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Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine Role-playing game featuring over 100 hours of gameplay, where you will discover one of the most epic sagas ever told.




Features

  • More than 100 hours of true role playing experience.
  • Create your party with up to six characters, choosing between 9 classes and more than 100 unique skills. Customize your companions for the best of both worlds: A story-driven, active main character and a party which suits your favorite playstyle!
  • Strategic turn-based combat in first person view: Battle more than 100 enemies with unique skills and powers. 16+ Epic bosses to test your mettle
  • A vast continent to explore, with different environments and climates: You are free to go anywhere you want from the beginning of the game, but take care; the lands of Xulima are extremely dangerous.
  • More than 30 dungeons: Castles, towers and temples await for you to discover their secrets.
  • The depth and challenge of old school RPG classics, but with a modern, intuitive interface. Non-linear progress, rewarding strategic play, various layers of character development & compelling story.
  • Enchanting hand-drawn 2D graphics for landscapes and maps, mixed with 3D, pre-rendered models to bring smooth animations for characters and creatures.
  • Available for Windows PC & MAC, and Linux
  • Languages: English, Spanish, French, German, Polish, Italian, Chinese, and Russian.

(Gameplay Video - Not final product)

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New Game Incoming

It has been a long time since our last update, yes, but don’t think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 2017. Although it is not LoX II or even an RPG, we are sure this game is going to please all that have enjoyed Lords of Xulima (even the main developers are playing it a lot instead of working on finishing it…). We will talk more about it in the next update, but let’s drop a tiny hint: its initials are T.A.B. Any guess?

Lox Gog

The Sequel: Lords of Xulima II

We decided to create a different game before Lords of Xulima II for two reasons: First, to have more time to design it with new and fresh ideas. And of course, we will be continuing the original story. This story, by the way, will be much more epic than the first one. The first game, “A Story of Gods of Humans” is actually the prequel to the main story. Second, we would love to produce Lords of Xulima II with much better quality in all aspects: graphics, sound, and voice. We believe that the new game will help us reach that goal.

Keep in mind, behind Lords of Xulima, there are 4 years of development. Designing a 100-hour RPG, with the world, gameplay, mechanisms, puzzles, classes, and everything being coherent with the main story was like squaring the circle. And the sequel is much more ambitious.

We are very proud of LoX. It is not perfect, we know it, but we will use all our experience and all that we have learned so far to make the sequel even more special and unique.


Let’s talk about RPG gameplay

Some months ago, we started a thread where the players can give us their feedback for the sequel. We wanted to know what aspects of the original game they liked the most and which of them they did not enjoy as much. We were also interested in new ideas and suggestions.

In this update and others to come, we will discuss different gameplay topics and how they will be implemented in the sequel. We will post new updates every two to three weeks. Each one of them will cover a gameplay aspect.


Game Length and Replayability

We love long games, especially in the RPG genre. In the old-school days, games like Wizardy VII or the first Might and Magic games were huge epic games with 100+ hours of content. Nowadays it is rare to find a game that lasts more than 20-30 hours.With Lords of Xulima, we wanted to bring back those huge stories of the past when you had time to slowly evolve your party from weaker than rats to adventurous young men to powerful demigod heroes.

In this case, we think we went too far since Lords of Xulima is a bit too long. This isn’t a problem in itself, but the third part of the game suffers a bit, as it lacks in fresh content, too much combat, and less variety of enemies. We had to do it because of the long story. The eight temples / gods should have an equal level of importance. But to keep that in the story, the gameplay suffered. Nevertheless, with the last part of the game, it was interesting to drink the blood of a king through the horn of a demon or find an old sea-route in some ancient ruins to reach a small isle and there find a speaking chest with the most powerful weapon :o)

For the sequel, we plan on making it shorter of about 40-50 hours for the main story. However, it will have different endings depending on your actions. One of the endings will be especially difficult to achieve. Only the most hardcore players will be able to beat it after 100 hours+ of playing.

Additionally, we are going to focus more on the replay value. Since the game follows a story, there must be a lot of static content (dialog, places, puzzles, NPCs …). Though it won’t be a procedurally generated roguelike, there are some aspects of the game that can make every new game more random and unique:

  • More Variety of Classes: New classes that make you play the game in a different way. We will talk more about them it later.
  • Traps: Most traps will be randomly placed. With each new game, they will change.
  • Static Enemies and Random Encounters: In LoX I, they had a bit of randomness but in the sequel, they will be much different.
  • Dynamic NPCs: Some special NPCs will travel through the world. Their interaction will have important effects on the player.
  • Special random world areas and dungeons: Some world areas like Geldra and Pernitia from the first game will be generated randomly. Also, some optional and special dungeons will be random too.
  • Special Items and Artifacts: Every game will have a set of special items whose nature and location will change. Special Bosses: Some bosses will change with every new game, such as their nature and location.

What do you think?

Next time we will talk about “Linear or Open Worlds“.

See you soon!

Lords of Xulima Includes New Languages + Sequel Feedback

Lords of Xulima Includes New Languages + Sequel Feedback

News

Lords of Xulima's latest update includes 3 new languages: Russian, Italian, and Chinese. Among continued support of LoX, we are beginning to take feedback...

Lords of Xulima Version 2.0 Introduces Workshop

Lords of Xulima Version 2.0 Introduces Workshop

News 1 comment

Turn-based indie RPG Lords of Xulima has received a major update which includes updated portrait of the main character, updated theme, workshop capabilities...

Polish Language Available & New version v.1.8

Polish Language Available & New version v.1.8

News

We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish...

Lords of Xulima is now available for Linux!

Lords of Xulima is now available for Linux!

News 1 comment

Lords of Xulima is now available on Linux following the PC and MAC release. Steam Workshop is also forthcoming, with infinite possibilities!

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Vilehead
Vilehead

There is something odd with this game...
I mean the graphics. They looks truely breathtaking in case of fidelity and quality but... Theres something wrong with the perspective. And the FPS combat doesnt really match right.
But regardless, the huge and rich game world, incredible graphics and story and if that "100h+" is true... Seriously fire your marketing guy. Because i never heard about you before. And i should. Because you have a damn fine product over here.

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Monydragon
Monydragon

This is looking really nice so far! Great work!

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Gemini37
Gemini37

Esse game deve ser muito épico!

Reply Good karma Bad karma+2 votes
moddlord1
moddlord1

waz up! this a great looking rpg!

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pos_car
pos_car

Looks f*#@ing amazing, and like it'll be a tough one to put down for any length of time.

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WILEz
WILEz

Beautiful!

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NumantianGames Creator
NumantianGames

Thank you!

Reply Good karma+1 vote
Yukoarts
Yukoarts

Seems like an awesome game

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NumantianGames Creator
NumantianGames

Thanks! :)

Reply Good karma+1 vote
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