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What happens when you combine metroidvania elements, such as a huge maps, filled with enemies and huge bosses, completely explorable, and puzzle mechanics of first person puzzles, like portal ?

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It's been a while since my last post here. I've been trying to improve my animations and create some improved visual FX and mechanics for "The Spiral Theory".

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boss1 alt

Hello there, guys ! It's been a while since my last post here... So, I've been pretty busy these last weeks, trying to improve my animation skills, create new gameplay mechanics and elements, and even a procedural lightning generator :

Procedural lightning


This generator was programmed using C# and creates arcs of lightning connecting to any object within a set distance of the emitter.

Scifi Corridors


I've also been studying new techniques to create more detailed 3D enviornments, mostly, by making attachable scene elements, which improves reusability and makes way to create more detailed scenery

Captura de Tela 2016 11 30 s 23 1

Captura de Tela 2016 11 30 s 23 2

I've also been trying to create some more iconic monsters, such as this demon above. In-game, I tried to make it fly like this :

dez 04 2016 09 34 11


Also, I tried to make some other types of scenes, like this asylum room below :

attempt5

That's it for now :)

The game's progress is going pretty much as expected, though there are some moments of slight preocupation with it's future, like if it'd ever be able to sell, and so on.

Hope you guys like it !

Artstation.com

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The Spiral Theory
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BRUNO BMP
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Unity
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