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Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive. The game is currently in beta meaning that the game is very subject to change in the next few months before full release.


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- Going without food or drink will cause you to die, diseases may also develop on your character from eating raw food or being around dead animals, increasing your death rate. They will also decrease certain stats.
- Dungeons can be found on the other side of holes. These dungeons will provide you with supplies and treasure. You can't stay for too long though, low sanity will kill you.
- Every mode besides easy mode has permadeath. However on the lower difficulty modes you have more chances.
- You can play blindly! Blind-mode gets rid of any informative pieces of GUI including health bars and item tool tips.
- Health is based off your blood content and the damage to your body parts. You can also bleed out.
- Animals do not despawn, instead they can be skinned, picked up and taken to your house or just left to rot.


You can find loads of screenshot (from very recent to very old) on our IndieDB images page.

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Website: Sleepystudios.com
Development blog: Sleepystudios.com
Facebook: Facebook.com
YouTube: Youtube.com
Twitter: Twitter.com
Sub-reddit: Reddit.com


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Quivers New Temperature System Snow
Blog RSS Feed Report abuse Latest News: Crawle 0.9.0 released!

2 comments by Sekaru on Apr 5th, 2014

The main focus of 0.9.0 was two new features. The new temperature system along with the new Quivers system. There's also a few quality-of-life changes and fixes in this patch too.

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 0.8.3 --> 0.9.0
 - New temperature system:
 - The maximum temperature is now 100 and the minimum is 0.
 - You can now only lose temperature at night or during rain/snow.
 - You can now gain temperature by standing near a fire.
 - You can no longer die of low/high temperature, instead you will black out at 0.
 - Low temperature will now continuously effect stats (energy, hunger and sanity).
 - Added a quiver (bear/rabbit fur + leather). Can be equipped as normal.
 - Equipping the quiver will allow you to store a maximum of 20 arrows.
 - Double-clicking arrows will now add them to your quiver.

 - The "Faded GUI" option now also applies to the blood content bar.
 - Increased the speed at which arrows move.
 - The charge bar will now instantly appear after holding down RMB.
 - The "Faded GUI" option will now be off by default.
 - Music and sound options will now go up/down in intervals of 5.

 - Fixed swimming in non-existant water.
 - Fixed an error with the merchant spawning in multiplayer.

 Major highlights

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The new temperature system, as listed above, is designed to be more intuitive. The previous one had a lot of stages and a lot of consequences for low/high temperature - this one only has a few. Read the changelog above for all the new changes to the temperature system. 

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The Quiver system is a new way to organise your arrows. Previously, each arrow would take up one inventory space but with this new system, each quiver can hold a maximum of 20 arrows (you can only have one quiver equipped at any one time). If you have a quiver equipped, the arrows will automatically go into your quiver (if you have space).

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[Latest] Crawle Demo

[Latest] Crawle Demo

Dec 23, 2012 Demo 7 comments

A demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...

[Nightly] 0.5.0 Nightly 9

[Nightly] 0.5.0 Nightly 9

Sep 22, 2012 Demo 2 comments

Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...

[Nightly] 0.5.0 Nightly 8

[Nightly] 0.5.0 Nightly 8

Sep 9, 2012 Demo 1 comment

Farming has been added into the game along with new ambient music and sounds and death menus and durability.

[Nightly] 0.5.0 Nightly 7

[Nightly] 0.5.0 Nightly 7

Aug 19, 2012 Demo 0 comments

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

[Nightly] 0.5.0 Nightly 6

[Nightly] 0.5.0 Nightly 6

Aug 11, 2012 Demo 0 comments

Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...

[Nightly] 0.5.0 Nightly 5

[Nightly] 0.5.0 Nightly 5

Aug 9, 2012 Demo 0 comments

Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.

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Guest Apr 5 2014, 3:33pm says:

This comment is currently awaiting admin approval, join now to view.

Sekaru Apr 5 2014, 3:53pm replied:

Probably not. I don't think Crawle will be popular enough to be able to get past Greenlight.

+1 vote     reply to comment
Sekaru Feb 20 2014, 11:45am replied:

There is one, but it's unmaintained.

+1 vote     reply to comment
Sekaru Feb 20 2014, 12:24pm replied:

Actually. I'm gonna try to work on it today, here's the wiki: Crawle.wikia.com

+1 vote     reply to comment
r4gegaming Feb 20 2014, 2:22pm replied:

I did think you stopped working on it but great that your still working on it!
I bought this really like it at the moment!
How do I farm?
Also inf worlds would be really cool!
What happens if I run out of rocks on the ground?

I really like the game at the moment goodluck!

+1 vote     reply to comment
Sekaru Feb 20 2014, 2:28pm replied:

Firstly you want to find some tall grass, get near it, right-click it and select "Search". That'll give you various seeds.

Next, walk into some dirt. Right-click the seeds in your inventory and select "Plant". It'll take a while. If your dirt is near water it'll speed it up. Also if you have ash you can fertilise the dirt by right-clicking it.

There are about 100 rocks generated in the world, I doubt you can use up all 100 of them :p.

+1 vote     reply to comment
r4gegaming Feb 20 2014, 2:35pm replied:

So what about homes?

+1 vote     reply to comment
Sekaru Feb 20 2014, 3:44pm replied:

Get logs. When you have at least 4, right-click one of them and select "Use as Landmark". Then, right-click the landmark and select the first option. From there all you need to do is drag and drop logs and leaves onto it until you get a full hut.

+1 vote     reply to comment
r4gegaming Feb 18 2014, 2:07pm replied:

Oh if you can please keep updating this i really want to see more features!

+1 vote     reply to comment
Sekaru Feb 20 2014, 11:46am replied:

Working on the next patch as we speak.

+1 vote     reply to comment
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Developer & Publisher
Sleepy Studios
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Release Date
Released Dec 11, 2012
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Lowest Rated (5 agree) 1/10


Dec 17 2012, 3:01am by tom1111

Single & Multiplayer

Latest tweets from @sleepystudios

Crawle 0.9.0 has been released! T.co

Apr 5 2014, 12:06pm

New Crawle patch should be out tomorrow. 0.9.0 will add a new temperature system + the long awaited Quivers feature.

Apr 4 2014, 6:55pm

Also, we've fixed the activation issues on the forums: T.co

Mar 21 2014, 9:10am

The Trial v1.4.0 has been released! T.co

Mar 21 2014, 9:05am

Some news on The Trial: the next patch, 1.4.0, will be out on Friday. Two new (amazing) masks and an options menu are the biggest additions.

Mar 18 2014, 5:26pm

@Jupiter_Hadley No problem, thanks for trying out our game.

Mar 16 2014, 3:04pm

RT @Jupiter_Hadley: Check out part 17 of my #cyberpunkjam compilation series! T.co @db_twit @QETZL @AlteredTree @sleepys

Mar 16 2014, 2:04pm

We've just updated Vigilante 2084 to fix a few bugs and added a new Mac version for those of you having problems: T.co

Mar 15 2014, 3:06pm

Vigilante 2084 is now up on itch.io! T.co #cyberpunkjam

Mar 12 2014, 2:45am

Title screen for our #cyberpunkjam game: T.co

Mar 9 2014, 10:16am

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