Level recycling & building
Dev Diary 14
As some of you may know, the first game we started working on wasn’t Elfscape: Ancestors, but the original Elfscape game. The original Elfscape went through many changes before we decided to postpone it and create a smaller Elfscape: Ancestors as a prequel. Because of the many changes, we ended up with a lot of already thought out material which we had no use for.
Today’s diary is about how we “recycled” one of the older level designs, mostly keeping the level logic, but also changing a few things. The most noticeable is, of course, changed level graphics. However the most important changes are adjusting the level obstacles to a different jump distance and trajectory, or adjusting the animations to a changed speed of the main character.
Level building falls under Andrej’s competencies. You’ll see the level recyclation in the first video - it’s on fast forward, but the whole building took about an hour. And that was just a rough build before testing. The second video shows you a playthrough of the built level.
(Disclaimer: The music used in videos is not from Elfscape: Ancestors, but from a free source.)
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