In the latest devblog I talk about the development challenges so far.
In the latest development blog I wrap up all our 2021 progress on the game.
In this development blog writer Stark Holborn takes us through writing for the game's world.
In this month's Shadows of Doubt dev blog, Miles the voxel artists walks us through the process of creating the outfits.
In the latest Shadows of Doubt dev blog Miles talks about creating the faces for the citizens in the game.
In the latest development update I talk about our findings from the closed alpha, and where we're going next!
The latest Shadows of Doubt dev blog is up! I talk about progress made in 2020 and targets for 2021.
Hello, this time we will be telling you what is behind the creation of the conceptual art of the mod.
Today our loremaster leader tells us about the process of creating a troop tree.
Friends, this time we bring you the presentation of a new mechanic, in which we will try to get closer to the community as well as keep you informed
In a brand new video update, I talk about how I went about generating the citizen's personality for the dynamic world of Shadows of Doubt.
In the latest development update, I talk about all the gameplay features surrounding doors in the game.
In weekly report #24 we talk about dead city and its dwellers, show you more mobs animations and work over fur.
Deer animations and fur coverage, technical novelties, landscape update, remaster of materials and textures - all this in our report #36!
Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...
In this development blog in place of EGX Rezzed, I talk about the decision to use Voxels instead of traditional meshes, and how it's shaped the project.
Learn about all the features we've added to Tabletop Playground so far in 2020, from a new instant editor, grouping objects and formations and much more!
The report number "Blackjack" is on the air! Today we talk about level design, new 3D models and optimisation.
In this update I take a look back and review my 2019 roadmap, and look ahead to 2020 with some new goals!
In weekly report #19 we talk about new robes, mines and give a new look at hotbar functionality.
I've started recording video updates to share the recent progress on my detective stealth game: Shadows of Doubt.
Weekly report #18 is set to tell you more about weapons, social animations and castles of base level.
In our first report of 2019 we talk about animations for guards, new 3D models of boots and scary bear.
Today we talk about pre-order packs and great content that we created specially for this.
In our report #15 we talk about guards, animations of a minotaur and siege weapons.
In Weekly report #14 we show new NPC's animations, level design and talk about the maintenance of a castle.
Guards, new 3D models and optimization - about this and more in our report #13!
In our report #12 we talk about new animations with mantra book, 3D models of scapulars and optimization.
Today we talk about new light pants, updated character materials, optimization and new fur for wolf!
In the latest development blog, I show off the new procedurally generated air duct system in all their sneaky goodness!
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