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A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress.

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Blog RSS Feed Report abuse Latest News: RimWorld Alpha 6 - Whole New World released

3 comments by Tynan on Aug 13th, 2014

It’s a whole new world! Here’s Alpha 6, the update with world generation, biomes, a medical system that tracks every wound and body part, and personality traits. You can follow our day-to-day work on the changelog.

If you own the game, you should get an update email from us. You can also get Alpha 6 by re-downloading from the link you used before (it is a permanent link and always has the newest version).

Anyone still having trouble should start at this thread. Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 5 colony.

A quick recap of improvements in Alpha 6:  

  • World generation added. You can now generate a world from a seed value and choose where to land your escape pods.
  • Biomes added. There are six biomes on the world map, but only three of them are implemented so far - desert, arid shrubland (the only choice, previously), and temperate forest. Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities.
  • Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn't do much, it's fun to play on the beach.)
  • Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can't shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding.
  • Pain level is tracked. A character in too much pain will become incapacitated.
  • Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent.
  • Delicate body parts like brains or eyes usually end up with permanent damage when harmed. 
  • Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist.
  • EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets. 
  • Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well.
  • More translations added and existing translations updated.
  • Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!
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Post comment Comments  (0 - 10 of 65)
blasterguy10
blasterguy10 Sep 3 2014, 1:15am says:

Please, for the love of god. Remove or nerf these damn mechoids.

0 votes     reply to comment
Xerberus86
Xerberus86 Sep 7 2014, 9:09am replied:

i personally think that for lategame threads they could be a bit stronger and have some stronger variations. if the game is too hard for you why not try an easier difficulty level?

+1 vote     reply to comment
blasterguy10
blasterguy10 Sep 7 2014, 9:26am replied:

It's really not that it's too hard, I agree with the more variations part of what you said, which I'm sure we will get in time. I just find at the moment, they're just an annoying enemy that i'd rather just not have in the game. Again, it is my opinion and I expect that people will disagree. I'm sure they'll be changed, or just more variations will be added like you said. I think the developers are just demonstrating what they can do and what we can expect on full release.

+1 vote     reply to comment
Guest
Guest Aug 19 2014, 8:21pm says:

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Jbearto
Jbearto Jul 15 2014, 1:37pm says:

You've earned a new follower, I will be back on pay-day!

+1 vote     reply to comment
FinKone
FinKone Apr 10 2014, 6:40pm says:

Love it when I see really well put together games from the Unity engine. AI looks really deep and powerful. I'll be sure to pick up a copy soon, keep up the good work.

+3 votes     reply to comment
FinKone
FinKone Apr 12 2014, 7:38pm replied:

Couldn't fight it anymore, got my copy. Thanks!

+3 votes     reply to comment
erj68
erj68 Apr 1 2014, 2:42am says:

How do you get this game early access? I don't see any buy now early access....

+1 vote     reply to comment
Guest
Guest Apr 1 2014, 9:48pm replied:

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ineedcash12
ineedcash12 Feb 27 2014, 8:04pm replied:

Same artists I believe.

+1 vote     reply to comment
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RimWorld
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@KillerBOy1Dk Nope, sorry.

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@JoeWMcDonagh Love Orwell

Sep 12 2014, 5:58pm

@generaltao That's awesome! Thanks for heads up Jason

Sep 12 2014, 11:33am

@vectorpoem Pass the bong :)

Sep 11 2014, 1:22pm

@jasonschreier If Kotaku would seriously consider running it, I'd consider writing you one on spec.

Sep 11 2014, 12:49pm

@jasonschreier I think that's a really uncharitable interpretation of what's been said. T.co

Sep 11 2014, 12:27pm

@jasonschreier All smart people accept that. But wouldn't criticism from people with really diverse beliefs be even better?

Sep 11 2014, 12:18pm

@jasonschreier And especially if they feel they're being directly insulted, which I think is what really drove #gamergate into a fury.

Sep 11 2014, 12:09pm

@jasonschreier Criticism doesn't *need* balance, but people can get annoyed when they feel their beliefs+hobby are constantly under attack

Sep 11 2014, 12:08pm

@jasonschreier That said I applaud you having someone writing who doesn't agree with you. But as I said, I'd never have known

Sep 11 2014, 11:56am

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