Lyoko Game]
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Released Jun 29, 2013
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Highest Rated (4 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Futuristic Sim
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