Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.

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Hi! We've released a new version of Yorg!

When we planned this release we thought that it would have been a "light" release, but we got a lot of suggestions and several contributions (yeah, people are helping us! \o/ ), so it has become a rich release!

First of all, we've released a new track (with its original song!): Rome. Here's an instant of a race in the new track:

Now you can drive on 5 tracks! Moreover, we've added a new car, Teia:

Now you can select among 8 cars!

The main feature of the 0.8 release is seasons. Before this release, you could do only single races: you selected a track, a car, a driver, did that race, and that was it. Now, you can do an entire season! You race on every track (so, 5 races), and there is a ranking that is maintained between the races. So, in the end, you must drive carefully to collect your points in order to win the championship!!!

Moreover, we got some contributions. Specifically, we've two new languages: deutsch and scottish gaelic! A lot of thanks go to Wuzzy and GunChleoc!

Moreover, we got a lot of feedbacks. This leaded to several unplanned features (so, thanks go to them for their suggestions): we've improved cars' audio, we've refined our driving model and we've implemented a graphical installer for Linux.

Moreover, we've implemented other meaningful features: we've changed the camera, we've added the drifting, we've done several AI performance improvements and fixes, we've added several sfx, we've decreased the download size.

So, here is our new release trailer!

If you want to follow our project here on IndieDB, you would help to increase Yorg's awareness out there, thank you!

Moreover, IndieDB's Indie of the Year is open! Please, vote for us if you want! Thanks!

Finally, we remember the ways you may consider to support us. We've ongoing costs, so patroners are one of the most important aspect of this project: in the end, we must thank you patroners for Yorg (Yorg wouldn't have been here without you). As usual, you may consider our campaigns on Patreon (minimum pledge: only $1!), Salt (minimum pledge: only $1!) and LiberaPay (minimum pledge: only $0.01 - yes, only $0.01!). Thank you very much!

PS Here is the quick changelog:

  • a new track (with a new song): Rome;
  • a new car: Teia;
  • seasons;
  • two new languages: deutsch and scottish gaelic;
  • improved cars' audio;
  • refined the driving model and added the drifting;
  • graphical installer (with decreased download size) for Linux;
  • changed the camera;
  • performance improvements (AI's optimizations);
  • new sfx;
  • other minor improvements;
  • a ton of bugfixes.
Drifting

Drifting

Yorg 1 comment

We've added support for drifting (and a brand new car).

Preview of the city track

Preview of the city track

Yorg 2 comments

A preview of the new track of our free open source racing game.

Yorg 0.7 released!

Yorg 0.7 released!

Yorg 2 comments

A new version of our free open source racing game for Windows, OSX and Linux!

Preview on next release

Preview on next release

Yorg

Some previews on what you will find on Yorg's 0.7 release.

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Comments
From_Moms_Basement
From_Moms_Basement

I'm relatively new to programming, but I found python easy (compared to other languages) to learn and Panda seems to be it's match in that way. It comes with loads of examples and an online manual. Even if you don't want to make a game with it, it's still useful with prototyping.

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M_Luminoth
M_Luminoth

Im looking in to making a horror first person action game and after i saw how much of a pain in the *** Unity3D would be if you didnt get the pro version (well you can write your own physics and shaders ect. for the engine but the implementation can be tricky. Doing that i thought would make it difficult to make more than HALF of the code that the games rendering and pysics system needs. So i turned to UDK and i realized, just this is 1.7 gigabytes, it is cutting edge, but i dont need cutting edge. Im looking for a moderate graphical experience. And im going for simplicity. Im making all the models and as many graphical elements alone as possible. So when this came across my eye. I thought, its simple yet effective. I Hope i will like this engine enough to develop my game on it.

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Cyahnidde
Cyahnidde

This engine is pretty good. Everything that needs fixing up you can magically fix due to the open source code and your coding abilities.

Reply Good karma Bad karma+6 votes
Cyahnidde
Cyahnidde

I don't remember writing this. It's the most retarded comment I ever read.

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treeform
treeform

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

Reply Good karma Bad karma+6 votes
roadking
roadking

what is this engine?

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treeform
treeform

Its an open source engine.

Reply Good karma Bad karma+5 votes
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