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A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.

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Blog RSS Feed Report abuse Latest News: RimWorld Alpha 7 - Things Made of Stuff released

0 comments by Tynan on Oct 1st, 2014

Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.

If you own the game, you should get an update email from us. You can also get Alpha 7 by re-downloading from the link you used before (it is a permanent link and always has the newest version).

Anyone still having trouble should start at this thread.Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.

Change summary:

  • Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
  • New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
  • There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
  • There are now multiple mineable minerals: metal, silver, gold, plasteel.
  • Leather harvesting from animals, and cloth harvesting from cotton crops. Special space-tech cloth types.
  • Make clothing from arbitrary fabrics or leathers.
  • Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
  • New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
  • Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
  • Organ harvesting and transplanting.
  • Diseases: flu, plague, malaria, sleeping sickness.
  • Chronic conditions (age-related): Cataracts, bad back
  • A bunch of new traits. Brawler, prosthophile, and more
  • New trade system and interface.
  • Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
  • Neutrotrainers: Matrix-style instant training devices.
  • Lockable doors
  • Melee weapons: Club, knife, spear, shiv, short sword
  • New animals: cobra, monkey, camel, tortoise, boar, rhino.
  • Storyteller redesigned and rebalanced.
  • Visitors carry their own food and hopefully won’t raid your food supplies.
  • Translations can be set to avoid using tiny text (useful for Asian languages where tiny characters are unreadable).
  • Rewritten credits system integrates translator credits from each translation automatically.
  • Piles of other additions, fixes, and tunings.
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Post comment Comments  (0 - 10 of 65)
blasterguy10
blasterguy10 Sep 3 2014, 1:15am says:

Please, for the love of god. Remove or nerf these damn mechoids.

0 votes     reply to comment
Xerberus86
Xerberus86 Sep 7 2014, 9:09am replied:

i personally think that for lategame threads they could be a bit stronger and have some stronger variations. if the game is too hard for you why not try an easier difficulty level?

+1 vote     reply to comment
blasterguy10
blasterguy10 Sep 7 2014, 9:26am replied:

It's really not that it's too hard, I agree with the more variations part of what you said, which I'm sure we will get in time. I just find at the moment, they're just an annoying enemy that i'd rather just not have in the game. Again, it is my opinion and I expect that people will disagree. I'm sure they'll be changed, or just more variations will be added like you said. I think the developers are just demonstrating what they can do and what we can expect on full release.

+1 vote     reply to comment
Guest
Guest Aug 19 2014, 8:21pm says:

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Jbearto
Jbearto Jul 15 2014, 1:37pm says:

You've earned a new follower, I will be back on pay-day!

+1 vote     reply to comment
FinKone
FinKone Apr 10 2014, 6:40pm says:

Love it when I see really well put together games from the Unity engine. AI looks really deep and powerful. I'll be sure to pick up a copy soon, keep up the good work.

+3 votes     reply to comment
FinKone
FinKone Apr 12 2014, 7:38pm replied:

Couldn't fight it anymore, got my copy. Thanks!

+3 votes     reply to comment
erj68
erj68 Apr 1 2014, 2:42am says:

How do you get this game early access? I don't see any buy now early access....

0 votes     reply to comment
Guest
Guest Apr 1 2014, 9:48pm replied:

This comment is currently awaiting admin approval, join now to view.

ineedcash12
ineedcash12 Feb 27 2014, 8:04pm replied:

Same artists I believe.

+1 vote     reply to comment
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RimWorld
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@MMurrayPCMag @GMShivers perhaps of interest

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@GMShivers Man if it were compiler error's I'd be so happy. This week is more "Why does this method in the docs not actually exist?" stuff..

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Ok Gtk, Gtk#, Stetic, Glade, and MonoDevelop - I think you've pretty much won. Can I have my week back please?

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@FtDLulz AFAIK you are the only one.... seems to be on your end.

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@Hosseltoff That's awesome to hear :)

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@KobaltDuck Working on it :D

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