Short overview of two finished level environments with matching soundtrack.
Gameplay from first two level environements, green and purple, with accompanying sountrack.
Small update about level design development and comparison.
Checkpoints, life replenishers and their different designs reflecting the level environments.
Graphics update for Elfscape: Ancestors pondering a new design for the life icon.
Small update on lasers based on the latest user testing of Elfscape: Ancestors.
Elfscape: Ancestors and it's level design process. Comparison of before and after images.
Short update about graphics environment in Elfscape: Ancestors.
Jumping tips: using the environment and jump mechanics to your advantage.
Small update about game mechanics during the collection of bonus heads.
We are excited to present a new map for Operator Mod! This map supports both occupy and ambush gameplay, and is focused on intense room clearing and close...
Is it just me or did it get a little bit colder in here?
Update with more possible enhancements that can be bought with coins.
Creating a mod editor and level system to help build the game via mod tools.
Short article about adding coins for collecting. What type of enhancements can you buy with the coins?
We're currently working on a game map and we want to make it interesting. The level tiles will represent the level's most distinctive features and environment...
Graphics story for one of the environments in Elfscape: Ancestors that includes important elements to the storyline.
This is the first in a storyline of sorts concerning a strangely well coordinated insect invasion deep in Green territory. You'll be hit hard from the...
Graphics enhancements based on user testing, with screenshots from levels.
Explaining level design choices and game travel mechanics, with pictures and short video.
How do we balance character movement in Elfscape: Ancestors. Videos of movement controls with different parameters.
Different usages of lasers in Elfscape: Ancestors with video and explanations.
Introducing two characters and stories of their lives. New level graphics with comparison to bonus comics.
The final area of the game and Lix the Lizard have joined the Spook Squad.
Leif's Adventure is coming along nicely. Have a look at the latest game development updates.
In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.
Closer description of the underground city where you'll start your game. Game screenshots and music theme for the city.
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