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Not to sound like a total dummy, but on the site it says donaters receive links to the pre-release betas, and to check your spreadsheet for the link. Erm, what spreadsheet?
FlyingShisno nailed it; that seems like a solid way to go. On a related note, whether or not it's relevant, I prefer the keyboard for basic movement.
Especially since Minecraft PE is still in alpha
The flow of the design looks leaps and bounds better. I can't wait to see how everything shapes up!
I see other platforms are in the works...any chance of leaking a rough release date for the Android (I ask hoping the answer won't be "Screw your Android trash!")?
Really like how it's progressing, although stunned creatures counter-attacking still seems very odd :P
I think the wait is actually beginning to adversely affect my health. Looks like it'll be an amazingly fun product!
Such a good game!
Looks very intriguing. Trackinit!
I really like this update
Looks f*#@ing amazing, and like it'll be a tough one to put down for any length of time.
Dear God, this is gonna be a long two-day wait, really psyched to try it out!
Two selling points for me here; not Flash based (thank God) & a near give-away price!
Min. required system specs?
Mother Slimes are a time & resource consuming pain. Either slimes as a whole have too high of a resistance to physical attacks or too high of hit points. Plus, seems like enemy poison attacks pack too much of a punch. Vampire Bat life drain attacks also seem a bit too powerful. Everything else I've encountered up to this point feels about right though...just my opinion. Thanks for all your great work, btw!
I don't believe there was an event, really only one monster group made it to the town, then again I may have been getting talked at while I was playing...I'll have to pay closer attention.
5.1/5.2 update, wandering monsters get relentless, feels like there's too many now. Even after maxing a tower, they swarm. Then again, I suppose I could dedicate a party to city defense...
Yep, I've died 1st turn a couple of times now lol
Good lord that's a lotta stuff! Nice!
When you choose a favored\least favored attribute at the beginning of the game, how does that affect things exactly? Does it determine rune frequency? Like if you choose strength, do you tend to see more swords, or does it draw more or less points from them when you break them? It's a really good challenging game though, I like it! Also, there's a cat hair in my coffee.
Any way of adding a zoomed out over-world map, and maybe quick keys for selecting a party & party members? Really enjoy the game and liking how it's developing!
Very interesting concept! Tracking this...
Got my vote
$6-$10 is a great range for an impulse, maybe even without a demo, but anything higher is totally acceptable if it's a decent game (and if it has a demo!). They deserve a few bucks for pouring their time into a game and wrestling with mind-numbing programming in between all the RealLife goings-on.
Maybe the Hall of Fame could also record the number of each monster types slain, amount of damage dealt & received, number of items found, consumed & created.
As far as the damage goes, that's a good question. I think randomized may be more fun. That's just me though.
Great to hear that you are still on the project! Real Life comes first though, so no faults on breaking the deadlines.
If my desktop is occupied, I can even play this on my laptop dinosaur. Excellent work, terrific game!
Super tracking...loved Dark Cloud
Little bug: If an anvil and a cauldron are too close together (only one empty space between the two), the crafting system gets confused. I was attempting to use the anvil, but only the cauldron was usable even though I definitely clicked on the anvil had the components for crafting anvillish things. And as always, the game keeps getting better :) Thanks for the fine work!
If you're gonna die, might as well make it entertaining. Love ragdoll physics!