Crawle Demo
Dec 23, 2012 Demo 7 commentsA demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...
Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive. The game is currently in beta.


2 comments by Sekaru on Jun 15th, 2013
Sorry for the lack of updates recently. Between exams and the various game jams we've been doing I haven't had much time to work on Crawle. Hopefully that should change.
Since the last dev blog there have been numerous new changes, additions and fixes. The major ones include the rain mechanic and the reintroduction of traveling merchants.
Firstly, rain is a new weather mechanic with both negatives and positives. Positives include reducing the rate of thirst loss and increasing the rate at which crops grow. Negatives include the fact that rain puts out fires and can reduce your body temperature.

Next, we've reintroduced the travelling merchant. During the early days you could trade with a randomly-spawning merchant. We've now reintroduced him and he now behaves much like a villager does except that he isn't afraid to move around a bit more and has slightly better items.

We've also implemented a slightly new system for woodcutting. Previously all axes would do the same damage, however the new system allows different axes to do different amounts of damage (and accounts for dual wielding too), e.g. a Raider's Handaxe will do more damage to the tree than a Crude Tool.
Finally we've reduced the amount of rocks, branches, fruitbushes, animals and chests for unforgiving worlds to make survival in those worlds slightly more challenging than before.
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A demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...
Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...
Farming has been added into the game along with new ambient music and sounds and death menus and durability.
Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!
Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...
Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.
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Will you be able to provide us Desura keys once they aprove it on Desura if people purchase from the official website? Congrats on launching it the indie way! :)
I don't have a clue what's going on with Desura anymore if I'm honest. But I guess if we eventually do get on it I might be able to.
I have to ask, will you keep improving the game and adding more features and content?
Hell yeah, working on a Christmas patch right now :P
Guess who's bringing friends into Crawle :'D
Seems as though that release date is cake. When will it actually be released? Also playing LAN with this makes some crazy thing where only characters do things. Do the servers need a constant internet connection?
I think I need to work on the LAN functionality a bit more. It wasn't really tested as much as it should. I've actually just released it independently: Sleepystudios.com
I don't know why I can't reply to you, Guest, but that's a great idea and it'll probably happen!
DIBS
I like the idea of the game (realistic character parameters), but "right-click -> add log to house" seems to be a bit tedious. Perhaps you could add a little window under the character or somewhere that shows all the actions you can do.
For example - wehn you go near a fire, it shows "cook meat", "cook whatever" in the window.
Same with picking up items.