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Tag "design"  (0 - 30 of 176)
VITRIOL 3D

VITRIOL 3D

Company

VITRIOL 3D is the developer behind the video game production Hyperventila: The Game

Cosmoteer

Cosmoteer

Game

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons...

Empires in Ruins - Ingame feedback system

Empires in Ruins - Ingame feedback system

News

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

September Update - The Good, the Bad, and the Buggy

September Update - The Good, the Bad, and the Buggy

News

The 8-Bit Adventures 2 September Update is out! We look at the good, the bad, & the buggy of the past month - accompanied by a plethora of new screenshots...

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

News

Exploring the structure and content of full-run history logs as a way to record notable events in a roguelike.

Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

News

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

News

Why and how I'm including accessible character dumps in Cogmind, including automated build classification and a situation analysis system.

August Update - GIFs a Plenty + New Gameplay Info + Candid Chat!

August Update - GIFs a Plenty + New Gameplay Info + Candid Chat!

News

For this update, I’ve made a bunch of new GIFs showcasing what I’ve been working on + also discuss the testing process, as well as some new gameplay...

Empires in Ruins - Autoresolving battles

Empires in Ruins - Autoresolving battles

News

Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

News

Designing the ASCII map style for Cogmind's new scoresheets.

Testing our game concept IRL

Testing our game concept IRL

News

Last summer, we gather 50 people to participate in a live action role playing game. During one day, we asked them to play as space engineers involved...

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

News

Examining the process of developing Cogmind's scoresheet and its content as it evolves into its final form.

New HUD icons and UI elements, and mini map improvements

New HUD icons and UI elements, and mini map improvements

Feature

A quick look at changes to various UI elements and HUD icons, and improvements to the minimap.

July Progress Update - New Gameplay GIFs + Detailed Progress Report!

July Progress Update - New Gameplay GIFs + Detailed Progress Report!

News

In this update, I get into the nitty gritty of what we’ve all been working on, peppered with a bunch of brand new GIFs from the start of the game!

Netherguild and the Imprecise Hovering

Netherguild and the Imprecise Hovering

News

-Or, "how I fixed hovering over tiles without using colliders." A technical tale from my last update about stubbornness and creative solutions!

Empires in Ruins - The Unity update struggle

Empires in Ruins - The Unity update struggle

News

It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...

June Progress Update + New Screenshots!

June Progress Update + New Screenshots!

News

In this update, I provide a progress report, show off a few new screenshots, and cover Steam Summer Sale deals. It's a bit of a small one again (we're...

Post Mortem: Mr.Hack Jack: Robot Detective

Post Mortem: Mr.Hack Jack: Robot Detective

News

We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...

Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

News

Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Albus Primestone: Throug the Wormhole

Albus Primestone: Throug the Wormhole

Game

It is said that a century ago a genius physicist discovered a way to create a wormhole generator. A discovery that could expand as never before, the vision...

Radio

Radio

News

Living in the 1970s must've been an experience in itself. All the world around us was changing. So many reforms and change - Social - Technological ...

May-pril Update! New Screenshots, Enhanced UI + More Music!

May-pril Update! New Screenshots, Enhanced UI + More Music!

News

Sorry about the recent radio silence – development’s been tough, but I’ve thankfully avoided being mauled by an Obligatory Bat or stung by a Kamikazbee...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

News

A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

News

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

The inspiration behind Netherguild

The inspiration behind Netherguild

News

How different games/media inspired Netherguild and the impact they had!

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

News

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

How we ditched Diffuse maps in our VR game Mr.Hack Jack

How we ditched Diffuse maps in our VR game Mr.Hack Jack

News

How we shifted our texturing approach to better suit the constraints of low spec VR devices and to speed up our production process and craft Mr.Hack Jack...

Candy's Space Mysteries II v13.27

Candy's Space Mysteries II v13.27

Download

This time, Candy & Noopy may be able to do more intergalactic travels & planets exploring. They must find & save the Earth in this game.

Designing a cross platform VR game in Mr.Hack Jack

Designing a cross platform VR game in Mr.Hack Jack

News

Sharing some game design takeaways from cross-platform VR game Mr.Hack Jack: Robot Detective.

Issue#4: The Diamond‑shaped Tournament

Issue#4: The Diamond‑shaped Tournament

Tutorial

Our committed dwarflings have written a new #devlog post about the design of Ork Manager! Here they will explain the Diamond‑shaped 💎 structure of...

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