Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style.
Citadel will also include support for cooperative play, deathmatch.
After release, all assets, tools, editors, and source code will be available so that new levels or mods can be created.
The game is set in the cyberpunk and not too distant future of 2072. You, the hacker, find yourself waking up on board Citadel Station facing an artificial intelligence that has gone rogue taking over the entire space station.
SHODAN (personal life) has been blocking communications, but I believe most of this transmission made it through.
It has been way too long since I've released a status report so there is much to catch up on.
OVERALL STATUS: 80%
Yes, getting close. The final haul will take several months yet, but the target release date is 9/22/18.
Now for what you've really been waiting for:
The first stage before beta release is to first recreate faithfully the original game, with enhanced controls, 3D objects, 3D enemies, and particle effects. After this is the 2nd stage - enhancement. Level geometry will be enhanced from the flat card walls with only two polygons to be like the image below. This in addition to added sound effects, ambience, better plants, more model detailing, etc. will be part of finishing the 2nd stage.
The 3rd stage is to make the game mod- and map-maker friendly. This will include documentation, editor scripts for friendly level design, guides on level creation, examples, and how different portions of the game can be tweaked or modified. All modding or level design is planned to be in the Unity editor (current version is 2017.2 but that can change).
Modelers are of course still welcome to help out. Send me a message and I'll let you know what models haven't been worked on yet if you want to help. All source files, models, code, etc. is available on GitHub if you are interested: Github.com
Coders: Not really seeing a need currently. Thanks to those who have helped in the past. 3D modeling is the most needed at the moment.
That's it for now.
Lots of progress since the last news posting! The engine has been changed from the DarkPlaces Engine to Unity 5. The previous engine had some major technical...
Shodan, up to her tricks again, has prevented Citadel from being released this December 23. But don't fear! Hacking on Citadel is going very well.
Progress is moving smoothly. Enemy creation is going well. Check out the video time lapse of modeling the hopper enemy.
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