Explaining level design choices and game travel mechanics, with pictures and short video.
How do we balance character movement in Elfscape: Ancestors. Videos of movement controls with different parameters.
Different usages of lasers in Elfscape: Ancestors with video and explanations.
Introducing two characters and stories of their lives. New level graphics with comparison to bonus comics.
The final area of the game and Lix the Lizard have joined the Spook Squad.
Leif's Adventure is coming along nicely. Have a look at the latest game development updates.
In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.
Closer description of the underground city where you'll start your game. Game screenshots and music theme for the city.
In which publishers are researched; and more work is done on the previously-shown mist-effect, and on its purpose within the game.
In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...
In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
Short article about recycling of levels, featuring videos of level building and a playthrough of the build level.
In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...
In which a view is completed; a chest responds to further actions; papers can be searched, and interacted with; a new "jigsaw puzzle" is planned; sound...
In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...
Preview of a new level design - bones & fossils. Game screenshots and explanation.
In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...
In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...
Explanation (with examples) of adaptive music in Elfscape: Ancestors.
In which work on the new level continues; door- and window- frames are made; as is a ceiling, roof, and floor; and surrounding grass is in progress.
In which the demo is polished; a new demo-version is uploaded and available; the pitch -deck and -email are worked on; the first pitch is sent out; and...
Following the recent release of modding tools, TaleWorlds Entertainment is hosting a scening, art and screenshot competition with a hefty reward pool!
Introduction of the dog god, a local deity in Elfscape: Ancestors, The Noble Beast Lahmu. Pictures of his representations in game and different designs.
<h2><strong> Take your part in VR history</strong></h2> <p><em><strong>We need you!</strong></em></p> <p><strong>About Development:</strong></p> <p><em>We...
We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender
Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.
Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.
Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.
We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!
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