In weekly report #24 we talk about dead city and its dwellers, show you more mobs animations and work over fur.
Deer animations and fur coverage, technical novelties, landscape update, remaster of materials and textures - all this in our report #36!
Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...
In this development blog in place of EGX Rezzed, I talk about the decision to use Voxels instead of traditional meshes, and how it's shaped the project.
Learn about all the features we've added to Tabletop Playground so far in 2020, from a new instant editor, grouping objects and formations and much more!
The report number "Blackjack" is on the air! Today we talk about level design, new 3D models and optimisation.
In this update I take a look back and review my 2019 roadmap, and look ahead to 2020 with some new goals!
In weekly report #19 we talk about new robes, mines and give a new look at hotbar functionality.
I've started recording video updates to share the recent progress on my detective stealth game: Shadows of Doubt.
Weekly report #18 is set to tell you more about weapons, social animations and castles of base level.
In our first report of 2019 we talk about animations for guards, new 3D models of boots and scary bear.
Today we talk about pre-order packs and great content that we created specially for this.
In our report #15 we talk about guards, animations of a minotaur and siege weapons.
In Weekly report #14 we show new NPC's animations, level design and talk about the maintenance of a castle.
Guards, new 3D models and optimization - about this and more in our report #13!
In our report #12 we talk about new animations with mantra book, 3D models of scapulars and optimization.
Today we talk about new light pants, updated character materials, optimization and new fur for wolf!
In the latest development blog, I show off the new procedurally generated air duct system in all their sneaky goodness!
Siege weapons, new pants, heal magic and new locations in Reign of Guilds world! Learn more in our Weekly report #10.
In report #9 we talk about ladders and level design. But what is more interesting we implement a new structure for our reports introducing section “Plenty...
In our report #8 we talk about animations with the book of mantra, level design, new 3D models and camera as a mechanic that influence on the visual components...
New VFX for magic shields, dwarfs animations and 3D models in our Weekly Report #7!
Today we talk about new 3D models, animations, UI and mocap system right in our office.
In our weekly report #5 we continue to tell about animations, new mobs, 3D models and UI.
Today we talk about animations, new mobs models and VFX for magic shields.
In a long-overdue update, I've made a 20-minute pre-alpha gameplay video!
We're happy to show you Development blog #3 which tells more about the world of Reign of Guilds.
We're happy to show you Development blog #2 which tells more about VFX for buffs/debuffs and abilities.
In this development blog I talk about the significant progress I've made in the last few weeks!
This project is Go. I look forward to working with the community here.
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