A sci-fi sandbox game of creation and survival on procedurally generated planets. You've crash-landed on an unforgiving world with nothing but a few tools and your imagination.

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Our mission for Positive rating on Steam continues. It has stabilized on 65% (has been like that for the past week), so now it feels it's just a matter of time to get it up (thank god).

If you haven't heard just yet, Planet Nomads is a building sandbox game of survival on alien planets.

Today's update irons out a lot of the remaining issues and brings up the most wanted featured since the very beginning - FOV slider (seem to be a must these days) and Key Bindings (we had these planned, but didn't see it would be so important).

Last week we also added two little physics-based blocks.

Rotating Plates (Basically a Ball Bearing)

Rotating Plates

Hinges

Hinges

While relatively small on their own, they open the possibilities up. A lot.

So with Fixed Physics

People have finally been able to make those mobile bases we had in mind since the very beginning of Planet Nomads development in 2015. Mobile bases are equipped with Stasis Chamber, 3D Printers, greenhouses, basically anything you need on your journey and everything you'd build in your classic base.

Saving/Loading in Survival

Originally, we had the game auto-save in Survival creating only one slot, which you couldn't load at will. It only served as a checkpoint to continue. This was to create immersion by making every step in the game and every move count, risking everything. Which is fine in theory, hardcore survival. But...

There's one major trouble left in the current iteration and that's the Swiss-cheese planet. The planet is riddled with caves and canyons and chasms, which is great, since it procedurally generated and makes the planet a lot varied an interesting. The trouble is there are too many of those, generated too randomly - so when you do build a vehicle there was a very high chance you'd lose it in one of those holes. Without the ability to tow it out or rescue it in any way.

Not good.

Reviews indicate this was the time players quit the game and went to rate it on Steam. It is not something you want. Never punish players for your game's faults. Therefore saving is in now. Until we fix the planet (requires saves wipe) and bring up tools to save the vehicles from holes (winches).

Saving in Survival

Thanks for reading and hope you can learn from our mistakes. There's a monthly sprint on PN's Trello board if you are interested in what comes next.

We're looking at 27th July to make another push. The game will be in a different place by then, and hopefully the ratings will reflect that too.

24 Hours Into Early Access with a New Launch Trailer

24 Hours Into Early Access with a New Launch Trailer

News 1 comment

Planet Nomads entered its Early Access stage yesterday on Thursday 25th May and is rolling around to what seems will be a good start. Unless the ratings...

Launch Pushed to May as Work on Survival Continues

Launch Pushed to May as Work on Survival Continues

News 4 comments

As far as incredibly difficult decisions for game developers go, postponing a launch date is one of the heaviest. Last week, after much deliberation...

Build to Survive and Explore the Whole Planet. Planet Nomads Launches 18th April

Build to Survive and Explore the Whole Planet. Planet Nomads Launches 18th April

News 1 comment

On 18th April the planetary survival sandbox games launches as Game in Development on GOG and in Early Access on Steam. Alpha Nomads are already playing...

Survival Mode Explained

Survival Mode Explained

News 2 comments

Planet Nomads is called a planetary survival sandbox game for a reason. Let's take a look at the survival mechanics that we are building for the Early...

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Building Editor [LINUX]

Building Editor [LINUX]

Demo 1 comment

Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Building Editor [MAC]

Building Editor [MAC]

Demo

Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Building Editor [WIN]

Building Editor [WIN]

Demo 4 comments

Demonstration of the building capabilities of Planet Nomads [WIN] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Comments  (0 - 10 of 52)
Nomad-Romer
Nomad-Romer

Will we be able to offline as well as online because that would be a strong game feature.

What will be used as fuel for mechanical things.

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greekgolum
greekgolum

is it going to be free or you will have to pay for it

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{HEROIC}Doci
{HEROIC}Doci

You have to pay a moderate price :)
I guess its worth it ;)

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bluewario
bluewario

Make it 100 vs. 100 player server and that way interesting stuff happens randomly like in other open world servers with giant maps.

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TheSuperCreeper089
TheSuperCreeper089

Sooooooooooooooo awesome looking,but my PC doesn't trust it...

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Guest
Guest

Are you guys thinking about going on Steam?

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GK2003
GK2003

It will be on Steam when it will be realesed

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Planet Nomads
Platforms
Windows, Mac, Linux, VR
Creator
craneballs
Engine
Unity
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Style
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Sci-Fi
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Single Player
Project
Indie
Twitter

Latest tweets from @planetnomads

We've updated Planet Nomads Steam page with new screenshots from Nomads. Big thanks to Thule and Got to be Real. Aw… T.co

Jun 23 2017

Automatic mining machine, less rain, more survival balance #OhHappyDay 0.6.5 is up Planet-nomads.com

Jun 22 2017

Mining Machine as the first step of late-game automation mechanics. Speed up the production and building of the nex… T.co

Jun 21 2017

Update coming on Thursday as expected. That new automated mining block is looking good. You'll see tomorrow.

Jun 20 2017

"I too eat my bedding after use." Our thoughts exactly when designing the sleeping bag! Bucketload of fun, this vid! T.co

Jun 16 2017

Seamless building, control scheme customization, field of view slider. Those and a couple more out now in 0.6.4 Youtube.com

Jun 15 2017

Hang in there, Nomads. We've run across a tiny glitch (of hotbars not saving correctly). Three to four coders takin… T.co

Jun 15 2017

Coming in today. In about three to four hours. #Update #Steam T.co

Jun 15 2017

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