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Hello guys! A new update is out now and I wanna share with you this video. It shows how C++ performances are incredibly higher compared to Blueprints. This is why i decided to use C++ for this system and i want to keep updating it to support even more Blueprint functions in the future. If you have any advice about Blueprints please let me know in the comments or dm me, I really appriciate and it really helps me improve this content.
This update introduces a new C++ Class ment to spear time and save performance. This new AnimInstance has a custom node and 3 native variables.
It'll be easy for anyone to update their existent projects by changing the current AnimBP from "AnimInstance" to "AnimCPP_BodyPart", set the new node and change variables in the AnimNodeGraph. Follow this video for detailed instructions:
If you are new or you need more instructions I recently updated the Quick Startup Video to v0.2.1 and it's 10 mins shorter:
To all of you who's financing this project buying it but also people who's simply following, really, really thanks! I received a lot of useful tips and I really hope you're enjoying those features!
UE4 Marketplace | C++ Plugin | UE4.21 | Update v0.2.1.
Klian's Gore Plugin Update v0.2.0 Demonstration of Klian's Gore Plungin used in a VR Project.
Fixed this error i had while working with my plugin on a C++ project.
Template project and demo updated! Including new vehicle demo and different settings of GoreComponent.
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New DEMO release of this useful plugin for Unreal Engine 4, download and try it!
Update v0.2.2 with new features! - New Event Dispatcher "GoreSystem_BoneHasBeenBroken" - New bone limit
UE4 Project | FPS Template and Vehicle | UE4.21 | You'll need the plugin v0.2.1
QuickStartup Project v0.1.2 from video tutorial With v0.2.0 some changes has been done but the main features are the same!
This is an UE4 Tech demo for my Gore System Plugin.
UE4 Project FPS Template Engine Version: 4.21.2 You'll need the plugin!
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