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id Software has released the source code to their classic game, Doom, under the GNU General Public License. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the doom engine which is Free Software.

Doom source code + Freedoom IWAD

The purpose of Freedoom

Freedoom has multiple purposes:

  1. To create a complete free game based on the Doom engine.
    A large library exists of modifications which have been created for Doom over the past fifteen years; Freedoom maintains compatibility with the original IWAD files so that these modifications can be played.
  2. To create a pool of free game material for people to reuse in their own projects.
    All material in the Freedoom project is released under the modified BSD license, allowing people to reuse it as they wish. Freedoom contains a large collection of material. This includes Doom levels, sound effects, graphics, and music.
  3. To serve as a demonstration of the talent and creativity of the Doom community.
    Despite its age, Doom has retained a surprisingly large community of fans. Freedoom is developed collaboratively by fans of the original Doom games.

A modern limit-removing source port is needed to play Freedoom. We recommend one of the following ports:

PrBoom GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
Odamex GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
ReMooD GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware
The Eternity Engine GNU GPL DOS, WindowsSoftware
Boom GNU GPL DOS onlySoftware
Risen3D GNU GPL Windows onlyOpenGL

It is possible to run it with Chocolate Doom, although it requires a special workaround.

There is another project attempting to remake Heretic in a Free Software format (Blasphemer).
A new project recently has started to remake Hexen (Zauberer).

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Hi everyone,

Less than 2 months ago I've said that v2.2b will be the last version for a long time... well, there we are with a new version! It's a small update, but it fix a bug which become really annoying if you often forget a few mods that you want to add and close the mod order window without saving... It also add a few other things (read below the changelog).

Still the project is no longer actively developed, but I will push an update each time a bug is fixed. New features may be added with future relase but are not planned right now.

DML v2.3 Main Window

Changelog 12/04/2020 - v2.3


  • Added "REMOVE" button in the mod load order window, that allows to remove the selected mod without the need to close the window, deselect
    the mod fom the mod list in the main window and click play again (NOTE: preset must be saved in order to keep changes) (Thanks eviltechno for the suggestion)
  • Changed the "REMOVE SELECTED PRESET..." button's text to "DELETE SELECTED PRESET..." to make more clear that you're not just unloading it from DML 2.X (like the other "Remove..." buttons) but you are deleting it from disk.

Bugfixes

  • Fixed bug where all the mods in the mod list will deselect (or revert to the initial preset state) if the mod order window was closed before saving (or updating) the preset. (Thanks Silent-Death for reporting it)

Known bug:

  • GZdoom "Quicksave.sav" files gets saved in the same directory as the dml 2.X executable instead on the gzdoom one.

(This is only the latest version changelog, you can find the full DML version history here)

The Mod Order Window with the new

Supported sourceport


As for this version, the only tested source port are:

FULL COMPATIBILITY:
-GZdoom (v4.3.3), -height and -width do not work due to gzdoom way of handling resolution)
-LZdoom (v3.85)
-Zandronum (3.0)
-Zdoom(2.8.1)
-QZDoom (2.1.0)
-Skulltag(98d)

PARTIAL COMPATIBILITY (Some DML features don't work):
-Chocholate Doom (3.0.0)
-PRBOOM PLUS(2.5.1.4)
-GLBOOM PLUS(2.5.1.4)

(As long as it follows the zdoom command line standard, any engine should work fine)


Thanks for all the support!

-Matteo

P.S. I'm working also on other doom-related projects, keep an eye on my twitter @premo36 where I'm more active.


Doom Mod Loader v2.3



Doom Mod Loader



Check out the project on Github (Beta version and Release Candidate can be found here)!

Github.com


Contacts:

Doom Mod Loader source code release + version 2.2b update

Doom Mod Loader source code release + version 2.2b update

News 2 comments

DML 2.X source code is now available on Github! Version 2.2b is out!

Doom Mod Loader v2.2 is out!

Doom Mod Loader v2.2 is out!

News 4 comments

The new version od DML is out with a lot of new features!

THUNDERDOOMII RELEASE

THUNDERDOOMII RELEASE

News

LONG AWAITED AND FINALLY AVAILABLE - THE MOD WHICH KICKS ITS GAME IN THE BUTT AND CHANGES ANYTHING TO THE MAX - A NEW THUNDER DOOM II IS HERE!!!

Freedoom 0.5 released

News 2 comments

Notable changes: - New weapon sprites: Shotgun, super shotgun, chaingun, rocket launcher, and plasma gun have new graphics - New sounds: Pistol firing...

Add file RSS Files
Doom Mod Loader v2.3

Doom Mod Loader v2.3

Installer Tool 3 comments

DML 2.3 it's an open source (BSD 3 License) C# launcher & organizer for Doom's (But also Doom2, Heretic, Hexen, Chex Quest, Strife etc...) mods! Works...

Full Release v1.2

Full Release v1.2

FreeDoom Delta Full Version

The v1.2 release. This update doesn't do too much besides add a new title screen and add metadata from source music files.

Freedoom 0.12.1 released

Freedoom 0.12.1 released

Full Version

Limit-removing port required+For commercial IWADs primarily! If you want to play mods or custom levels, use the official Freedoom IWADs instead! Final...

Public Beta 2

Public Beta 2

Demo 1 comment

The second official public beta for GamingMarine in Doom, full of changes in balance and cosmetics.

Doom Mod Loader v2.2b (Old)

Doom Mod Loader v2.2b (Old)

Installer Tool 11 comments

DML 2.2b is a C# launcher & organizer for Doom (But also Doom2, Heretic, Hexen, Chex Quest, Strife etc...) mod!

Full Release v1.1

Full Release v1.1

FreeDoom Delta Full Version

The v1.1 release. Fixes a few texture errors and reworks the explosion sprite's offsets.

Comments  (0 - 10 of 29)
GamingFanX
GamingFanX

Really amazing. The iwad should get a higher score than that.

Reply Good karma Bad karma+7 votes
Sgt.Sleepy
Sgt.Sleepy

I noticed that on the new shotgun sprite you're not wearing gloves.

Reply Good karma Bad karma+3 votes
szemi
szemi

Glad Doom source code is out, you made a very cool game. :D

Reply Good karma Bad karma+2 votes
TheUnbeholden
TheUnbeholden

Yeah, Freedoom is not a replacement though, its more like a different take. Doom from an alternate dimension where Doomguy is a prisoner in some offworld convict labour outpost, possibly a ex-marine that becomes a hero because of circumstance and not because hes a ultimate badass, and the enemies are not from hell but are straight up alien scum who made a deal with the humans for some peace treaty only to turn against humanity after taking control of some of the prisoner colonies and turning the prisoners (AGM coverts them into mindless drones to do the labour who are capable of receiving signals and follow commands) into shock troops by activating their aggressive impulses through alien technology interfering with their normal signals, destablising the whole place and setting you from your cell. Its probably going to take another 2 years for FreeDoom to be complete and the story to be fully fleshed out but yeah its still optional to the regular doom experience.

Reply Good karma Bad karma+5 votes
GamingFanX
GamingFanX

I thought you were part of the brutal doom community?

Reply Good karma Bad karma+1 vote
Eagle12687
Eagle12687

I like the idea of FreeDoom. The engine is open-source, so naturally people should take advantage of that fact. However, some of the monsters look a bit poor. I would like to try my hand at making my own monsters for the project, (I am an hobby artist) but I am using Windows Vista and things like XWE do not work very well. Is there some other way I can import monsters? The worst that can happen is that they won't look very good either, but it couldn't hurt for me to try.

John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."

Reply Good karma Bad karma+7 votes
JFreakXD
JFreakXD

/John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."/

:)

Reply Good karma Bad karma+5 votes
VGames
VGames

Make sure you read all of that chapter. Very important stuff.

Reply Good karma Bad karma+5 votes
JFreakXD
JFreakXD

yeah, but im not there yet. im still in the old testament.

Reply Good karma Bad karma+2 votes
SarnVision
SarnVision

Still needs a better plasma gun pickup sprite. I mean come on! The existing one looks nothing like the HUD sprite.

Reply Good karma Bad karma+3 votes
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