Hey everyone! I like games. And I especially like indie games. And I like being a part of it. From my occasional involvement providing some music, testing or snarky comments for ilikescifi games (“2on1 AirFight”), I am also a budding voice actor for guys with German/Russian accent but I can also do American/British a bit. I am also a hobbyist composer, artist and very-hobbyist coder so I might post some of my better game-prototypes as well.
Outlining the complete change of the game concept towards a new direction, what's the current state of affairs and where things go from here...
lunar shift
Fine Sweeper is close to launch, so why not try Greenlight?
finally on greenlight
Since I've received a couple of requests as how to practically code a Minesweeper-like game with Game Maker Studio, I thought I outline a bit of it here.
creating a minesweeper playfield with gamemaker
So I've been thinking quite a while about it and I came to the conclusion to retire working on "Luftwiderstand". Here's why:
luftwiderstand development canceled
Another couple of days have passed and progress has been made. Here’s a little update about the intended RPG mechanics, menu-design philosophies and...
end of may update
Deep down, we all love good graphics despite assuring ourselves that, no, it’s the gameplay that comes first. Still: A coherent art direction makes...
luftwiderstand developer diary #3
An update summarizing the current state of development and what to expect next: New visuals, basic RPG mechanics and smart enemy spawning.
end of april update
Thanks to everybody who played the previous alpha versions and provided some feedback! Here's a short overview of the feedback I received and my thought...
your feedback and my next steps
Today it’s been seven days since I had started my little Luftrausers-inspired project “Luftwiderstand” and a lot has happened since getting it here...
weekend update
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