The Maestros is an online multiplayer real-time strategy (RTS) game set in a humorous fantasy world where you control a commander and his squadron of wildy cuddly and mildly vicious minions. Play as either the dieselpunk Knights of Teutonia with their clunky, transforming robots or as the futuristic Alchemists of Regalis with their adorable, mutating monsters.
The Maestros, an online, team-vs-team click 'em up inspired by RTS and MOBA games that doesn't quite fit in on genre or the other.
the maestros releases on steam!
The Maestros launches on Steam Early Access on Wed, Oct. 3rd, following an Open Beta Weekend starting this Friday, Sept 28. Beta keys available.
maestros hits early access wed, 10/3, following open beta weekend
The Maestros Closed Beta Weekend and the ensuing multiplayer brawls have begun! Get up to speed quickly with our Quick Guide video.
the maestros - closed beta weekend live now!
Friday 05/25 2:00pm PT until Sunday 05/27 6:00pm PT The Maestros will run a second closed beta weekend. Sign up to find out about beta keys!
maestros closed beta weekend may 25-27
Addressing beta weekend feedback with post-processing effects and quality of life fixes in movement & selection.
the maestros - clarity & feedback
Learn about the history behind the world of The Maestros lands and people.
the maestros world and history
The Regalis Faction brings 3 new commanders to The Maestros, each with their own unique abilities and tactics.
the maestros - faction spotlight - the regalis commanders
With our Closed Beta Weekend coming up, it's time for you to meet our first faction, The Knights of Teutonia!
the maestros - meet the knights of teutonia
The Maestros will be running a Closed Beta Test Sun, Nov 12, sign up now for an invite!
the maestros rts closed beta test, nov 12
The Maestros is an Arena-RTS, and in today's DevLog we'll discuss how we began to establish the meaning of different text & image styles throughout the...
the maestros rts - evolving ui visual language
A detailed, technical review of how networked multiplayer works in The Maestros - an RTS built in Unreal, and how we decided to build it that way.
the maestros devlog - building a multiplayer rts in unreal engine
Let's explore how our production pipeline shifted when the team went from a 50-man student team to a handful of part-time developers.
the maestros rts - producing the game
In this devlog, one of our artists talks about his process of generating an environmental setpiece for one of our maps, Fissure.
the maestros rts - creating the environment
The Maestros is looking for gameplay and back-end programmers to help ship the game
the maestros rts - looking for engineers
This weekend is your last chance to play in the Open Alpha of The Maestros, a multiplayer RTS/Arena game with transforming armies.
the maestros rts - last chance to play in open alpha
This DevLog covers how we create new units in The Maestros (a RTS/Deathmatch game) from an engineering perspective.
the maestros rts - creating new units
The Maestros, a fast-paced Real Time Strategy/Arena game is now free to download for PC during Open Alpha.
the maestros rts - open alpha available now
What characters, content, and other cool stuff you can expect from Saturday's Open Alpha of new real time strategy game, The Maestros.
the maestros rts 7/11 alpha - what to expect
The Public Alpha for our real time strategy game, The Maestros, will be available starting July 11 for a limited time! Learn how to join in!
the maestros rts - public alpha announced
The post covers the process used to create a new map for the RTS Game, The Maestros. Things like design goals for the map, how art choices affected gameplay...
the maestros rts - sunset isle map creation
The Maestros is a resourceless strategy game with transforming armies and we're lifting the skirt on this game's development, for your viewing pleasure.
the maestros rts - first development update
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