A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things.
If you own the game, you should get an update email from us. You can also get Alpha 7 by re-downloading from the link you used before (it is a permanent link and always has the newest version).
Anyone still having trouble should start at this thread.Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony.
Latest tweets from @tynansylvester
"Everything is problematic". It's a bit disturbing that the author needed a pseudonym for such beautiful writing. T.co
50mins 4secs ago
@SA_Emmie Open source... open source.....
2hours 57mins ago
Can anyone recommend a good open source voxel engine in a C-like language? I want to study some source code.
3hours 3mins ago
@stuckbug Great game. Only sad thing is that I wish I'd gotten to play in Oculus Rift
3hours 16mins ago
@FreyaTail Only trying to lighten my existence :p
9hours 29mins ago
You dawg, I heard you like bugfixing so I put bugs in your bugs so you can bugfix while you bugfix.
9hours 30mins ago
@schalart Lol, I didn't even know that.
Nov 26 2014, 12:20am
@schalart It had the double traffic bonus of sex politics rage + low score rage. But I think the A:I example indicates you only need one.
Nov 25 2014, 11:58pm
Incorrectly low review scores seem to gain huge web traffic (see IGN: Alien Isolation, Polygon: Bayonetta 2). I sense a perverse incentive.
Nov 25 2014, 11:54pm