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What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?

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Teaser video - fps puzzler

Teaser video - fps puzzler

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I've been working on a brand new mechanic that allows building complex structures within the game. Hope you guys enjoy it :)

Procedural Lightining

Procedural Lightining

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It's been a while since my last post here. I've been trying to improve my animations and create some improved visual FX and mechanics for "The Spiral...

The Boss-Puzzle concept

The Boss-Puzzle concept

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It's been a while since my last post. I've been quite busy. more than creating directly, I've been studying and trying to come up with interesting ideas...

Updated UE4 project and plans

Updated UE4 project and plans

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Some news and updates of the project, as I've been moving to UE4 and implementing new features.

Testing and learning

Testing and learning

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3 weeks of evergreen development now !! I've been pretty busy between modelling my own assets and learning unity. Hope you guys like it !

A very green fpp

A very green fpp

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I decided to start a new project just a few weeks back