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Tag "user interface"
DevLog 7 - User Interface Design

DevLog 7 - User Interface Design

News

Hello! This week we want to show a bit of what we done so far for the user interface and menu design!

Delicious Devlog #9 - UI Testing and Programming Update

Delicious Devlog #9 - UI Testing and Programming Update

News

In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!

Akarya [UI Update]

Akarya [UI Update]

News

Greetings Akaryans :) Ready for our User Interface update ?

Dev update on new User Interface controls

Dev update on new User Interface controls

News

New user friendly interface gives you the mighty feel over the game characters. Helps you to plan your game strategy more efficiently. Shows you simply...

Devlog #04 - User Interface Design

Devlog #04 - User Interface Design

News

Hi everyone! For today's post we want to showcase you the user interface that designed for our game.

Blog#5 Level Design and UI Concepts

Blog#5 Level Design and UI Concepts

News

This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!

Blog#3 UI Research & Starting Phase

Blog#3 UI Research & Starting Phase

News

Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!

XUI

XUI

Download

Created by Petiephant, XUI is a polished User-Interface System for Xbox 360 and Windows created in XNA 4.0. It features a widget system, rich font, animations...

Devlog #6 - Game Prototypes

Devlog #6 - Game Prototypes

News

What will the game look like? Here’s some prototypes!

A-Star Theft has launched on Steam!

A-Star Theft has launched on Steam!

News

After more than six years of development, A-Star Theft has finally been released!

Devblog #18 UI Recap and Improvements

Devblog #18 UI Recap and Improvements

News

This week we decided to do a small recap, compiling all of the logos and user interface developed and improved along this last few months!

Gym Empire - Meet Joe!

Gym Empire - Meet Joe!

News

Meet Joe. A lot more than just your Gym Empire guide...

News about Shopping Day

News about Shopping Day

News

Last news about the development of free game Shopping Day, a critical game about shopping, the problems of modern life, capitalism and consumerism.

A New Look For Gym Empire

A New Look For Gym Empire

News

It was starting to become obvious that a fresh new look was needed for Gym Empire.

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

7 UX Lessons From The Trenches

7 UX Lessons From The Trenches

Tutorial

In showcasing my team's game at a few game events, we learned a few lessons on UI and condensed them into a simple, practical list.

Upgrades and Revamps

Upgrades and Revamps

News

Some of new sprites for Higher Tier Monstructs, New Maps and much more!

Computer Tycoon's GUI didn't have a good start

Computer Tycoon's GUI didn't have a good start

Feature

Computer Tycoon is the first game about Computer Evolution. It is a strategy and management game hybrid in which you see a lot of data. Showing a lot...

Katyusha user interface

Katyusha user interface

News

Introduction of the user interface and a first glipse of the inventory.

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

News

There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #17 – The Lore Building Process

Last Regiment Dev Blog #17 – The Lore Building Process

News

One of the challenges in writing a video game is fighting the urge to write the story and letting the player make his own. But before you can write a...

Updating the user interface

Updating the user interface

News

A small update on our current progress with the game.

First Look at Streamlined UI

First Look at Streamlined UI

News

Aiming to offer a UI that suits many player styles & smooth gameplay.

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