Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...
Hey all! It's been a while since our last post (about a year, if I remember correctly). We've started doing our blog posts over on our website, so you...
This week, the main focus was to improve the game to make it ready for the next test session.
Another week passed with amazing improvements. So be sure to not miss the progress update!
New parts, new art, more streaming, an interview, a blog post... it's been busy around here!
Hash Rush is celebrating 100 years of Lativa by hosting a special event in the game, and for this week’s dev blog we are going to take a look at how...
This week, the focus was on fixing bugs and implementing improvements. In this update, I want to point out the most important ones.
A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.
This weeks focus was to find tester in order to provide a stable version. Luckily, I got great feedback on the alpha version.
To celebrate Halloween with our players we launched our first ever in-game event. While the event had two parts both with unique rewards, what made this...
Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.
The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.
Finally the big diary of the mod is here, i hope you will enjoy, leave a comment and rate my work! Note: Will be Phase II, So this is not all.
This time new animations are covered as well as new backgrounds. Be sure to take a look and let me know what you think.
Welcome to the first edition of the Hash Rush development update. We are going to round up all of the news from the last week, along with giving you an...
A new progress update. This time with a big announcement.
Take a look the latest update. The focus was a new character, icons and the music implementation.
And another one! So here's the new dev diary, unfortunately little small but still lot to show up.
This week, a lot of refactoring were done. Especially the backgrounds and the black knight character. Additionally, I want to introduce the composer for...
Weekly update for Tales of Vastor. Last week, I was focusing on improving the art style. Be sure not to miss it.
A lot has happen since the release of the early access and here is the second part were you will see what has change and was added since then.
Here we go with another progress update. This week, I focused on the merchant and the new character.
Update on what has been happening with Taxinaut. Changes, new features and a short video refresher showing the basic game-play.
Another week, another progress update. Be sure to check it out.
A lot has happen since the release of the early access and here you will see what has change and was added since then.
It's been a while since the alpha version got released. Don't worry, after the game is before the game.
Hey there. I've been working pretty much on polishing the basic game. This week the alpha version will be released and it's still so much to do.
Every month I will be posting a progress update here to keep everyone up to date on what we are working on and what are goals are for next month.
Here we go with a second, very interesting progress update. This time we cover what happened this week as well what to expect in the alpha version, which...
Survivors, it is time! Time to enjoy POSTWORLD release trailer!
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