What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ? Such is the concept through "The Spiral Theory". Collect an array of physics manipulating weapons (none can harm enemies directly) and fight your way out of the monster infested an enigmatic puzzle labs !
Your first and simplest weapon is the Newton Gun. It's capable of removing the gravitational pull that affects objects and enemies around you. As you progress, more complex weapons will be avaliable.
S'up guys ? I've been working on a new mechanic, recently, while learning about how to craft emergent gameplay. Below is a teaser youtube video with this mechanic and more. Hope you guys like it ! The game will be on steam greenlight soon (Hopefully !)
It's been a while since my last post here. I've been trying to improve my animations and create some improved visual FX and mechanics for "The Spiral...
It's been a while since my last post. I've been quite busy. more than creating directly, I've been studying and trying to come up with interesting ideas...
Some news and updates of the project, as I've been moving to UE4 and implementing new features.
3 weeks of evergreen development now !! I've been pretty busy between modelling my own assets and learning unity. Hope you guys like it !
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Looks interesting, the creepy monster in a colorful environment.
thanks, man ! Thought it could be interesting to make something different from what is always being made :)