A sci-fi sandbox game of creation and survival on procedurally generated planets. You've crash-landed on an unforgiving world with nothing but a few tools and your imagination.
Hello Creative Builders and Planet Nomads!
In one of the rare occasions in development, we got a feature finished way sooner than expected, and so today, we're launching a 0.7.6 patch with hover-pads.
The hover-pads have two modes of use. One that turns them off, when a players leaves the cockpit, and the other Hovering Mode that leaves them on even without player's touch.
It's all about how you set it in BuildVision. It means, that motors such as the one below are now possible and we expect the marvelous community of Nomads to put it to good use.
The 0.8 is about bringing the PN experience tightly together. We're addressing the most pressing issues - making the electric system more user-friendly with switchboards and central control, providing better power source to light-weight vehicles, opening up planetary and difficulty customization, and introducing monuments.
The current batteries are hard to recharge and need to be turned off manually as their lose capacity over time regardless of
their actual power output. No more of that. Thre are two major changes
coming - batteries will become proper accumulators and can be charged directly by connecting them to generators (and the either getting charged when there's enough power in the grid or supplying power if there's not enough).
Imagine you arrive at your base with a rover and want to recharge its batteries.
You simply connect the rover's switch-board to the base's power supply grid with uranium generators.
Once the batteries are recharged, they switch to a standby mode, ready for another trip
Heavy vehicles and mobile bases got their share of love already too, with the addition of bigger wheels and bigger suspensions.
From the start we had trouble balancing - not anymore - in the 0.8 we'll introduce planetary and difficulty settings so players can customise their sandbox experience to fit their playstyle.
After sitting down and carefully analyzing the low ratings on Steam, we found out the majority of negative reviews is caused by a very steep onboarding process. For this reason, we are working on a new beginning for the game, one that will grab players' attention right from the start and lead it for a while.
It might sound strange for some that Planet Nomads still runs on 5.6 version of Unity, but that's because it uses a heavily customized build of Unity, and updating is a bit more complicated for PN. Nonetheless, we've invested the several dozen needed hours in order to make the performance of the game go up.
One feature connected with the upcoming monuments is a mapping system.
The work on monuments is nearly finished and we'll soon reveal their secret. Check the numerous videos and screenshots of Planet Nomads on Steam.
Thanks for reading.
From greatly improved, role-specific AI to faster terrain generation without holes to crash sites with story bits. Planet Nomads gets its biggest update...
The roller-coaster ride of positive-to-mixed reviews, price drop and plenty of content added, all packed in one month. Let's take a look on the changes...
Planet Nomads entered its Early Access stage yesterday on Thursday 25th May and is rolling around to what seems will be a good start. Unless the ratings...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.