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A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.

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Blog RSS Feed Report abuse Latest News: RimWorld Alpha 5 - Under Siege released

3 comments by Tynan on Jul 4th, 2014

We’re back with another alpha of RimWorld!

A quick recap of improvements in Alpha 5:

  • Sieges added. Raiders will now sometimes besiege the colony by setting up a fortified position nearby and bombarding you until you die or come out to break the siege. Of course this also means there are now researchable and buildable mortar weapons – both explosive and incendiary.
  • Escape ship added. You can now, at great cost, build a ship to escape the planet if you wish.
  • Crashed ancient ship part incident added. Sometimes this bad boy will crash-land nearby and start emitting an ever-increasing psychic drone that slowly drives colonists insane. Attack it to make it stop, but beware its defenses.
  • New mechanoid type added – the scyther.
  • Many new sound effects from the illustrious Alistair Lindsay.
  • A new gear system allows changing out of clothing. Clothing now has basic effects, like reducing damage or movement speed.
  • There is now an info card you can view for most things in the game. For weapons, it shows statistics about damage, accuracy, and so on. For animals, it displays health, damage, meat amounts. Lots of other things can be inspected as well.
  • A game history tracker records the history of your colony in graphs of wealth, population, and happiness, as well as recording individual important events.
  • Game history is now uploaded automatically to our servers after an opt-in prompt is agreed to. This uploads your game history – the same one you see on your history graph – to us to help us balance future versions.
  • More translations added (Arabic, Chinese, Japanese, others) and existing translations updated.
  • Language can now be switched by clicking the flag on the main game screen.
  • Lots of other small improvements.

Thanks for the ongoing support everyone!

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Post comment Comments  (0 - 10 of 61)
Jbearto Jul 15 2014, 1:37pm says:

You've earned a new follower, I will be back on pay-day!

+1 vote     reply to comment
FinKone Apr 10 2014, 6:40pm says:

Love it when I see really well put together games from the Unity engine. AI looks really deep and powerful. I'll be sure to pick up a copy soon, keep up the good work.

+3 votes     reply to comment
FinKone Apr 12 2014, 7:38pm replied:

Couldn't fight it anymore, got my copy. Thanks!

+3 votes     reply to comment
erj68 Apr 1 2014, 2:42am says:

How do you get this game early access? I don't see any buy now early access....

+1 vote     reply to comment
Guest Apr 1 2014, 9:48pm replied:

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Firelord475 Feb 26 2014, 8:42pm says:

Is this on the prison architect engine, it looks ALOT like it.

+1 vote     reply to comment
ineedcash12 Feb 27 2014, 8:04pm replied:

Same artists I believe.

+1 vote     reply to comment
AcDie Feb 27 2014, 1:09am replied:


+1 vote     reply to comment
D.E.G Feb 3 2014, 2:55pm says:

I pirated the game (Sorry for that) because i wanted to see the game. It is ******* awesome. Go and ******* buy it. It is like playing with green plastic soldiers and buildings. Making your own colonu/base is awesome.

+7 votes     reply to comment
vrnjo Feb 1 2014, 4:36pm says:

i have one question. is ther be stuff like love? like some survivors are in love or you start with some survivors that in "mariage" so they get bonus positive loyality and hapines if they are in same room?? maybe you can make days longer? it feals for me its to short :)

0 votes     reply to comment
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@Ludovic0006 Your cooked meals are in a prison cell?

15hours 31mins ago

@KukaburaGumtree Misshapen, dull daggers without proper handles, apparently.

Jul 25 2014, 1:46pm

@mister_borogove lol

Jul 25 2014, 1:45pm

If I'm gonna put metal crafting in the game, I figure I should get some real-world experience first. T.co

Jul 25 2014, 1:15pm

@SurprisingEdge SendOwl handles payments and authentication, the files are distributed via S3.

Jul 25 2014, 11:55am

@SurprisingEdge @shanemmathews Odd, we already use S3 to distribute the whole game, no problem. But I want to do per-file updates anyway.

Jul 25 2014, 11:12am

@shanemmathews Yeah, I can write code to do it, I just wondered if there was an off-the-shelf solution.

Jul 25 2014, 10:06am

Does anyone know a good ready-made solution for getting my game to auto-update itself?

Jul 24 2014, 7:50pm

@dutchdarky click on one and see what the connected power rate is. You likely don't have enough.

Jul 24 2014, 2:38pm

@Demoscius Glad to hear it man.

Jul 23 2014, 11:14pm

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