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Tag "design"  (0 - 30 of 154)
Cosmoteer

Cosmoteer

Game

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons...

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

News

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

The inspiration behind Netherguild

The inspiration behind Netherguild

News

How different games/media inspired Netherguild and the impact they had!

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

News

Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

How we ditched Diffuse maps in our VR game Mr.Hack Jack

How we ditched Diffuse maps in our VR game Mr.Hack Jack

News

How we shifted our texturing approach to better suit the constraints of low spec VR devices and to speed up our production process and craft Mr.Hack Jack...

Candy's Space Mysteries II v13.27

Candy's Space Mysteries II v13.27

Download

This time, Candy & Noopy may be able to do more intergalactic travels & planets exploring. They must find & save the Earth in this game.

Designing a cross platform VR game in Mr.Hack Jack

Designing a cross platform VR game in Mr.Hack Jack

News

Sharing some game design takeaways from cross-platform VR game Mr.Hack Jack: Robot Detective.

Issue#4: The Diamond‑shaped Tournament

Issue#4: The Diamond‑shaped Tournament

Tutorial

Our committed dwarflings have written a new #devlog post about the design of Ork Manager! Here they will explain the Diamond‑shaped 💎 structure of...

Level & Game Designers

Level & Game Designers

Job

<p>At <a href="https://www.indiedb.com/groups/cold-furnace-studios">Cold Furnace Studios</a> we are looking for a Level & Game Designer to add to...

Netherguild Combat Update

Netherguild Combat Update

News

New mechanics, new attacks and new abilities for the turn based, rogue-like inspired strategy game about exploring deep underground in a fantasy world...

mAIn COMPetition game: dev diary month summary - March

mAIn COMPetition game: dev diary month summary - March

News

A summary of dev diaries from the last month working on our first game mAIn COMPetition - March 2019.

Development log - the Fishing Vessel and the Equipment

Development log - the Fishing Vessel and the Equipment

News

Ahoy brave captains and fishermen of Alaskan Waters! We are the development team behind Deadliest Catch: The Game and in this article, we’d like to...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

News

A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Hedon

Hedon

Game

Hedon is a true retro/boomercore game running on the GZDoom Engine and bearing inspiration from titles such as Unreal, Blood, Thief, Arx Fatalis, Hexen...

mAIn COMPetition game: dev diary month summary - February

mAIn COMPetition game: dev diary month summary - February

News

A summary of dev diaries from the last month working on our first game mAIn COMPetition - February 2019.

Simmetri, Inc.

Simmetri, Inc.

Company

Simmetri's mission is to enable a larger audience of people the ability to create interactive art and 3D experiences for VR, AR, screens and projections.

Character Speech System in Netherguild

Character Speech System in Netherguild

News

This sort-of-a-dev-log is about the character text bubble/personality/speech system I made for Netherguild. The idea behind it was to have characters...

Mouse Drone

Mouse Drone

Download

An updated sample audio clip from mAIn COMPetition game.

mAIn COMPetition game: dev diary month summary - January

mAIn COMPetition game: dev diary month summary - January

News

A summary of dev diaries from the last 2 months working on our first game mAIn COMPetition - January 2019.

How we designed armors for the Scarres army

How we designed armors for the Scarres army

News

During the last month we managed to finish the design for Scarre armors, including both light and heavy ones for all units. Our goal was to make the armor...

File explorer, Username registration, webchat and Notepad was added

File explorer, Username registration, webchat and Notepad was added

News

GrayHat is a MMO internet simulation with procedural generated world.

File explorer, Username registration and webchat was added

File explorer, Username registration and webchat was added

News

GrayHat is a MMO internet simulation with procedural generated world.

11 Boss Battles of X-Morph: Defense, Part 6 - The Chinese Dragon Train

11 Boss Battles of X-Morph: Defense, Part 6 - The Chinese Dragon Train

News

The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that...

5 iterations of Terraforming Earth's tile system design

5 iterations of Terraforming Earth's tile system design

News

I'd like to share the progress we have made over the last 5 weeks with figuring out Terraforming Earth's tile system.

mAIn COMPetition game: dev diary month summary - November

mAIn COMPetition game: dev diary month summary - November

News

A summary of dev diaries from last month working on our first game mAIn COMPetition - October.

The experience of porting X-Morph: Defense to Nintendo Switch

The experience of porting X-Morph: Defense to Nintendo Switch

News

Working under limitations can be tiresome, but will make you find solutions you have never thought of. We believe porting X-Morph: Defense has made us...

Save Points & Road Ahead

Save Points & Road Ahead

News

Dread of Laughter newest update that includes the save system and information to come in the future

Page Editor in action and the final result

Page Editor in action and the final result

News

GrayHat is a open internet sandbox. Explore through a computer display a simulation world, with real players and artificial intelligence.

Patch Notes and plans forward

Patch Notes and plans forward

News

Dread of Laughter patch notes and plans on moving forward

mAIn COMPetition game: dev diary month summary - October

mAIn COMPetition game: dev diary month summary - October

News

A summary of dev diaries from last month working on our first game mAIn COMPetition - October

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