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Tag "gamedesign"
PUM

PUM

News

IDALGAME - Indie studio consisting of 2 enthusiasts. Founded in 2017. Now our team has more than 4 people, and in a couple of years we have achieved a...

Minimal Move Demo will be on Steam from May 14th for Kickstarter!

Minimal Move Demo will be on Steam from May 14th for Kickstarter!

News

The Minimal Move demo will be on Steam to try from May 14th with our Kickstarter campaign!

Alpha version of Minimal Move is now available to try!

Alpha version of Minimal Move is now available to try!

News

Have you received Minimal Move's Alpha version? Get one now!

Stratus: Battle for the sky new development video

Stratus: Battle for the sky new development video

News

First look at newly created prefabricated island shapes brought into engine.

New Soulforge Dev Blog: Battlefield

New Soulforge Dev Blog: Battlefield

News

News: Soulforge Dev Blog #6 Battlefield Live Workflow

Dev Log #3 - Enemy Regeneration and new Plants

Dev Log #3 - Enemy Regeneration and new Plants

News

This week i was working about an Idea for Regeneration for Enemies and what kind of "puzzles" to Integrate in the Game.

Designing A Hero

Designing A Hero

News

In this article, we wanted to share the creative process we went through when creating Reynald, our eager archeologist!

Villages or megalopolis?

Villages or megalopolis?

News

An issue that has come up repeatedly during Trollskog’s playtests is the question of settling multiple smaller cities versus growing one massive city...

Far (Away). Indev. 3

Far (Away). Indev. 3

News

More than a year ago I published my last entry about Far (Away) on this blog, since then many things in the game have changed, even its name, which was...

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Tutorial

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

The Lone Developer: Hero or Fool?

The Lone Developer: Hero or Fool?

News

How should a big project be approached in order to finish it, rather than giving in to despair and giving up?

Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

Feature

Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

Feature

We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

Feature

As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

Feature

With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Design Update #18: Region Control

Antegods Design Update #18: Region Control

News

As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

The gameplay

The gameplay

News

We share more about Lemniscate's gameplay and structure.

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