id Software has released the source code to their classic game, Doom, under the GNU General Public License. This means that the engine which powers Doom is Free Software. However, the game engine is only one component of a complete game.The Doom engine uses an "IWAD" file to store all of its game data. This contains the raw data used by the game — the artwork, sound effects, levels, everything which defines Doom as a game. Until now, one of the original proprietary files was still needed in order to play Doom.The Freedoom project aims at collaboratively creating a free IWAD file. Combined with the free source code, this results in a complete game based on the doom engine which is Free Software.
Freedoom has multiple purposes:
A modern limit-removing source port is needed to play Freedoom. We recommend one of the following ports:
PrBoom GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
Odamex GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware, OpenGL
ReMooD GNU GPL GNU/Linux, *BSD, Mac OS X, other POSIX, WindowsSoftware
The Eternity Engine GNU GPL DOS, WindowsSoftware
Boom GNU GPL DOS onlySoftware
Risen3D GNU GPL Windows onlyOpenGL
It is possible to run it with Chocolate Doom, although it requires a special workaround.
There is another project attempting to remake Heretic in a Free Software format (Blasphemer).
A new project recently has started to remake Hexen (Zauberer).
Hi everyone,
Less than 2 months ago I've said that v2.2b will be the last version for a long time... well, there we are with a new version! It's a small update, but it fix a bug which become really annoying if you often forget a few mods that you want to add and close the mod order window without saving... It also add a few other things (read below the changelog).
Still the project is no longer actively developed, but I will push an update each time a bug is fixed. New features may be added with future relase but are not planned right now.
(This is only the latest version changelog, you can find the full DML version history here)
As for this version, the only tested source port are:
FULL COMPATIBILITY:
-GZdoom (v4.3.3), -height and -width do not work due to gzdoom way of handling resolution)
-LZdoom (v3.85)
-Zandronum (3.0)
-Zdoom(2.8.1)
-QZDoom (2.1.0)
-Skulltag(98d)
PARTIAL COMPATIBILITY (Some DML features don't work):
-Chocholate Doom (3.0.0)
-PRBOOM PLUS(2.5.1.4)
-GLBOOM PLUS(2.5.1.4)
(As long as it follows the zdoom command line standard, any engine should work fine)
Thanks for all the support!
-Matteo
P.S. I'm working also on other doom-related projects, keep an eye on my twitter @premo36 where I'm more active.
DML 2.X source code is now available on Github! Version 2.2b is out!
The new version od DML is out with a lot of new features!
LONG AWAITED AND FINALLY AVAILABLE - THE MOD WHICH KICKS ITS GAME IN THE BUTT AND CHANGES ANYTHING TO THE MAX - A NEW THUNDER DOOM II IS HERE!!!
Notable changes: - New weapon sprites: Shotgun, super shotgun, chaingun, rocket launcher, and plasma gun have new graphics - New sounds: Pistol firing...
v1.0.1 is a hotfix for GamingMarine in Doom. This fixes issues with Zandronum, as well as make a few improvements upon audio.
Full version of the mod that uses resources from Freedoom 0.12.1. Intended to be played with the official Doom IWADs (DOOM.WAD, DOOM2.WAD, PLTUONIA.WAD...
DML 2.3 it's an open source (BSD 3 License) C# launcher & organizer for Doom's (But also Doom2, Heretic, Hexen, Chex Quest, Strife etc...) mods! Works...
The v1.2 release. This update doesn't do too much besides add a new title screen and add metadata from source music files.
Limit-removing port required+For commercial IWADs primarily! If you want to play mods or custom levels, use the official Freedoom IWADs instead! Final...
The third official public beta for GamingMarine in Doom, full of more changes in balance and cosmetics.
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Really amazing. The iwad should get a higher score than that.
I noticed that on the new shotgun sprite you're not wearing gloves.
Glad Doom source code is out, you made a very cool game. :D
Yeah, Freedoom is not a replacement though, its more like a different take. Doom from an alternate dimension where Doomguy is a prisoner in some offworld convict labour outpost, possibly a ex-marine that becomes a hero because of circumstance and not because hes a ultimate badass, and the enemies are not from hell but are straight up alien scum who made a deal with the humans for some peace treaty only to turn against humanity after taking control of some of the prisoner colonies and turning the prisoners (AGM coverts them into mindless drones to do the labour who are capable of receiving signals and follow commands) into shock troops by activating their aggressive impulses through alien technology interfering with their normal signals, destablising the whole place and setting you from your cell. Its probably going to take another 2 years for FreeDoom to be complete and the story to be fully fleshed out but yeah its still optional to the regular doom experience.
I thought you were part of the brutal doom community?
I like the idea of FreeDoom. The engine is open-source, so naturally people should take advantage of that fact. However, some of the monsters look a bit poor. I would like to try my hand at making my own monsters for the project, (I am an hobby artist) but I am using Windows Vista and things like XWE do not work very well. Is there some other way I can import monsters? The worst that can happen is that they won't look very good either, but it couldn't hurt for me to try.
John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."
/John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."/
:)
Make sure you read all of that chapter. Very important stuff.
yeah, but im not there yet. im still in the old testament.