Just came back to check this out after several months away and it's looking awesome! Well done!
Just came back to check this out after several months away and it's looking awesome! Well done!
I just saw this for this first time today. Just wanted to say that it looks great! Well done so far! I can't wait to see where this goes!
Thinking about it, yes! :D We love gog
Shared! Thank you :)
We got Greenlit a couple of weeks ago! :D :D :D Dreams CAN come true :P
Thanks Rhyl3yMaster! It always gives us a fuzzy feeling when people have been following it from way back when! :D
And we're very excited about it! WOOO!!!
Can I just say, guys, thank you SO MUCH for making a zombie survival game that only has shambler zombies in it. Every other FPS zombie survival I've found has been ruined by having mandatory runners, and it just totally ruins the game experience for me. What you guys are making is the makings of a masterpiece and you should be super proud of your work! I've been recommending your game to everyone I know!
Alex - Lead Developer - Malevolence: The Sword of Ahkranox
Not a problem! Sorry for the inconvenience :\
Hi Fargo69! We've had a couple of odd video card compatability issues, but most of them seem to go away if you turn off Post Processing and Shadows, and set the Bloom level to zero!
Good luck!
Not sure what the question is lol
Does the file "images\banner_itemadded.png" exist?
Yes indeed!
Next update is going to be even MORE awesome!
Actually, you might find that it'll run really well on your laptop in shaderless mode :)
This, my good sir, is AWESOME.
Gonna grab a copy when I get home from work!
Hi Booman,
The loading next area will always happen at the same rate. The world gets loaded in chunks. Check out the minimap in the corner of the screen. The red borders show the edges of a world chunk, and it will load the new area each time you cross them :)
As for performance, you can go into the config screen on the game's launcher and fiddle around in there. Doing things such as disabling shadows or lowering the detail level will increase performance.
In addition, fairly soon we're going to be adding a new optimization mode to the game which will allow it to be played without DirectX Shaders. It'll give the game more of an old-school look and also run it about 8x faster!
I count my blessings on that fact every time I start the game up and here that intro theme haha
Oh, but the goodies are so delicious! The official soundtrack is also nearly done! I thought it WAS done, but Nicolas came back and said "You know what? I have about 7 new tracks I want to add to it!"
In our latest blog post on here, there are instructions on how to manually install. That should bypass any issues you're having :)
Most people playing it seem to have no problems... We will be doing optimizations as time goes on, though! We're on an eternal quest to make it run better and faster :)
:D we have a few people playing it through Wine!
Thanks Booman! We actually have a test team handling our errors for us. The game has an automatic updater, so as we fix things, everything will get sent out to you automatically :) You can see the list of what we're working on here: Malevolencealphatest.blogspot.com.au
Yep, you got it. Microsoft being Microsoft :\
CumQuaT
Alex joined
After programming for 15 years, and making many games and utilities (including heading the dungeon master pro project) I have been dedicating myself to my biggest project yet: the procedurally generated RPG, Malevolence: the Sword of Ahkranox.