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Tag "Design"  (0 - 30 of 100)
Cosmoteer

Cosmoteer

Game

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons...

Building a Village – 06/17/2018 - New Furnishings

Building a Village – 06/17/2018 - New Furnishings

News

The days are getting longer and hotter here at Village Monsters HQ, and that makes it easy to tell I’m a game developer: all I want to do is spend my...

Devlog: How we start a new project

Devlog: How we start a new project

News

We talk about how we started our project, what inspirations we used from other devs and finally what approach we took for the pre-production

Manasu's Journey

Manasu's Journey

Download

Manasu's Journey is a small, fantasy, narrative-based platformer. Run and jump across different environments to reclaim your memory.

The World of PARIAHS; Trinity Academy

The World of PARIAHS; Trinity Academy

Feature

Designing the world of PARIAHS, the main hub worlds and the elements within where you'll spend most of your time

Building a Village – 05/28/2018

Building a Village – 05/28/2018

News

The latest Village Monsters dev log is up! In today's update I discuss walls of text, Zelda-style item usage, and reveal more details about the end of...

Behind closed doors... a guide to dwarven door mechanics

Behind closed doors... a guide to dwarven door mechanics

News

This article is about how we develop mechanical parts in our game Return to Nangrim. It explains the steps from research to realization and gives insight...

Picking The Right Visual Style For Gym Empire

Picking The Right Visual Style For Gym Empire

News

Following some fantastic feedback, the first big changes to Gym Empire are focused on the look and style of the characters. Picking the right character...

Building a Village – 05/06/2018 - Dialogue Deck

Building a Village – 05/06/2018 - Dialogue Deck

Feature

Dialogue is an important aspect of many games, but it can also kill your immersion when it becomes too repetitious or predictable. In this article I discuss...

Noghal - Dark Elysium - Game Design Document

Noghal - Dark Elysium - Game Design Document

Download

Have a look by yourself into the game design document!

Dev Log #09 Demo Coming Soon & Where have we been?

Dev Log #09 Demo Coming Soon & Where have we been?

News

Since our Kickstarter we have kept our heads down and been hard at work with TUL. In this update I discuss where we have been, what we are planning and...

Version 0.0.2 is up!

Version 0.0.2 is up!

News

Added new graphics, widescreen support, sound effects and more!

Update #5: Mechanics and Tech demo. 0.2 Info

Update #5: Mechanics and Tech demo. 0.2 Info

News

Greetings, Witches! Since the last tech demo we've been hard at work implementing a lot of changes based on the feedback we got. And so, time has come...

Dev. Diary #2: How we created the cards for the Fated Kingdom

Dev. Diary #2: How we created the cards for the Fated Kingdom

Feature

Why it is important to be able to find faults in your work, but do not get hung up on it, re-doing it again and again in an attempt to achieve the ideal.

3D modellers and 3D Artists required

3D modellers and 3D Artists required

Job

Hi, I'm Tim, a university student in Australia currently studying engineering. I also have previous legal/business backgrounds and experience, and have...

Puppet RPG available now for download in Google Play Store

Puppet RPG available now for download in Google Play Store

News

The game will still be updated and it will not be released on IOS until it's fully completed.

BKBL

BKBL

Company

Bartosz Bialek is a Poznan based designer, currently obsessed with triangles. After years of making hobby side projects, a promise made to his wife in...

Character Contest Closes + New Character Model

Character Contest Closes + New Character Model

News

Our character contest ended today and we've had just over 60 entries in total! We also have our high poly sculpt almost complete for the cat pirates for...

Deep Flare Devlog #6: Exploration Points

Deep Flare Devlog #6: Exploration Points

News

We redesigned our exploration mechanic to make it more clear and functional.

New designs for Grab the Win´s icons

New designs for Grab the Win´s icons

News

Check out the new icons for the game Grab the Win. Here you have some items and skills icons. Hope you like it :)

Animation Process

Animation Process

News

This is a glance at the process to animate models for "DOOM GTS" with "Misfit Model 3D".

[Recruiting & Resumes subforum not Job offers board]

[Recruiting & Resumes subforum not Job offers board]

Job

I am a freelance Sound Designer in the Philadelphia area. I mostly do editing, sfx, VO, and music for podcasts and short films, but I am looking for projects...

Dream Knights Development Blog  2

Dream Knights Development Blog 2

News

Updates on Dream Knights - developing animations, narrative, art, bug-fixing

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

News

How do you do boss hitpoint balancing in a game where you have a high number of gameplay variables?

Deep Flare Devlog #4: The Ship

Deep Flare Devlog #4: The Ship

News

This week we discuss how we changed the game flow from Deep Flare: Explorer to Deep Flare concerning the movements of the main ship.

Zialogue development

Zialogue development

News

Our progress/examples from a few months ago on character interactions

New Hunter in Alder's Blood, Occultist!

New Hunter in Alder's Blood, Occultist!

News

The creation process of the Occultist. Can you recognise the inspirations?

Dev Log #08 Being A Hero Doesn't Come Easy

Dev Log #08 Being A Hero Doesn't Come Easy

News

In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...

New Character Art!

New Character Art!

News

New artwork of 2 members of the main cast. Check them out!

The HUD Overhaul Update- Dreadnought Sol

The HUD Overhaul Update- Dreadnought Sol

News

The new patch includes quite a few aesthetic improvements and a HUD overhaul. The HUD was reworked by condensing all the information regarding the Dreadnought...

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