Hello! This game is in a really early stage, but at the moment already looking great. If you find this game interesting, please don't hesitate to follow...
In this article I will explain my progress developing my first videogame: Shadowland.
My progress so far developing my first game: Shadowland
It's been a while since my last update, due to personal issues. However, I managed to get a few things done.
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
Warfactions is now live on IndieDB. Not much stuff to show for now, because it's a very early prototype. I am currently making slow progress. I am not...
A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...
After a great winter holiday, I am happy to finally work on Tales of Vastor again.
Aside from a few screenshots here and there on Twitter, this year has been rather quiet from Doombringer's development information. There were a slight...
A majority of the models got refactored in the past week. Check them out! :)
Our third update on Crimson Sunrise, a mystery-horror visual novel and dating sim by Esoteric Legacy! Sneak peek at the Alpha build and more!
Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...
Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you...
This week, the main focus was to improve the game to make it ready for the next test session.
Another week passed with amazing improvements. So be sure to not miss the progress update!
New parts, new art, more streaming, an interview, a blog post... it's been busy around here!
Hash Rush is celebrating 100 years of Lativa by hosting a special event in the game, and for this week’s dev blog we are going to take a look at how...
This week, the focus was on fixing bugs and implementing improvements. In this update, I want to point out the most important ones.
A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.
This weeks focus was to find tester in order to provide a stable version. Luckily, I got great feedback on the alpha version.
To celebrate Halloween with our players we launched our first ever in-game event. While the event had two parts both with unique rewards, what made this...
Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.
The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.
Finally the big diary of the mod is here, i hope you will enjoy, leave a comment and rate my work! Note: Will be Phase II, So this is not all.
This time new animations are covered as well as new backgrounds. Be sure to take a look and let me know what you think.
Welcome to the first edition of the Hash Rush development update. We are going to round up all of the news from the last week, along with giving you an...
A new progress update. This time with a big announcement.
Take a look the latest update. The focus was a new character, icons and the music implementation.
And another one! So here's the new dev diary, unfortunately little small but still lot to show up.
This week, a lot of refactoring were done. Especially the backgrounds and the black knight character. Additionally, I want to introduce the composer for...
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