In this development blog I talk about the significant progress I've made in the last few weeks!
This project is Go. I look forward to working with the community here.
In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...
In this development blog, I talk about creating procedurally-decorated rooms.
In this development blog I talk about creating interior environments using a mix of design and procedural generation.
In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!
In this development blog I outline the plan for 2019.
Back End cleanup on Quests, interactable objects, Tutorial level and More!
In the latest development blog entry, I talk about preparing the core gameplay loop.
In this development blog I talk about some of my inspiration behind the visuals of the project.
In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!
In the latest development blog I talk about the first character model, doors, and crime scenes!
In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.
There's been some exciting new developments with the project- including a switch to a first person camera!
In this devlog we'll discuss the new update, which introduces physical lobbies and an improved UI in the garage and lobby to the game. We'll also discuss...
The past month has been work-intensive for us, which is why we haven't had the time to write a devlog until now. We got delayed by a rewrite of the backend...
In this week's development blog I talk about the creation of the UI.
In this week's update I talk about some new ideas for the project.
In the 2nd entry of the development blog I talk about the challenges of designing such a complex game idea.
Introducing my new project: Shadows of Doubt. Read about it here with the first entry of my development blog.
The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community...
A problem many VR multiplayer games experience is a lack of active playerbase. Many players have commented on the lack of active players in Tanks VR...
Tanks VR currently offers only a relatively simple city map. Most players will rush to the middle of the map and trade shots with the enemies. Or take...
In the previous devlog we talked about implementing 3D in-game voice chat in a large content update. Due to various requests to implement it sooner, we...
HMD support, improved lobby screen, ghost lobbies, press inquiries and the future!
Early access release, recenter view button, control haptic feedback, bugfixes and community!
Improved character tracking, an armor penetration system, random shell spread, better controls, improved lobby UI, a gameplay UI, smooth scene transitions...
The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. "I adore...
- Inventory changes, new materials - Building new building types - Daynight cycles
We discuss the in depth plans for the still in progress Chapter 2 Version 0.6.1, and what you can expect to see from us during that time.
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