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pos_car
pos_car @ Wayward

Not to sound like a total dummy, but on the site it says donaters receive links to the pre-release betas, and to check your spreadsheet for the link. Erm, what spreadsheet?

Reply Good karma+1 vote
pos_car
pos_car @ Claustrophobia Development Log #3

FlyingShisno nailed it; that seems like a solid way to go. On a related note, whether or not it's relevant, I prefer the keyboard for basic movement.

Reply Good karma+2 votes
pos_car
pos_car @ Minecraft v1.72 & v1.74

Especially since Minecraft PE is still in alpha

Reply Good karma+1 vote
pos_car
pos_car @ Claustrophobia Development Log #1

The flow of the design looks leaps and bounds better. I can't wait to see how everything shapes up!

Reply Good karma+2 votes
pos_car
pos_car @ Battlepaths

I see other platforms are in the works...any chance of leaking a rough release date for the Android (I ask hoping the answer won't be "Screw your Android trash!")?

Reply Good karma+1 vote
pos_car
pos_car @ Heroes of a Broken Land

Really like how it's progressing, although stunned creatures counter-attacking still seems very odd :P

Reply Good karma+1 vote
pos_car
pos_car @ Magicite

I think the wait is actually beginning to adversely affect my health. Looks like it'll be an amazingly fun product!

Reply Good karma+1 vote
pos_car
pos_car @ Wayward

Such a good game!

Reply Good karma+2 votes
pos_car
pos_car @ Imagine Nations

Looks very intriguing. Trackinit!

Reply Good karma+3 votes
pos_car
pos_car @ Heroes of a Broken Land Beta 7.0 is out!

I really like this update

Reply Good karma+1 vote
pos_car
pos_car @ Lords of Xulima

Looks f*#@ing amazing, and like it'll be a tough one to put down for any length of time.

Reply Good karma+2 votes
pos_car
pos_car @ Dungeon of Elements

Dear God, this is gonna be a long two-day wait, really psyched to try it out!

Reply Good karma+2 votes
pos_car
pos_car @ ALMKA

Two selling points for me here; not Flash based (thank God) & a near give-away price!

Reply Good karma+4 votes
pos_car
pos_car @ Magic Meisters

Min. required system specs?

Reply Good karma+1 vote
pos_car
pos_car @ Heroes of a Broken Land

Mother Slimes are a time & resource consuming pain. Either slimes as a whole have too high of a resistance to physical attacks or too high of hit points. Plus, seems like enemy poison attacks pack too much of a punch. Vampire Bat life drain attacks also seem a bit too powerful. Everything else I've encountered up to this point feels about right though...just my opinion. Thanks for all your great work, btw!

Reply Good karma+1 vote
pos_car
pos_car @ Heroes of a Broken Land

I don't believe there was an event, really only one monster group made it to the town, then again I may have been getting talked at while I was playing...I'll have to pay closer attention.

Reply Good karma+1 vote
pos_car
pos_car @ Heroes of a Broken Land

5.1/5.2 update, wandering monsters get relentless, feels like there's too many now. Even after maxing a tower, they swarm. Then again, I suppose I could dedicate a party to city defense...

Reply Good karma+1 vote
pos_car
pos_car @ Rogue's Tale

Yep, I've died 1st turn a couple of times now lol

Reply Good karma+1 vote
pos_car
pos_car @ Terraria 2013 Patch v1.2

Good lord that's a lotta stuff! Nice!

Reply Good karma+7 votes
pos_car
pos_car @ Eternal Rune

When you choose a favored\least favored attribute at the beginning of the game, how does that affect things exactly? Does it determine rune frequency? Like if you choose strength, do you tend to see more swords, or does it draw more or less points from them when you break them? It's a really good challenging game though, I like it! Also, there's a cat hair in my coffee.

Reply Good karma+2 votes
pos_car
pos_car @ Heroes of a Broken Land

Any way of adding a zoomed out over-world map, and maybe quick keys for selecting a party & party members? Really enjoy the game and liking how it's developing!

Reply Good karma+1 vote
pos_car
pos_car @ Coin Op Story

Very interesting concept! Tracking this...

Reply Good karma+2 votes
pos_car
pos_car @ Heroes of a Broken Land is Beta!

Got my vote

Reply Good karma+2 votes
pos_car
pos_car @ What price is the sweet spot for indies?

$6-$10 is a great range for an impulse, maybe even without a demo, but anything higher is totally acceptable if it's a decent game (and if it has a demo!). They deserve a few bucks for pouring their time into a game and wrestling with mind-numbing programming in between all the RealLife goings-on.

Reply Good karma+11 votes
pos_car
pos_car @ Dungeon Prospector

Maybe the Hall of Fame could also record the number of each monster types slain, amount of damage dealt & received, number of items found, consumed & created.
As far as the damage goes, that's a good question. I think randomized may be more fun. That's just me though.
Great to hear that you are still on the project! Real Life comes first though, so no faults on breaking the deadlines.

Reply Good karma+3 votes
pos_car
pos_car @ Block Story

If my desktop is occupied, I can even play this on my laptop dinosaur. Excellent work, terrific game!

Reply Good karma+1 vote
pos_car
pos_car @ Developer Update #4 Inventory and Skills

Super tracking...loved Dark Cloud

Reply Good karma+1 vote
pos_car
pos_car @ Claustrophobia: The Downward Struggle

Little bug: If an anvil and a cauldron are too close together (only one empty space between the two), the crafting system gets confused. I was attempting to use the anvil, but only the cauldron was usable even though I definitely clicked on the anvil had the components for crafting anvillish things. And as always, the game keeps getting better :) Thanks for the fine work!

Reply Good karma+2 votes
pos_car
pos_car @ Gravit : Ragdoll death

If you're gonna die, might as well make it entertaining. Love ragdoll physics!

Reply Good karma+3 votes
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