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A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.

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Blog RSS Feed Report abuse Latest News: RimWorld Alpha 6 - Whole New World released

3 comments by Tynan on Aug 13th, 2014

It’s a whole new world! Here’s Alpha 6, the update with world generation, biomes, a medical system that tracks every wound and body part, and personality traits. You can follow our day-to-day work on the changelog.

If you own the game, you should get an update email from us. You can also get Alpha 6 by re-downloading from the link you used before (it is a permanent link and always has the newest version).

Anyone still having trouble should start at this thread. Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 5 colony.

A quick recap of improvements in Alpha 6:  

  • World generation added. You can now generate a world from a seed value and choose where to land your escape pods.
  • Biomes added. There are six biomes on the world map, but only three of them are implemented so far - desert, arid shrubland (the only choice, previously), and temperate forest. Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities.
  • Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn't do much, it's fun to play on the beach.)
  • Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can't shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding.
  • Pain level is tracked. A character in too much pain will become incapacitated.
  • Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent.
  • Delicate body parts like brains or eyes usually end up with permanent damage when harmed. 
  • Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist.
  • EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets. 
  • Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well.
  • More translations added and existing translations updated.
  • Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!
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Post comment Comments  (0 - 10 of 62)
Guest Aug 19 2014, 8:21pm says:

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Jbearto Jul 15 2014, 1:37pm says:

You've earned a new follower, I will be back on pay-day!

+1 vote     reply to comment
FinKone Apr 10 2014, 6:40pm says:

Love it when I see really well put together games from the Unity engine. AI looks really deep and powerful. I'll be sure to pick up a copy soon, keep up the good work.

+3 votes     reply to comment
FinKone Apr 12 2014, 7:38pm replied:

Couldn't fight it anymore, got my copy. Thanks!

+3 votes     reply to comment
erj68 Apr 1 2014, 2:42am says:

How do you get this game early access? I don't see any buy now early access....

+1 vote     reply to comment
Guest Apr 1 2014, 9:48pm replied:

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Firelord475 Feb 26 2014, 8:42pm says:

Is this on the prison architect engine, it looks ALOT like it.

+1 vote     reply to comment
ineedcash12 Feb 27 2014, 8:04pm replied:

Same artists I believe.

+1 vote     reply to comment
AcDie Feb 27 2014, 1:09am replied:


+1 vote     reply to comment
D.E.G Feb 3 2014, 2:55pm says:

I pirated the game (Sorry for that) because i wanted to see the game. It is ******* awesome. Go and ******* buy it. It is like playing with green plastic soldiers and buildings. Making your own colonu/base is awesome.

+7 votes     reply to comment
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Shader-based masked recolor of arbitrary ores. Here's metal and silver. T.co

4hours 47mins ago

@roninpawn lol amazing idea

19hours 0mins ago

Man, Mars is actually kind of tiny. T.co

Sep 1 2014, 12:25am

@wettwilly10 And a controlled randomized standard that has the same or equivalent players setting the same standard between games.

Aug 31 2014, 12:36pm

@wettwilly10 It would miss tons of info, you're right; I just think that hard data would be nice to have alongside individual opinions.

Aug 31 2014, 12:18pm

@lloydsparkes Good point. I'd like to see a more randomized controlled approach though. Would be very interesting data if done well.

Aug 31 2014, 12:17pm

Idea: A game review site that publishes controlled trials measuring how long a sample of players choose to play a game. No reviewer, no bias

Aug 31 2014, 12:10pm

@MrBeardTV If you want to cancel a bed but not the floor under it, select the bed and hit cancel :D

Aug 29 2014, 10:28pm

@DizasterDizzy Yeah that feature was basically put in for Twitch streamers to name people after viewers :p

Aug 27 2014, 7:51am

@TheMJRob please email me @gmail.com">tynan.sylvester@gmail.com - or use your old download link.

Aug 26 2014, 5:59pm

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