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Tag "Level"  (0 - 30 of 146)
(#41 Dev Diary) I'm blue (da ba dee) and turquoise

(#41 Dev Diary) I'm blue (da ba dee) and turquoise

News

Short overview of two finished level environments with matching soundtrack.

(#40 Dev Diary) Environmental field trip

(#40 Dev Diary) Environmental field trip

News

Gameplay from first two level environements, green and purple, with accompanying sountrack.

(#37 Dev Diary) Looking in the rear view mirror

(#37 Dev Diary) Looking in the rear view mirror

News

Small update about level design development and comparison.

(#36 Dev Diary) Checkpoint

(#36 Dev Diary) Checkpoint

News

Checkpoints, life replenishers and their different designs reflecting the level environments.

(#35 Dev Diary) Life symbol

(#35 Dev Diary) Life symbol

News

Graphics update for Elfscape: Ancestors pondering a new design for the life icon.

(#34 Dev Diary) Blazing lasers

(#34 Dev Diary) Blazing lasers

News

Small update on lasers based on the latest user testing of Elfscape: Ancestors.

(#33 Dev Diary) Magical transformation

(#33 Dev Diary) Magical transformation

News

Elfscape: Ancestors and it's level design process. Comparison of before and after images.

(#32 Dev Diary) You must repair the bridge before venturing forth

(#32 Dev Diary) You must repair the bridge before venturing forth

News

Short update about graphics environment in Elfscape: Ancestors.

(#31 Dev Diary) Run, run, run, jump! Now stop!

(#31 Dev Diary) Run, run, run, jump! Now stop!

News

Jumping tips: using the environment and jump mechanics to your advantage.

(#30 Dev Diary) Behind the bars

(#30 Dev Diary) Behind the bars

News

Small update about game mechanics during the collection of bonus heads.

Hesitation - New fast paced, close quarters map!

Hesitation - New fast paced, close quarters map!

News

We are excited to present a new map for Operator Mod! This map supports both occupy and ambush gameplay, and is focused on intense room clearing and close...

(#29 Dev Diary) Path of coins

(#29 Dev Diary) Path of coins

News

Small upgrade about coin placement in our levels.

Cheftastic!: Buffet Blast - Cryo Point

Cheftastic!: Buffet Blast - Cryo Point

News

Is it just me or did it get a little bit colder in here?

(#28 Dev Diary) Movement style

(#28 Dev Diary) Movement style

News

Update with more possible enhancements that can be bought with coins.

DevBlog 3 - Mod Editor UI and Level systems (C++ Space Arcade Game Update 3)

DevBlog 3 - Mod Editor UI and Level systems (C++ Space Arcade Game Update 3)

News

Creating a mod editor and level system to help build the game via mod tools.

(#27 Dev Diary) Yay, money!

(#27 Dev Diary) Yay, money!

News

Short article about adding coins for collecting. What type of enhancements can you buy with the coins?

(#25 Dev Diary) Game map & Fancy level tiles

(#25 Dev Diary) Game map & Fancy level tiles

News

We're currently working on a game map and we want to make it interesting. The level tiles will represent the level's most distinctive features and environment...

(#24 Dev Diary) Magic blue crystals

(#24 Dev Diary) Magic blue crystals

News

Graphics story for one of the environments in Elfscape: Ancestors that includes important elements to the storyline.

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

Job

<p>We are Data7</p> <p>We are a group of developers and artists from around the world making the games we love to play. We are ambitious, but stubborn...

Blen2relief

Blen2relief

Download

Blen2Relief - a WYSIWYG relief generator for Colobot: Gold Edition

Insect Invasion

Insect Invasion

Download

This is the first in a storyline of sorts concerning a strangely well coordinated insect invasion deep in Green territory. You'll be hit hard from the...

(#21 Dev Diary) Graphics user testing

(#21 Dev Diary) Graphics user testing

News

Graphics enhancements based on user testing, with screenshots from levels.

(#20 Dev Diary) Journey there and back again

(#20 Dev Diary) Journey there and back again

News

Explaining level design choices and game travel mechanics, with pictures and short video.

(#19 Dev Diary) Balancing the character movement

(#19 Dev Diary) Balancing the character movement

News

How do we balance character movement in Elfscape: Ancestors. Videos of movement controls with different parameters.

(#18 Dev Diary) Lasers! Pew pew pew!

(#18 Dev Diary) Lasers! Pew pew pew!

News

Different usages of lasers in Elfscape: Ancestors with video and explanations.

(#17 Dev Diary) Life of the Unworthy

(#17 Dev Diary) Life of the Unworthy

News

Introducing two characters and stories of their lives. New level graphics with comparison to bonus comics.

Lix and The Attic have been released!

Lix and The Attic have been released!

News

The final area of the game and Lix the Lizard have joined the Spook Squad.

How I breath lief into a new level

How I breath lief into a new level

Feature

Leif's Adventure is coming along nicely. Have a look at the latest game development updates.

Re-Introductions

Re-Introductions

News

In which mist-work continues; an export tool gains new functionality; critique is taken; and a cutscene is nascently reworked.

(#16 Dev Diary) Grand temple & sheep in the streets

(#16 Dev Diary) Grand temple & sheep in the streets

News

Closer description of the underground city where you'll start your game. Game screenshots and music theme for the city.

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