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The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a real game engine, this is a GENERIC category.

A game run on an engine built for a few games (a game series, etc.), but not being clearly known or featured, should be assigned to Unknown engine.

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Blog RSS Feed Report abuse Latest News: Weekly Update, We turn back time and retstart at #1 :)

About Project Temporality with 0 comments by DefrostGames on May 18th, 2013

So we have had a lot of things going on during this week some we can talk about and some we can’t. One of the main things we have worked on this week is to actually map the game out all the way to the end which means putting a limit on what gameplay elements we are going to put into the game and how many levels each can manage before being repetitive. While some cool ideas as always had to hit the cutting floor we are pleased with what we have homed in on. It’s nice to finally have a set scope on the project as we can really feel how we are moving towards the finish line.

temporalityscreen07

This project has been a giant labor of love from our side from it’s humble beginnings over 2.5 years ago to now. The funny part is that it was supposed to be a quick 6 months project to test out XNA,XBLIG and digital distribution overall but when all focus testers loved it so much we decided to spend the extra time doing it really well, because if you have something people love you shouldn’t rush it out so we spent a lot of time going over the graphics (compare to this early version and it’s not even the first http://www.youtube.com/watch?v=60ipniNj_qY) ) But also trying out different puzzles and mechanics we have focus tested a ton of puzzles we have even had the game at lans with people not knowing it was in early pre-alpha to measure real worlds peoples attention. All to make certain that the final product will be worth it. And now finally after over 2.5 years we can finally see the goal it’s still a bit away but we can see it.

So it has been time to turn our attention to stuff that really hadn’t mattered so much this far like our front end ui. But as this is the first thing that meets the players eyes it’s important that it feels attractive and simple to use. We have been throwing around a lot of different ideas here but in the end we had to select one that wouldn’t break the current scope of development because as a wise man said “Real artists ships” If we can’t put the game in your hands then all our work is for nothing.

So in the end we went with a simple but visually attractive style. While it doesn’t show here on an image we have everything in the UI animated so it’ not a boring still image it reacts to you fades in and out images, it actually feels really nice compared to our earlier placeholders so we are quite happy with this change. We also finally have a working options screen that will allow you to configure the game according to your needs. We are currently looking at quite simple options as this won’t be a game that requires the newest hardware to run. A simple setting of High,Medium and Low should suffice on the graphics side. As for controls we are currently debating to what extents they needs to be rebind-able.

Also this week Project Temporality is a part of Pixel Prospector new video for greenlight (55 indie games in 5 minutes). About greenlight we will soon be in a situation where we will start pushing for it and update it with a ton of new content we just need a little time as we are working hard with our indiecade deadline.

But as always please go and vote for us at greenlight. And also expects a lot more news from us in the coming weeks, the new screen shots with the latest posts gives a hint of what is to come :)

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Post comment Comments  (0 - 10 of 107)
Ausländer
Ausländer Apr 30 2013, 9:48pm says:

it's quite scary, all of the people who can't realize what this is. Also scary, how most people who try and describe it refrain from calling it by it's name, "Custom Built", and instead call it things like "Custom Build" and "Custom Engine". *shakes head depressingly*

+2 votes     reply to comment
XHH
XHH Apr 14 2013, 6:10pm says:

when I start a new project in this engine it give me a error. this is it:

error14:main.cbe
line 27: int void main(){
issue: invalid syntax. also, syntax does not exist. btw, engine not found.

can someone help me pls????????

+1 vote     reply to comment
ThePC007
ThePC007 May 10 2013, 3:36pm replied:

This isn't a real engine. This is just there so that people who submit games here who have actually made their engine themselves can also mark their engine as their own engine.

+2 votes     reply to comment
Taxikiller
Taxikiller May 9 2013, 12:52pm replied:

error on line 27, and the issue is a invalid syntax. also the syntax does not seem to exist, and it seem your game cant find the engine.

Ohh yeah I dont know nothing about this engine but when I take a look at your error and use my brain it seems that when you think about it all the errors are giving for example in your code like I said before with line27, here are my answers i can give by only thinking and reading your error log.

error14:main.cbe "I think that the error14 have something to do with your main.cbe ?"

Line27: Int void main (){ "It seems there is something wrong on line 27 of your code maybe with your int not sure because I dont see your code."

issue: invalid syntax. also, syntax does not exist. btw, engine not found. "it says that the syntax is invalid plus your syntax doesnt even exist and it cant find the engine directory"

+2 votes     reply to comment
sondrebot
sondrebot May 7 2013, 4:50pm replied:

Lol!

+2 votes     reply to comment
Ausländer
Ausländer Apr 30 2013, 9:39pm replied:

Everything is a conspiracy, have you not realized it by now?

+2 votes     reply to comment
Dragon000
Dragon000 Apr 19 2013, 6:00pm replied:

any smart person would kno tat no downloadable game is worth even half wat u claim to have paid if u realy paid tat much u should have ur parents handle ur money

+2 votes     reply to comment
SirIslandstone
SirIslandstone Mar 14 2013, 12:13pm replied:

I Lol'd, good one!

+7 votes     reply to comment
psycholeitenz
psycholeitenz Mar 9 2013, 5:22am replied:

Notch has nothing to do wit this.

0 votes     reply to comment
aps6686
aps6686 Feb 26 2013, 11:55am replied:

what are you on about?

+2 votes     reply to comment
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