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An anime life simulation with space and RPG elements? This is the proposal of the this project, made by a single passionate gamer and aiming to deliver an unique, cross-genre experience.

Synopsis:

You were born in the capital of the strange and dark nightkin country, called Lunaria; your parents once were adventurers and due to their stories you started to dream upon becoming one yourself, but you have not enough cash of your own to begin your glorious career and not everyone on your family approves that. Of course that will not stop you; and thus your lifetime tale begins, a tale which will make you wonder if starting it was a good idea in first place.

Planned features:
  • Choose your nightkin type: Vampire, beast, psionic or "exalted" scientist
  • Start as a child and take choices which will shape your physical and mental details
  • Take part-time jobs between quests, learn, investigate...
  • Possibility of romance and even children of your own. If you die, they can continue your legacy; consider it an "investment".
  • Eventually get a spaceship and customize it with new weapons, sensors, engines and special equipment
  • A randomized set of stories and choice flexibility will make each new campaign surprising.
  • A visual novel with roleplay, simulation and puzzle elements.
  • Learn real life cosmos facts while playing
  • And more...
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THE STARCHILD PROJECT IS BACK!


Good day my dear friends! This project has been gathering dust since 2016 due to a variety of factors, but now I can proceed the project with renewed strength and software! I was very immature before, but in 4 years I learned a lot.


ABOUT THE GAME:

The software I used for the game project, called "Blender Game Engine", stabbed me in the back by no longer being developed by the blender foundation. That was a HUGE setback for my project, as having the game engine embedded in the 3D software creation made a lot of things easier and coding it with python was quite easy.


Due to the above, I have now to transfer the game code to Panda3D (one of the previous game engines); it was used when the game was still called "Tales of Sun And Moon" and never had issues in many years due to being backed by an university. The good news is: I coded the game well in a way I will not have to rewrite 100% of the code, but I do will need to rewrite around 50% or less. The coding is more complex though, but as it is python I only need time to get used to it.

Project Starchild under Panda3D in the past.

* Do not worry, this is an image from the old version from even before my indiedb arrival in 2012, I will now be able to do it better than it was at my last news article.

It will allow me to also produce easily executables of the game for you to test in windows, linux or mac; but it has no support for hand held devices as far as I know. I no longer will need to hack the game engine to have a customized executable neither use C++. By focusing only on python, I will become much better at it.

Having to export all my 3d content to panda3d instead of it being native will be balanced with the fact Panda3D is simply better; many times before the blender game engine end, I could feel how outdated it was.

I eventually created a new logo which now reflects myself better, as you will understand at the "Personal" part of this news article.

Yuko Arts changed its logo.


Funny thing is: The new logo is actually a logo I discarded back then.

Starchild Icon



THE GAME SITE


I have completely upgraded my site, which now joins my game project and others services I offer in 3 different languages (japanese, english and portuguese from brazil); please feel free to check it out if you so desire. Even if one day I leave indiedb for example, the site will always be there.

The new game site


Note: It currently works much better on hand held devices than on desktops or laptops, there is still much to be done at the site.

Starchild Site


PERSONAL STUFF:

WORK:


I thought my freelancer work would make it impossible for me to continue this project, but 4 years have showed me which work and the starchild project can coexist. The experience I gathered since then will greatly benefit the project Stachild development and promotion.

DEVELOPMENT PLATFORM:


Last time I was using opensuse linux, but now I am using fedora linux; although I still highly recommend opensuse if you use linux and want a middle ground between professional features and more common user features.

The change caused no issues, as not only both are .rpm based distros; but linux is starting to try to make things more universal instead of having infinite ways of deploying a single app because of the countless linux distributions.

Change of linux distro


SOCIAL NETWORKS:


About social networks, since 2016 the google+ I said was not good became defunct, I no longer need youtube to store the project videos, linkedin soon became useless, I left deviantart as I predicted and may do so for behance; and also left facebook, twitter and instagram. As for steam, I will not worry with it for now.

Social networks were not profitable in social life neither professional; they sucked my time, and now that time is free to use at my game project and at anything I want.

MY WAY OF BUSINESS:


I already liked to have a more personal relationship with the folks who like my art (game included), but now I am taking it to new heights. That cold, unpersonal way business treat their fans was not for me I thought in 2016, in 2020 that became a fact written in stone.

Thus, consider me a normal person you can chat with and receive sincere responses, be them good or bad; do not consider me as a serious business girl.

TRANSGENDER:


The main reason I paused the game development was: I went to hell and came back from 2016 to 2019 (almost killed myself once too). I discovered most of the suffering I went in my life was due to hating the gender of my biological body, while my mind seemed to be from a different gender. It is a known medical condition. After realizing that in 2014, I struggled with my family and the risk of being cast out of it and become a homeless vagrant; yet I managed to convince them in 2017 and also had moved to a city with a greater support for this condition.

In 2017 I started what was called hormonal therapy, and even without doing 3 of the in my case required expensive surgeries (gender reassignment, voice and nose), people I meet nowadays usually recognize me as a woman. It is false though to claim one day I will cease to be a man as my bone structure and some details will forever be male, I will forever be a transgender person; although my blood now is mainly female due to the hormone therapy.

A photo of Yuko Moraes Pereira


I was also unable to resume development because I experienced a lot of side effects in mind and body before finding with my medic the right stuff to use, it was painful but worked out in 2019. I already changed all my documents then; Yuko ceased to be a pseudonym and became my real name.

In 2020 I achieved peace about my past as a bullying target and of having being rude to undeserving people due to all I lived; to some I even asked for forgiveness to clear my mind. The important thing was asking it, not if they accepted or not. I did not really lived my life before, I was like a living dead; better late than never I guess.

Without all the suffering, the Starchild project will progress more smoothly.

Personal



Conclusion:


It was rare, but a few people in the past said only negative things about my game: How it was "hobbyst", had nothing interesting and would not succeed; no valuable criticism at all. Well, sorry do dissapoint them, but not only you who support this game and articles at the internet during those 5 years+ prove otherwise, I also said before:


"the project will live while I live"


My project soon became fueled in part by hatred, to prove these people wrong; but now it is moved only by the love I feel for it and those who liked it. I became immune to what people think or cease to think if this does not help my project or myself.

I am full of new ideas for my project which will be added to what was already decided, and I have now a better development software for it.

Thanks for your visit space adventurer! If you liked this project you can help make it happen by sharing this indiedb page or my site game page at your social networks or mouth to mouth promotion (pick your favourite). Also, constructive criticism is much welcome as always and you know it =)

Cheers,
Yuko

Starchild Fav icon

Comments  (0 - 10 of 37)
SamuelSousa
SamuelSousa

Wow!!!
This is an very ambitious project for a team of one. Hope you make it through!
Good luck in your endeavours

Reply Good karma Bad karma+3 votes
Yukoarts Creator
Yukoarts

Thanks for commenting SamuelSousa. I will, but just for the demo. If people like I will find one or two additional people to help me after the demo.

Reply Good karma+2 votes
Gokento
Gokento

Holy crap, That's FREAKING awesome!

I Really liked the idea, and i hope to see more!

Reply Good karma Bad karma+2 votes
Yukoarts Creator
Yukoarts

Thanks for the encouragement Gokento :)

Reply Good karma+1 vote
Kyou.
Kyou.

Glad your still working on this project, I see lots of people start up projects and give up within 6 months but you have stayed strong all this time with nice updates on here.

You have put lots of work into this since I first started watching and I really like how things are taking shape. Keep it up!

Reply Good karma Bad karma+2 votes
Yukoarts Creator
Yukoarts

Thanks for the comment! They are rather scarce here on indiedb. I will never give up on this project, if it stops it is because I'm dead(hopefully it will not happen); what changes is its development speed due to moving from one city to another sometimes, japanese study and other life things, sometimes I have to go away a time to come with a clean mind to the project too.

In more details, I do not give up because I want to finish this project to prove to myself I can finish what I start too, because I already came too far on it and a bit to shame people who when the game was young said this project was horrible and would soon fail, the WIP projects they praised as superior failed sooner than my project which will live as soon as I live, improving as I improve myself, people are actually liking it a lot, which is very good since the project is far from finished, which gives a glimpse of its true future potential.

I´m making this for myself, but mainly for others human beings as it is no fun for one to play his own game, a game is for others.

Reply Good karma+2 votes
FusyonX
FusyonX

Olá! Ótimo jogo, eu sou o Dr.Blender lá do Blender Brasil. Venho acompanhando o seu projeto faz um bom tempo e estou achando incrível. Eu comecei a estudar Java agora que eu me "desconectei" do Blender. Parabéns pelo jogo. (Poderia me explicar como eu faço para criar um tópico aqui na IndieDB?) Até mais.

Reply Good karma Bad karma+3 votes
Yukoarts Creator
Yukoarts

Ola Dr.Blender, que bom que o jogo ainda esteja lhe agradando; para criar um perfil de jogo aqui na indiedb, clique la em cima em browse>add game. Mande so o seu melhor material, inclua imagens e videos e leia as regras de envio, senao voce corre o risco de nao autorizarem seu conteudo. Agora se por topico voce estiver falando do forum indiedb, ai ja nao sei que nunca usei.

Reply Good karma+4 votes
Piemanlives
Piemanlives

To me this looks really silly and whimsical. Count me in *Tracks*

Reply Good karma Bad karma+3 votes
Yukoarts Creator
Yukoarts

Hey, thanks for commenting! Don't forget to click "Track this game" at the top right of this page to be informed when new stuff is posted.

Let me know if you have more to say about this project, your opinion is important.

Reply Good karma+3 votes
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