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Tag "Level"  (0 - 30 of 124)
(#20 Dev Diary) Journey there and back again

(#20 Dev Diary) Journey there and back again

News

Explaining level design choices and game travel mechanics, with pictures and short video.

(#19 Dev Diary) Balancing the character movement

(#19 Dev Diary) Balancing the character movement

News

How do we balance character movement in Elfscape: Ancestors. Videos of movement controls with different parameters.

(#18 Dev Diary) Lasers! Pew pew pew!

(#18 Dev Diary) Lasers! Pew pew pew!

News

Different usages of lasers in Elfscape: Ancestors with video and explanations.

(#17 Dev Diary) Life of the Unworthy

(#17 Dev Diary) Life of the Unworthy

News

Introducing two characters and stories of their lives. New level graphics with comparison to bonus comics.

Lix and The Attic have been released!

Lix and The Attic have been released!

News

The final area of the game and Lix the Lizard have joined the Spook Squad.

How I breath lief into a new level

How I breath lief into a new level

Feature

Leif's Adventure is coming along nicely. Have a look at the latest game development updates.

Re-Introductions

Re-Introductions

News

In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.

(#16 Dev Diary) Grand temple & sheep in the streets

(#16 Dev Diary) Grand temple & sheep in the streets

News

Closer description of the underground city where you'll start your game. Game screenshots and music theme for the city.

Publishers and Continued Mist

Publishers and Continued Mist

News

In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.

Mist In Progress

Mist In Progress

News

In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...

Writing And Holidays

Writing And Holidays

News

In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...

Tables and What's Upon Them

Tables and What's Upon Them

News

In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...

(#14 Dev Diary) Level recycling & building

(#14 Dev Diary) Level recycling & building

News

Short article about recycling of levels, featuring videos of level building and a playthrough of the build level.

Map-Making

Map-Making

News

In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...

Forest and Hill

Forest and Hill

News

In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...

A Room with a View

A Room with a View

News

In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...

(#13 Dev Diary) Fossils & bones

(#13 Dev Diary) Fossils & bones

News

Preview of a new level design - bones & fossils. Game screenshots and explanation.

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

News

In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...

(#12 Dev Diary) Adaptive music

(#12 Dev Diary) Adaptive music

News

Explanation (with examples) of adaptive music in Elfscape: Ancestors.

Grass, My Ancient Enemy

Grass, My Ancient Enemy

News

In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.

Stone-piled Walls

Stone-piled Walls

News

In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...

TaleWorlds Scene Design Contest

TaleWorlds Scene Design Contest

News

Following the recent release of modding tools, TaleWorlds Entertainment is hosting a scening, art and screenshot competition with a hefty reward pool!

(#10 Dev Diary) Glory to the dog god

(#10 Dev Diary) Glory to the dog god

News

Introduction of the dog god, a local deity in Elfscape: Ancestors, The Noble Beast Lahmu. Pictures of his representations in game and different designs.

VR Project looking for people

VR Project looking for people

Job

<h2><strong> Take your part in VR history</strong></h2> <p><em><strong>We need you!</strong></em></p> <p><strong>About Development:</strong></p> <p><em>We...

Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

News

We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

News

Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

(#7 Dev Diary) Know your enemy

(#7 Dev Diary) Know your enemy

News

Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

News

Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

News

We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

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