They Are Here: Alien Abduction Horror | Devlog: UFO in the forest.
The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned...
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone...
The seventh weekly devlog of Deterrence. In this log I finish the units pathfinding with adjusting for player built buildings and implement traditional...
More healing on kill, aimable kicks, shooting ranges, acid containment, laser defenses, and more!
The sixth weekly devlog of Deterrence. This week I delve into enemy units, heads up display, and implementing A* pathfinding.
Hi all, We've been busy on preparing for a new trailer and wanted to share some updates with everyone. We've got some new pictures and footage to show...
The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.
The 4th weekly video devlog for Deterrence. In this log, I use blender to model assets for the game and add unit selecting and unit move command.
In this article we must show you the last developments made in our project during the last two months
We're excited to share with you all that the 2nd episode of our liveaction series i live now! Furthermore, we'll be attending the W.A.S.D expo in London...
The third installment of the video devlog series for Deterrence. In this log I highlight an easy bump mapping technique and destructible trees.
This dev log for turn based RPG, Prometheus Wept, focuses on the addition of act 1 mission 3, where you must negotiate a food shipment to ease the food...
Second devlog of Deterrence - A tower defense mixed with real-time strategy where you repel attacking sentient AI robots until they give up. In this log...
Very first devlog! The game is in concept and prototype phase. In this log I go over a rough pseudo gameplay on a white board, show the making of the...
Very first devlog! The game is in concept and prototype phase. In this log I go over a rough pseudo gameplay on a white board, show the making of the...
Update demo version Demo 1.6.51: We apologize for the delay. However, we have exciting news with the latest upgrade of The Paused Menu and Game Over splash...
Realized by the really good Youtuber The Custard Prophet, discover his first look about Absolute Tennis Manager!
I have posted a video update of W.O.K on our website, plus I have changed the domain name of the website.
After a couple of hours of recording, we present a fully detailed tutorial for USC: Counterforce Alpha Demo.
In this video series, long time member Kuanbyr walks us through GIMP, the open source image manipulation software. Starting with where to acquire GIMP...
As none of the famous youtubers recorded let’s play video about Movie Business I decided to make up for this huge shortcoming :).
Demonstration video of some of the weapons in a small open level called Oil and Brimstone.
Our Free to play vehicle and machine building sim just got new F1 and truck parts! Download it now and enter our competition to win a Lego Technics set!
The very first Gameplay Footage for the Single-Player Survival mode of Operation: BoomSlang! on the Castle Cataclysmic map!
New Footage and an Official Release Date for Operation: BoomSlang!
Next week we are releasing new Formula 1 and Truck parts to Techblox, our powerful free to play vehicle and machine building sim!
A devlog video that covers the development of this game!
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