A sci-fi sandbox game of creation and survival on procedurally generated planets. You've crash-landed on an unforgiving world with nothing but a few tools and your imagination.
Survival, the bread & butter of Planet Nomads gameplay. Read through these lines carefully and you’ll be able to imagine the everyday struggles of the nomadic life.
This planetary survival sandbox game is launching Early Access in April on Steam and GOG.
The main driver of the survival gameplay is death. You may die in Survival Mode and when you do, you respawn either in the escape module or in one of your cryo-beds if you've managed to build those already.
The best way to avoid death is to keep a healthy life-style. Which doesn't necessarily have to include a 20 minutes of yoga every morning, but eating good food, drinking pure water and having enough sleep is a good start. As is avoiding poisons, injuries and radioactivity. In return, your body rewards you with more energy throughout the work day. You endure more, can run faster, etc. On the other side of the spectrum - if you punish your body with cold, heat, thirst or hunger, your general will being will suffer and you may expect movement penalties, impaired vision, nausea and eventually complete bodily functions shutdown.
Most planets are inhabited by various animals, so you don't feel alone. They are a great source of protein... if you are able to catch them. You should avoid some alien species at first though, because you are also a good source of protein for them. You will find out which ones to hunt and which ones to avoid. We expect there will be a painful learning curve when doing so.
Building things is your best chance of staying alive. You're more of a Matt Daemon type of astronaut rather than space marine from Aliens. Your multi-tool is your best friend.
When you decide to build things in Survival Mode, you will be placing skeletons and welding them to their final stage. Building blocks require materials that you need to find, mine and refine in 3D printers. Those 3D printers and all other functional blocks like wheels, doors and lights need to be powered by generators, which in turn need fuel to generate electricity.
The main programmer for Planet Nomads explains the survival mechanics on Nomadic Journals - our monthly development vlog.
We are finishing the game design of Planet Nomads biomes - density and intensity of dangers, richness of resources, difficulty of the terrain and such. So far we have deep forest, jungle and badlands biomes ready (below). Desert, arctic, tundra and green forest are soon to follow, nicely covering the initial planet from pole to pole.
The sci-fi game of creation and survival is nearing its launch in Q1 next year. We have been building the game for over 2 years now. We've created the...
Get moved with a spectacular graphic overhaul of Planet Nomads procedural planets. We've updated to Unity 5.4.2 and the new post-processing effects, PBR...
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Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...
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