The first week of The Hopebringer's Early Access saw 14 small-moderate sized patches. This update recaps and categorizes those changes all into a single...
Our recap about the second half of 2022. π Find out about: First Dwarf, Scorchlands, Lumencraft, Brewpub Simulator, and Danger Scavenger!
Compilation video, fan art, AMA & IndeDB nomination & sales !
Sometimes you've got to write down what you did last 6 months. βοΈ Today, we present to you our #recap from the first half of 2022. π
A compilation video of many of the things we have achieved during 2021 here at INSANE.
A recap on what happened in Cavejam land in 2021. A brief overview of new features added or other important events.
We just decided to share a short post about the development of War Clicks from its initial release until today, as we are celebrating our 4th anniversary...
Showcasing new updates and recapping everything that has been done since Ato was successfully funded!
A quick 2019 sum-up: It's been quite a crazy journey this year, as we've added one of the biggest features to the game so far! Adding Country vs. Country...
Kenshi is finally out after 12 years of development, now it's time to catch up on everything...
Hereβs finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as weβre moving...
As 2018 is coming to a close we wanted to reflect on how much War Clicks improved and what exciting updates are still coming before it's over!
A quick summary of the goings-on of the past few weeks. Apologies for the delay! Excuse the formatting issue, but frankly I can't be bothered rewriting...
A summarised update of what's happened in the last few weeks. Apologies for the delay, it's been a hectic period with a lot of travelling around! Excuse...
We are now officially less than one week from the release. We hope you are as excited about all the new features and content as we are!
It's now been exactly a year since my last news post here - I thought now would be a good time to post what I've been up to. Wayward Ventures is not dead...
After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...
2017 marks almost 1 year spent developing EXO ONE, which is slightly terrifying! What on earth have I been doing, then? How has the game progressed from...
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