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Tag "Development Blog"  (0 - 30 of 37)
Shadows of Doubt DevBlog #15: Moving in the Citizens

Shadows of Doubt DevBlog #15: Moving in the Citizens

News

In this development blog I talk about the significant progress I've made in the last few weeks!

Development is Underway!

Development is Underway!

News

This project is Go. I look forward to working with the community here.

"Just Let Me Go" developer blog 11

"Just Let Me Go" developer blog 11

News

In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...

Shadows of Doubt DevBlog #14: Interior Colours

Shadows of Doubt DevBlog #14: Interior Colours

News

In this development blog, I talk about creating procedurally-decorated rooms.

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

News

In this development blog I talk about creating interior environments using a mix of design and procedural generation.

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

News

In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!

Shadows of Doubt DevBlog #11: Roadmap 2019

Shadows of Doubt DevBlog #11: Roadmap 2019

News

In this development blog I outline the plan for 2019.

Spell Thief Development Blog 23/11/18

Spell Thief Development Blog 23/11/18

News

Back End cleanup on Quests, interactable objects, Tutorial level and More!

Shadows of Doubt DevBlog #10: Gameplay Loop

Shadows of Doubt DevBlog #10: Gameplay Loop

News

In the latest development blog entry, I talk about preparing the core gameplay loop.

Shadows of Doubt DevBlog #9: Inspiration Diary

Shadows of Doubt DevBlog #9: Inspiration Diary

News

In this development blog I talk about some of my inspiration behind the visuals of the project.

Shadows of Doubt DevBlog #8: Simulating a City

Shadows of Doubt DevBlog #8: Simulating a City

News

In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

News

In the latest development blog I talk about the first character model, doors, and crime scenes!

Shadows of Doubt DevBlog #6: First Person Adventures

Shadows of Doubt DevBlog #6: First Person Adventures

News

In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.

Shadows of Doubt DevBlog #5: Pivot!

Shadows of Doubt DevBlog #5: Pivot!

News

There's been some exciting new developments with the project- including a switch to a first person camera!

 Tanks VR devlog #8 - physical lobbies, improved UI, roadmap & more

Tanks VR devlog #8 - physical lobbies, improved UI, roadmap & more

News

In this devlog we'll discuss the new update, which introduces physical lobbies and an improved UI in the garage and lobby to the game. We'll also discuss...

Tanks VR devlog #7 - rewrite, maps, lobby VOIP & more

Tanks VR devlog #7 - rewrite, maps, lobby VOIP & more

News

The past month has been work-intensive for us, which is why we haven't had the time to write a devlog until now. We got delayed by a rewrite of the backend...

Shadows of Doubt DevBlog #4: Case Folders & Cork Boards

Shadows of Doubt DevBlog #4: Case Folders & Cork Boards

News

In this week's development blog I talk about the creation of the UI.

Shadows of Doubt DevBlog #3: Moving Forward

Shadows of Doubt DevBlog #3: Moving Forward

News

In this week's update I talk about some new ideas for the project.

Shadows of Doubt DevBlog #2: Finding the Game

Shadows of Doubt DevBlog #2: Finding the Game

News

In the 2nd entry of the development blog I talk about the challenges of designing such a complex game idea.

Shadows of Doubt: A Detective Management Game!

Shadows of Doubt: A Detective Management Game!

News

Introducing my new project: Shadows of Doubt. Read about it here with the first entry of my development blog.

Unleash Development Blog 27

Unleash Development Blog 27

News

The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community...

Tanks VR devlog #6 - bots progress

Tanks VR devlog #6 - bots progress

News

A problem many VR multiplayer games experience is a lack of active playerbase. Many players have commented on the lack of active players in Tanks VR...

Tanks VR devlog #5 - new map progress, old map rework, desert map & Windows Mixed Reality

Tanks VR devlog #5 - new map progress, old map rework, desert map & Windows Mixed Reality

News

Tanks VR currently offers only a relatively simple city map. Most players will rush to the middle of the map and trade shots with the enemies. Or take...

Tanks VR devlog #4 - practice mode, 3D in-game voice chat, HMD support & more

Tanks VR devlog #4 - practice mode, 3D in-game voice chat, HMD support & more

News

In the previous devlog we talked about implementing 3D in-game voice chat in a large content update. Due to various requests to implement it sooner, we...

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

News

HMD support, improved lobby screen, ghost lobbies, press inquiries and the future!

Tanks VR devlog #2 - release, small additions, bugfixes & community

Tanks VR devlog #2 - release, small additions, bugfixes & community

News

Early access release, recenter view button, control haptic feedback, bugfixes and community!

Tanks VR devlog #1 - improvements, new features & release date

Tanks VR devlog #1 - improvements, new features & release date

News

Improved character tracking, an armor penetration system, random shell spread, better controls, improved lobby UI, a gameplay UI, smooth scene transitions...

Labyrinth CCG + tactical RPG : Week 117 Progress

Labyrinth CCG + tactical RPG : Week 117 Progress

News

The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. "I adore...

dev_blog02: inventory, building, daynight cycle

dev_blog02: inventory, building, daynight cycle

News

- Inventory changes, new materials - Building new building types - Daynight cycles

Chapter 2 Version 0.6.1 Development Details

Chapter 2 Version 0.6.1 Development Details

News

We discuss the in depth plans for the still in progress Chapter 2 Version 0.6.1, and what you can expect to see from us during that time.

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