id Software has released the source code to their classic game, Doom, under the GNU General Public License. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the doom engine which is Free Software.
Freedoom has multiple purposes:
A modern limit-removing source port is needed to play Freedoom. We recommend one of the following ports:
PrBoom GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
Odamex GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
ReMooD GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware
The Eternity Engine GNU GPL DOS, WindowsSoftware
Boom GNU GPL DOS onlySoftware
Risen3D GNU GPL Windows onlyOpenGL
Less than 2 months ago I've said that v2.2b will be the last version for a long time... well, there we are with a new version! It's a small update, but it fix a bug which become really annoying if you often forget a few mods that you want to add and close the mod order window without saving... It also add a few other things (read below the changelog).
Still the project is no longer actively developed, but I will push an update each time a bug is fixed. New features may be added with future relase but are not planned right now.
(This is only the latest version changelog, you can find the full DML version history here)
As for this version, the only tested source port are:
-GZdoom (v4.3.3), -height and -width do not work due to gzdoom way of handling resolution)
PARTIAL COMPATIBILITY (Some DML features don't work):
-Chocholate Doom (3.0.0)
(As long as it follows the zdoom command line standard, any engine should work fine)
Thanks for all the support!
P.S. I'm working also on other doom-related projects, keep an eye on my twitter @premo36 where I'm more active.
DML 2.X source code is now available on Github! Version 2.2b is out!
LONG AWAITED AND FINALLY AVAILABLE - THE MOD WHICH KICKS ITS GAME IN THE BUTT AND CHANGES ANYTHING TO THE MAX - A NEW THUNDER DOOM II IS HERE!!!
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Limit-removing port required+For commercial IWADs primarily! If you want to play mods or custom levels, use the official Freedoom IWADs instead! Final...
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