**Math Combat Challenge** is a Math game, and is also a survival game, with some First Person areas and starship areas. The key of the game is solving math problems while trying to survive. Complexity of the math problems are random and can be configured, from simple adds to equations. Some panels require the player to look for the right number across the arena (static panels). Others appear just some seconds with different solutions, where you must shoot the right answer before disappearing (dynamic panels).

There are 41 achievements now integrated to the game, more to come.

There are four levels, and enemies will try to stop you from solving the math problems. You'll have to deal with the math problems while fighting the enemy. **The paradox of solving math and fight is what you'll need to achieve in order to win.** Too many errors, and you fail. That is also configurable.

This is not a sophisticated mathematical calculation program, nor is it intended to carry out complex studies on mind and calculation. Math Combat Challenge is a videogame, whose purpose is to entertain the player. And use mathematics for it. The player configures the game to his liking, to be presented with math exercises from simple sums to equations of second degree, although of course the game will have more options in the future. And the player must solve these exercises. **Remember: fixed panels are resolved by looking up the numbers on the stage (the active panel has a halo around it). Instant panels require to shoot the right solution quickly.**

In the end, according to the type of problems solved, their complexity, and their speed, the game determines a score. And that’s all. Or well, not exactly , actually. The player must solve these exercises while resisting countless hordes of enemies trying to finish their calculations, and with him or her. That means an extra amount of stress. We want the player to suffer, there is nothing better than a player who suffers. Of course not too much. Suffer enough to have fun.

Three more arenas will be available the next three months after release for free. One of them will be aimed at children, with a water hose instead of weapons, without enemies in any case, and in an environment with images and sounds for younger children.

In any case, you can deactivate the enemies if you want to practice, or just for fun. It's your choice. But the key is always the same: you don't win fighting, but solving math problems.

**If you fail to solve the math problems, no matter how well you fought, you'll lose**.

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**Pyramid: the new Arena for Math Combat Challenge V.1.30.**

Pyramid is a space Arena, that includes elements from other arenas, and adds some new elements. We have created a new manual to include these new features. They are:

- Shield regeneration: we have added a shield regenerator. You can deactivate this feature in the config panel if you want a greater challenge.
- Height: the atmospheric flight only allows the ascent to a certain level. Above that level, the altimeter will change from white to yellow, and a warning signal will sound. If the ascent is followed, the altimeter will turn red and an alarm will sound. At that point the ship’s shield will begin to lose power, until it returns to the yellow state.
- The ship’s speed and manoeuvrability are lower.
- The minigun has been replaced by a high-powered non-directed rocket launcher. These rockets are useful against laser towers and capital ships (see below). When a launch is made, six missiles emerge that subtract some energy from the weapons. You can move the ship to make a cluster fire. The system must then be reloaded, which is indicated by an icon that informs you at the bottom.

- Laser towers are scattered throughout the islands. The radar cannot detect them, but a ping signal will sound, and a red icon will appear that will shake when the laser is near. These towers can be destroyed by the ship’s laser system or by unguided rockets. The towers will regenerate after a while, but only the first time they are destroyed count in the destroyed turret counter.
- In this scenario you can see capital ships. They’re huge ships that require a lot of firepower to be destroyed. They are powerful, but they are very slow. The best thing is to combine laser fire with unguided heavy rocket launches. When destroyed, they fall into the sea or on the islands. After a while they disappear, sinking under the weight. The capital ships make it possible to reduce the number of errors produced in the responses of the dynamic mathematical panel.
- Wormholes: in critical moments you can use a wormhole, there are several distributed. Entering them implies that all nearby ships will be destroyed, except the capital ships. We’ll lose power from shields, weapons, and the reactor. In addition, the ship will be propelled in the direction it entered. There is a probability that our own ship will be destroyed, which is calculated and indicated at the bottom of the cockpit. It is a guide value, since the quantum mechanics that moves the wormhole does not allow an exact calculation.
- Be careful, sometimes you can be affected by a meteor shower.
- The game is being ported to Oculus Rift right now.

**Options to enjoy this Arena.**

You can enjoy this scenario like the others, or take on challenges such as destroying the maximum number of capital ships, all the cannons, or any combination you deem appropriate. It's up to you how to play and enjoy the game.

In the future we will add several new features. We hope you enjoy, and any suggestions, here we are. Thank you very much.

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I'm awful at math but this is a cool concept

Thank you for your comment, we want to bring math to everyone in a fun way. Greetings.