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What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?

Post news Report RSS Updated UE4 project and plans

Some news and updates of the project, as I've been moving to UE4 and implementing new features.

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Hello there, indieDB community ! I've been working on some exciting stuff lately :)

To begin with, I've been moving the project to UE4. It's impressive how easily the graphical quality gets just a LOT better with the built in defaults, while in unity, I had to work a lot more to get the same level of quality.

Below is a gameplay gif to demonstrate some of the ported and also some new features. I've shown before this kind of mechanic - a gravity shot to remove gravitation from a rigid body, followed by a purple traction shot to pull all levitating objects into target direction.

What is new is the bouncing property of the gravity shot, which (I hope!) will drastically improve the flexibility of the puzzle mechanics, forcing the player to get creative on some situations,

The project has been getting more definition lately, as of the setting and story. I've now decided to make it a mix os first person puzzler and a metridvania (AKA puzzlevania).

None of the avaliable weapons can harm monsters directly, but all of them interfere with common physics laws. Some are mandatory to progress and defeat all bosses, some are just hidden through the mysterious isolated lab.

ezgif com optimize 1


while we are at it, here is a sketchfab model of that gun :

Also, on the more "trivial" side of things, I began to make some of the simplest puzzle mechanisms, such as the doors that respond to buttons being pressed.

out 14 2016 09 51 23


Furthermore, I have dozens of 3D models I did while attempting to improve at it... maybe I'll just select some of the best fitting and add to the project. I personally believe art is about emotions. Particularly, causing them. Be it fear, amusement, admiration... I've been trying to achieve that in my concepts, much more than anatomical perfection or beauty per se. (Also, I really, reeeeeaaaally love to make monsters and robots !)

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bruno paiva demonic creature

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Hope you guys enjoy it :)

Comments
L3d
L3d

im tryin to do tutorials making levels in ue4 but its damn difficult with all the newer versions and such gl&hf; !!

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The Spiral Theory
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