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What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?

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I've been working on a brand new mechanic that allows building complex structures within the game. Hope you guys enjoy it :)

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S'up guys ? I've been working on a new mechanic, recently, while learning about how to craft emergent gameplay. Below is a teaser youtube video with this mechanic and more. Hope you guys like it ! The game will be on steam greenlight soon (Hopefully !)

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The Spiral Theory
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BRUNO BMP
Engine
Unity
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