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Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.

Key features:

  • Advanced damage model of ships. All ships are close to their historical prototypes.
  • High influence of visibility and weather conditions.
  • Damage control system. Player can manually manage crew to repair modules, patch holes, fight fire, and so on to prevent ship from exiting battle and sinking.
  • Fleet commander career single player campaign.

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I finally created a Steam page for Naval Hurricane. The game is now starting its journey towards Early Access. It is important to get more wishlists at this point, so add it to your wishlist if you are interested.

If this is your first time reading about Naval Hurricane, it is a turn-based tactical game about the war at sea between British Royal Navy and Imperial German Navy during World War I.

FlyFog

Most of its game mechanics are taken from well-known Atlantic Fleet and slightly improved.

Fire

Plus a damage control system has been added.

Damage Control Screen

Also real time global map campaign is planned.

At the moment, turn-based battles are almost complete with the exception of a couple of mechanics and submarines, which are planned to be added during the Early Access stage.

Invincible sinking

Earlier builds of Naval Hurricane can be downloaded here on IndieDb, but the newer builds prior to Early Access will only be available to Patreon supporters.

So consider supporting the game on Patreon for bonuses, including the exclusive armored cruiser 'SMS Blücher'.

Naval Hurricane 0.04a is now available

Naval Hurricane 0.04a is now available

News

Public pre-alpha release 0.04a is available on IndieDB now. It focuses on the basic fog visibility system but also adds commanders and a new water pressure...

Naval Hurricane is on Patreon now! And the trailer inside

Naval Hurricane is on Patreon now! And the trailer inside

News 2 comments

The Patreon page was created for Naval Hurricane, so consider supporting it.

Update 0.05a is out

Update 0.05a is out

News

Here is the new update. It is focused on night battles and updates the UI visual style. This will be last free public release, excluding bug fixes.

First public pre-alpha version of Naval Hurricane

First public pre-alpha version of Naval Hurricane

News

The first pre-alpha public release 0.022a is ready.

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Naval Hurricane 0.05a

Naval Hurricane 0.05a

Demo

Naval Hurricane 0.05a update. It is focused on night battles and updates the UI visual style.

Naval Hurricane 0.04a

Naval Hurricane 0.04a

Demo

Public pre-alpha release 0.04a. It focuses on the basic fog visibility system but also adds commanders and a new water pressure damage mechanics.

Naval Hurricane 0.03a

Naval Hurricane 0.03a

Demo

Public pre-alpha release 0.031a. It is focusing on UI and damage model improvements.

Naval Hurricane pre-alpha 0.022a

Naval Hurricane pre-alpha 0.022a

Demo

Pre-alpha 0.022a. First public version of Naval Hurricane.

Comments
EXCELLION36
EXCELLION36

Nice game. One question, how do you plan to do the campaign?. Is it like Pacific Storm, in which you have a world map and have to build ships and conquer territories. Or is it more linear?. Thank you :)

Reply Good karma Bad karma+3 votes
Efril Creator
Efril

Campaign is like 'admiral's career' where you start with few small old ships (or even single ship) and gain 'reputation points' by performing dynamic quests or 'free hunt'. Player does not build ships. They are unlocked for purchase for 'reputation points' based on player level and current in game date. Conquering territories is not the main goal of the game in campaign. I'm thinking about something like 'strategic balance' which increased in favour of player when destroying enemy maritime trade, capital ships, successfull support of land offensives including landing operations.

Reply Good karma+4 votes
Joseca
Joseca

Looks great. Wish it had been a real time game instead of a turn based one though...

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Efril Creator
Efril

Unfortunately you may need few extra hands to manage 3 weapons groups of each of your ships in real time :).

Reply Good karma+2 votes
Guest
Guest

Nice, very nice :)

Reply Good karma Bad karma+1 vote
loketuff12
loketuff12

cant wait to play this man :D

Reply Good karma Bad karma+2 votes
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Twitter

Latest tweets from @navalhurricane

The question arose which ship icon style to use in the game. Current ‘old photo’ style takes up a lot of screen spa… T.co

Nov 20 2021

RT @DrydockDreams: Seems this Richelieu clip I mixed with a song randomly in 10min a year ago is still popular...! @CapHornier_😅 Let's… T.co

Nov 16 2021

I would like all the bugs were so obvious and simple. #indiegame #gamedev T.co

Nov 5 2021

The latest public demo of Naval Hurricane before Steam Steam Early Access is now available on IndieDB. It is focuse… T.co

Sep 11 2021

The steam page of Naval Hurricane is finally here: Store.steampowered.com Don’t forget to add it to your wishlist… T.co

Sep 3 2021

There is a new article on Patreon about light-dependent visibility that complements the previously implemented fog-… T.co

Jul 10 2021