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Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive.

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Features

- An in-depth survival system based on hunger, thirst, sanity and energy.
- Dungeons that can be looted for gems, armour and weapons.
- Many difficulty options including an option to turn off the interface altogether.
- Health is based off your blood content and the damage to your body parts. You can also bleed out.
- Animals do not despawn, instead they can be skinned, picked up and taken to your house or just left to rot.

Screenshots

You can find a variety of screenshots (from new to ancient) on our IndieDB images page.

Stay Updated

Website: Sleepystudios.com
Development blog: Sleepystudios.com
Facebook: Facebook.com
YouTube: Youtube.com
Twitter: Twitter.com
Sub-reddit: Reddit.com

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Crawle multiplayer (in a nutshell) Snow on trees Improved Winter
Blog RSS Feed Report abuse Latest News: Crawle 1.0.0 released!

3 comments by Sekaru on Jun 24th, 2014

The big release patch is finally done. The most significant changes in this patch is the new seasons system, the ability to finally craft the Rusted Armour and all of the massive bug fixes for multiplayer (which finally allow you to do combat with animals).

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Changelog

The full changelog for this release is available here. It's a bit too long to post here unfortunately but the major highlights are below.

Major highlights

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A new seasons system has been added. This system will include all four seasons and will have season-specific effects on both your world and your character. In winter, the days are shorter, trees die faster and your temperature goes down a lot faster. During spring time there's an increased chance of rain meaning faster crop growth among other things. Throughout summer you'll experience longer days and your temperature will go up a lot faster. Finally during autumn trees will begin to die and pumpkins will begin to grow.

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Another massive addition is the ability to finally put together the Rusted Armour and Rusted Blade. These were added in both 0.6.0 as rare chest drops. Now, you can craft them by dragging one of the required pieces onto an anvil. If you have the other pieces (the other two in the case of the blade and the other three in the case of the armour) then the item will be crafted.

But that's not all! There's loads of major bug fixes for multiplayer and singleplayer too (with a focus on multiplayer though). The result of these fixes are a much better multiplayer experience as well as the ability to finally do combat with animals and other NPCs. 

Thanks for all the support throughout the development process. Crawle was our first commercial project and we feel like we've learned a lot about pretty much everything over the two years we've been working on it. We hope you all enjoy this release!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[Latest] Crawle Demo

[Latest] Crawle Demo

Dec 23, 2012 Demo 7 comments

A demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...

[Nightly] 0.5.0 Nightly 9

[Nightly] 0.5.0 Nightly 9

Sep 22, 2012 Demo 2 comments

Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...

[Nightly] 0.5.0 Nightly 8

[Nightly] 0.5.0 Nightly 8

Sep 9, 2012 Demo 1 comment

Farming has been added into the game along with new ambient music and sounds and death menus and durability.

[Nightly] 0.5.0 Nightly 7

[Nightly] 0.5.0 Nightly 7

Aug 19, 2012 Demo 0 comments

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

[Nightly] 0.5.0 Nightly 6

[Nightly] 0.5.0 Nightly 6

Aug 11, 2012 Demo 0 comments

Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...

[Nightly] 0.5.0 Nightly 5

[Nightly] 0.5.0 Nightly 5

Aug 9, 2012 Demo 0 comments

Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.

Post comment Comments  (0 - 10 of 326)
Guest
Guest Apr 5 2014, 3:33pm says:

This comment is currently awaiting admin approval, join now to view.

Sekaru
Sekaru Apr 5 2014, 3:53pm replied:

Probably not. I don't think Crawle will be popular enough to be able to get past Greenlight.

+1 vote     reply to comment
Alitron
Alitron Apr 30 2014, 3:07pm replied:

This game can probably make it through steam, I would greenlight it(I have only played the demo), just needs some work.

+2 votes     reply to comment
Sekaru
Sekaru Apr 30 2014, 4:21pm replied:

I really appreciate the thought but another x thousand people would also need to vote and I don't really think that's realistic.

+1 vote     reply to comment
Alitron
Alitron Apr 30 2014, 5:09pm replied:

The greenlight submission fee is $100, which you probably already made, there is nothing wrong with trying. Even if the game failed, the money you paid is already sent to a Child's Play, which is a pretty positive thing.

+1 vote     reply to comment
Sekaru
Sekaru Feb 20 2014, 12:24pm replied:

Actually. I'm gonna try to work on it today, here's the wiki: Crawle.wikia.com

+1 vote     reply to comment
r4gegaming
r4gegaming Feb 20 2014, 2:22pm replied:

I did think you stopped working on it but great that your still working on it!
I bought this really like it at the moment!
How do I farm?
Also inf worlds would be really cool!
What happens if I run out of rocks on the ground?

I really like the game at the moment goodluck!

+1 vote     reply to comment
Sekaru
Sekaru Feb 20 2014, 2:28pm replied:

Firstly you want to find some tall grass, get near it, right-click it and select "Search". That'll give you various seeds.

Next, walk into some dirt. Right-click the seeds in your inventory and select "Plant". It'll take a while. If your dirt is near water it'll speed it up. Also if you have ash you can fertilise the dirt by right-clicking it.

There are about 100 rocks generated in the world, I doubt you can use up all 100 of them :p.

+1 vote     reply to comment
r4gegaming
r4gegaming Feb 20 2014, 2:35pm replied:

Awesome!
So what about homes?

+1 vote     reply to comment
Sekaru
Sekaru Feb 20 2014, 3:44pm replied:

Get logs. When you have at least 4, right-click one of them and select "Use as Landmark". Then, right-click the landmark and select the first option. From there all you need to do is drag and drop logs and leaves onto it until you get a full hut.

+1 vote     reply to comment
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Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
Contact
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Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
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Community Rating

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8.3

36 votes submitted.

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Lowest Rated (5 agree) 1/10

noob

Dec 17 2012, 3:01am by tom1111

Style
Genre
Adventure
Theme
Realism
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @sleepystudios

Technicolour Rain 2 will feature a new hunger system. We'll also be making our own perspectives and colours to avoid copyright infringement.

10hours 4mins ago

@DaavPuke The cronies sent the cronies. And what a sight it is to see.

10hours 6mins ago

More updates on the new sprite system and the next level: T.co #gamedev T.co

Jul 27 2014, 8:59pm

RT @Sekaru_: #screenshotsaturday #gamedev T.co

Jul 26 2014, 7:38pm

Our #CrappyGameJam entry, Twodoors, is now available on itch.io: T.co #gamedev T.co

Jul 20 2014, 1:58pm

RT @IndieDB: IndieDB News Recap T.co Featuring @ConfluxGames @SleepyStudios & @MagiciteGame #indiedev T.co

Jul 20 2014, 8:33am

Looking to get started with making custom maps in the demo? Check out our 20-minute tutorial: T.co #gamedev

Jul 19 2014, 11:46pm

Currently working on the map editor tutorial video. You should totally check out the soundtrack while you wait: T.co

Jul 19 2014, 2:26pm

Legs!? This week's devlog is now on IndieDB: T.co #gamedev T.co

Jul 18 2014, 4:43pm

The first (very oddly titled) Technicolour Rain devlog is now up: T.co #gamedev T.co

Jul 18 2014, 12:20pm

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