• Register
Post news RSS Gravit : Ragdoll death

We really wanted a realistic death in all circumstances, as when we see the character’s teeth scraping the pavement when he eats the ground! There we have a feeling of violence in the shocks.

Posted by on


To integrate realism the animation of death, we used the well-known technique of ragdoll. Each body part of the character (arms, legs, head) is converted into dynamic objects that independently interact with its environment. But obviously these objects are bound together by links in the elbows, knees and neck. This way, we obtain a body without rigor mortis :)

Comments
pos_car
pos_car

If you're gonna die, might as well make it entertaining. Love ragdoll physics!

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.