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Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

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Working on a rainy day. IFSCL v.2.6.0 - Screens IFSCL v.2.6.0 - Screens
Blog RSS Feed Report abuse Latest News: IFSCL 2.6.0 - Getting Closer, new screens and info

7 comments by Immudelki on Jul 23rd, 2014


Hello everyone !

IFSCL 2.6.0 is confirmed to be released in August, a release that you've been waiting for more than a year, bit that, I'm sure, will be entirely fulfilled .

Here's a reminder of the main progress of that version :

Tons of details updated and added :
From the drag & drop of the tactical map, to an tv scanlines effect overlay on the game, but also using up and down keys to bring back commands that have been entered, many details I've been improved, for a better overall feeling of use.

Performances boost :
With the new combination of Unity (see the last news for more info), you get access to a better range of optimizations and speeds. That features still needs a lot of tweaking to be working on all the computers.

Carthage, at last ! :
Not entirely, without the earth and the garage skid, but that's already a big additions list in itself, every location has unique specifications : the arena, the unique tower, the interface, the labyrinth, the key rooms, the tunnel, the celestial dome...Everything has his dedicated window. Not forgetting the transporter of course !

You can also notice that, in order not to interfere with the release of the 2.6.0, differed virt won't be for that version, but more for a next one, so I can polish it a better way. The next versions will be focusing one some of these additions (differed virt, marabounta, kiwodd, dna exchange, sector destruction, carthage destruction, black/white william, lyoko reconstruction.... certainly a matter of 2 or 3 more versions before getting all those additions...)

IFSCL v.2.6.0 - Screens

If the updates list already has a great length, it also welcomes the following additions :

- Addition :command to close the tactical map :map(stop)
- Addition : card appearance, xanatified lyokowarriors (every costume)
- Addition : state - waiting for lifesigns returns for a lyokowarriors who has been stolen (dna) or has been xanatified (+ countdown)
- Improvement : card modificators appearence + name of the modificator on the card.
-Addition : custom appearance for the lyokowarrior stealing memory window if there was a successful xanatification
- Addition : Inconscious characters are supported, guardian and scyphozoa can take them
- Addition : basics to, in a further version, cut any combat at any time (actually used for the labyrinth that close off)
- Addition : reducing chances of a unique monster rematerialization (guardian, scyphozoa, future kalamar, dark william and kolosse)... if it has been killed on a first timeline.
- Addition : return to the past allows you to get a second reboot -(now limited)- and give more chances for xana to reuse unique monsters
- Addition : save in the preferences the last language used
- Addition : carthage interface - aelita commands (connect/interrupt) + windows of data flux
- Addition : keys up and down to recall older commands
- Improvement : anomaly windows can now be multiple and various + color improvement, more like the ones from season 4
- Improvement : Tactical Map drag & drop now back to normal

IFSCL v.2.6.0 - Screens 
IFSCL v.2.6.0 - Screens

Thanks for reading this news :D

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 11 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 8 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 15 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 19 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

Post comment Comments  (0 - 10 of 679)
Guest Jul 24 2014, 10:10am says:

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Immudelki Jul 24 2014, 12:14pm replied:

yes. Far future. but yes, as well as many other things. More info En.codelyoko.fr

+3 votes     reply to comment
HOLE85 Jul 23 2014, 6:01pm says: Online

so excited!!

+3 votes     reply to comment
Guest Jul 23 2014, 2:38am says:

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Immudelki Jul 23 2014, 5:49am replied:

not in my opinion. It's like thinking that working in team makes the work better or faster. And both are cliche, and wrong ideas. They can be better/faster of course, but not necessarily. The game can became open in the end, no problem. But as far as the game is in progress. Nope, not planned to do so.

+2 votes     reply to comment
Guest Jul 16 2014, 8:32pm says:

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Immudelki Jul 17 2014, 12:27pm replied:

Next version won't use Adobe Air anymore.
As far as I know, you card will need to support DirectX9 (which is ok for windows XP), I think it's not so much the graphic card than the CPU that need to be good. Memory, around 150 mo, about ram, I think around 1 GO, I don't know for the type of CPU. Beta test will be there to test all those stuff.

+2 votes     reply to comment
tito5464 Jul 17 2014, 5:36pm replied:

Oh ... and another thing I have not I have windows XP with Windows 7 that will pay me?? or I have to install windows XP on my computer??

+2 votes     reply to comment
Immudelki Jul 18 2014, 5:45pm replied:

I won't answer fastly because you ask so. I answer when I can. Every other user is patient, be inspired by them ;).
yes, winXP is minimum. Of course Windows 7 is okay (it's certainly 90 % of the users >> so I might have that in mind). Schyzophea can steal dna (oblige to get them back on carthage) or xanatify anybody (still there's not carthage heart or territory destruction for 2.6.0 so xanatified lyokowarriors will only act like usual monsters, chasing the good lyokowarriors). Reboot commands shall dexanatify, as well as battle devirtualization.

+2 votes     reply to comment
tito5464 Jul 17 2014, 5:33pm replied:

By the time he is ready IMMU?? dimelo please I beg'm very nervous!! arrives for version sector five and scyphozoa!
Any questions just owns the scypohozoa Aelita or someone else? And if you have someone like I dehacer to release when possessed by xana?
Answer me FAST PLEASE!

+2 votes     reply to comment
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IFSCL [Code Lyoko Game]
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Release Date
Released Jun 29, 2013
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Highest Rated (5 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Futuristic Sim
Single Player

Latest tweets from @folettoalexis

Massive bug correction and fixing in direct, on codelyoko.fr forum for #IFSCL T.co

Jul 26 2014, 6:34pm

#Carthage for #IFSCL will be this summer. HD Version : T.co T.co

Jul 21 2014, 5:31am

Hell on #Carthage traps for #IFSCL T.co

Jul 15 2014, 5:13am

Working on #IFSCL on a rainy day :3 #Carthage sure bugs me with all the errors and crash, but when there's rain.. T.co

Jul 13 2014, 9:31am

Now working on multiple #lyokowarriors in frontier and how to display definitive #devirtualization for #ifscl

Jul 11 2014, 10:04am

Workin' on #IFSCL while watching @JimCarrey commencement speech : T.co ... why not ?

Jul 7 2014, 11:02am

New Motion Design Reel on Vimeo T.co #Vimeo #motiondesign #aftereffects #reel #ae #ui #gui #fui #colorful

Jun 11 2014, 2:54pm

New UI video ! "Data Corruption - UI test" T.co #Vimeo #ui #motiondesign #datavizualization

Jun 6 2014, 11:28am

New MotionDesign video : "PolyFuture - A Motion Design Study"http://t.co/lDnxxh7u0X #Vimeo #motiondesign #retro #gui #ux #flash

May 31 2014, 3:20pm

I've made a new video : "Clair De Lune : A Motion Designed Bird" T.co #motiondesign #debussy #poetic #fly #c4d #plexus

May 30 2014, 1:26pm

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IFSCL [Code Lyoko Game]
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