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Tag "gameplay"  (0 - 30 of 711)
Devlog 14 - Introducing the Everything-Needs-Ammo update!

Devlog 14 - Introducing the Everything-Needs-Ammo update!

Feature

See the new features that have been added to Undercrewed including new rooms, new animations, quality of life changes as well as needing to supply all...

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

News

Damage, Resistance, Status Effects, Auras, and Elements, Part 7.

Gameplay Teaser is finally here!

Gameplay Teaser is finally here!

News

The first gameplay teaser with some of the main features in the game.

Devlog 13 - New Missions Added to Undercrewed!

Devlog 13 - New Missions Added to Undercrewed!

News

New levels have been added to Undercrewed with a whole fresh set of enemies to fight and challenges to face. Read more about it here.

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

News

The game is getting stuffed, come and discover with what.

Guide Terminal Squad Sentinel

Guide Terminal Squad Sentinel

News

Deep-Dive to Terminal squad: Sentinel (just match3 or something more?)

Xeno Host Demo Available

Xeno Host Demo Available

News

Xeno Host - Demo now available showcasing basic gameplay.

First Gameplay

First Gameplay

News

First early gameplay from 2020's game jam...

FragTime - Remolded

FragTime - Remolded

News

Version 0.3.0 changes the gameplay completely by removing the duel colour mechanic in favour of a more standardised system. Dodging and predicting enemies...

Conflict of Wisdom Gameplay

Conflict of Wisdom Gameplay

News

This is just a short video how conflict of wisdom looks like.

January Update - Progress Report + "Making a Monster" Concept Art!

January Update - Progress Report + "Making a Monster" Concept Art!

News

A new year means a new update - and fashionably late of course ;) The 8-Bit Adventures 2 January Update includes a progress update + a showcase of more...

Fragment’s Moonrise | #41 New Environment Art, part 2

Fragment’s Moonrise | #41 New Environment Art, part 2

News

After finalizing a considerable amount of art, we thought it would be a good idea to share a few environments and how they are currently looking.

Work on gameplay - city assault

Work on gameplay - city assault

News

"When defending troops are no more, capturing a city, or razing it to the ground, leaving only burning ruins behind you..... will be YOUR choice."

Blueprints for an FPS Arena Game

Blueprints for an FPS Arena Game

Job

<p>Having released <a href="https://www.indiedb.com/games/ne10" title="mention:games:ne10:72843">Ne/10</a>, we're now looking to buckle down and expand...

Devlog #11: Dance and Fight

Devlog #11: Dance and Fight

Feature

Dancing people have arrived to the forest and the alien is ready to interact with them.

End of War 1945 First Gameplay Revealed!

End of War 1945 First Gameplay Revealed!

News

End of War 1945 is a WW2 FPS focusing on 6v6 classic casual gameplay (Support for up to 32 players), intense action, open and unique maps, and a historically...

Fragment’s Moonrise | #40 The Iyyuzu Snakes

Fragment’s Moonrise | #40 The Iyyuzu Snakes

News

Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their...

Devlog 12 - New Missions and Enemies Coming to Undercrewed

Devlog 12 - New Missions and Enemies Coming to Undercrewed

News

Check out the new tech we have for enemies; emp guns, enemy shields, boarding enemies, new sound tech, new aesthetic bullet changes, more/better debris...

Action RPG Koi Unleashed has a release date!

Action RPG Koi Unleashed has a release date!

News

After 2 years of hard work Koi Unleashed has a release date. Coming on April 29!

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

News

An additional in-depth look into more variables for our Status Effects. (Part 6)

Alpha demo for Speed Limit, our hardcore retro action is released!

Alpha demo for Speed Limit, our hardcore retro action is released!

News

We have released the first demo for Speed Limit, our hardcore retro action title.

Terminus Demo One

Terminus Demo One

Download

(this demo is playable on Oculus Quest) Project TERMINUS is a survival horror VR FPS, with Half-Life vibes. The game will take place in the city of Paris...

Improved Controls, added equipment and better police enforcement

Improved Controls, added equipment and better police enforcement

News

A-Star Theft has faster controls, better equipment and more dangerous enemies!

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

News

An additional look into more variables for our Status Effects. (Part 5)

Video demonstration of mounts for Heroes (Dragon) and Conquerors (Cerberus)

Video demonstration of mounts for Heroes (Dragon) and Conquerors (Cerberus)

News

When you purchase a pack, in addition to access to closed early testing, you also receive a mount and many other rewards for your support of the project...

Devlog #10: Early Alpha Gameplay Trailer

Devlog #10: Early Alpha Gameplay Trailer

News

New Early Alpha Gameplay Trailer has been released!

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

News

A look into some of the parameters behind our Status Effects and Aura system. (Part 4)

The Whipper Demo 2.0 - Stage 1 Playable

The Whipper Demo 2.0 - Stage 1 Playable

Download

Stage 1 is finally playable. It's 2D combat is full of dismemberment. It is also inspired by Castlevania 4.

Razorlocks Pre-alpha

Razorlocks Pre-alpha

Download

Windows build of the pre-alpha version featuring 3 levels representing different levels of difficulty.

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

News

An even more in-depth look into our Ability system, including additional special parameters not necessarily relating to combat, but more for utility...

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