Escape: Sierra Leone is an exploration and survival game created with the Cryengine 3. It's not quite like any other game out there right now, but it has some similarities. It's really quite simple, but don't mistake that for meaning easy. First off, it's an open world about 21 square kilometers in size which you are dropped in and told to find a way to survive and to escape. That's really it. You start with no weapons, no supplies, no idea of where to go. The gameplay and style are going to be based loosely off of the mod Escape: Paradise for Crysis 1, you can check that out HERE, if you wish.
The setting is in Sierra Leone, 1997, during the civil war. The main antagonists are the Revolutionary United Front, a notorious group rebelling against the government. You play on an island chain based loosely off of the real life "Banana Islands". The RUF have occupied these islands and are busy clearing the previous inhabitants out, recruiting who they can, and killing, maiming, or torturing those they can't.
You play as a civilian trying to escape the island. During the first segment of the game, you and a friend try to escape on a small plane. Trying to escape from the one airfield on the island, you manage to take off at the last second as RUF troops roll up, but gunfire damages the engine and causes the plane to go into an inevitable decline when the engine dies. Right there the player is given their first choice: try to leave the plane, or try to regain control for a crash landing. Your pilot could prove to be a valuable asset in your escape, but attempting a landing without power is risky, not to mention the lack of a runway. From there (assuming you survive), you are forced to make a series of choices that will eventually lead to you making your escape.
There are going to be at least three methods of escape, and a minimum of 12 different endings, influenced by choices you make throughout the game. Both of those numbers are likely to rise drastically as development progresses. The gameplay will be from a first-person perspective, there will be a basic inventory system and you can collect weapons, food, first aid, and other items as you play. Combat will be pretty realistic and very brutal. I'm hoping to have a wounding system with appropriate animations and sound effects for both NPCs and the PC.
More information will be posted as development progresses. If you have any comments, suggestions, questions, whatever, please shoot them my way, as long as you're constructive. Thank you for your time, and for reading through this,