Deus Ex Machina in an exploration into a fan remake and modernisation of the original in Unity, redesigning systems and game mechanics to conform to modern iterations of the franchise and the genre as a whole. Not designed to be an exact remake of the original but instead and evolution of it with the intention being at this early stage to produce a reimagined Liberty Island as a portfolio piece.
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nothing from here looks like the original. the only thing i was able to find the MOST faithful was paul
lmao is this call of duty? this feels really far from the original that it might as well be an entirely new ip
This is something that a considerable amout of hardcore DX fans would deem the pinnacle of Deus Ex modding. I have very high hopes for this. That being said, in your estimation, is it actually possible to pull a project of such proportions off when the time is so limited? In all honesty, is it realistic to complete the remake of this magnitude till 2020? How many people participate in this project at this moment? Is it still in the concept stage, or did you manage to go beyond that already? What's the current iteration of development?
As I said, I have very high hopes for this. Please, from the bottom of my heart, let is be brought to complition. 2020, 2025, who cares. But don't give up.
In short, No it's not possible to have the project finished by 2020. The development cycle for this will be continuous and ongoing building upon and staying upto date with the engine itself. 2020 is used purely because thats the 20th anniversary of the release of DX.
What I would like to have happen though is an alpha release of it or something then but for now that is too soon to provide details for.
While I love the idea of the original game in UE4 aren't you worried about take down requests?
It was a concern initially, however both Eidos Montreal's and Square Enix's materials usage policies allow for a project such as this. This also is free publicity for their franchise. This project is also open-source and non-commercial. Donations will also not be accepted of any kind as any sort of monetary gain on another companies IP is a huge red flag and provides an immediate invitation for legal action.
Hopefully all of the above will keep this project under their legal radar.
I am wondering how you guys will do this indie? Start from scratch or will all maps, art assets, sounds and etc. from the original Deus Ex be ported to the Unreal Engine 4?
It's still only just me for now, things change constantly. In fact it will be somewhere in the middle of staying true to the old, while also introducing new carefully considered mechanics that have evolved to make the FPS experience better. I mean without UI and HCI improvements the game will still feel like it was made in 2000.
Technology has improved in the last 21 years as well, so change is expected. The end result though will be interesting too, the idea for this is to become a portfolio piece and will just be the first level for now. But it could turn into something more. I think perhaps this could be a lifelong project that will follow me for the rest of my life like my C&C works.
This approach allows for the accommodation of newer game mechanics while not having to be constrained by old level designs designed around the older mechanics + allows for the improvement of and creative freedom to recreate the old levels as we see fit. Narrative however remains the same as the original.
so yoyure basically starting from scrap but using the old game story as an scrip?
Essentially
Everythig from scratch besides audio for voices and maybe some sounds.