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This is an UE4 Tech demo for my Gore System Plugin. A C++ plugin that allows you to simply dismember your skeletal mesh. It aims to offer the the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs...

Post news Report RSS Klian's Gore System: Update (v0.1.2) Hotfix

Fixed this error i had while working with my plugin on a C++ project.

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Fixed this error i had while working with my plugin on a C++ project.

1>E:/Engine/UE_4.21/Engine/Plugins/Marketplace/KlianGorePlugin/Source/KlianGorePlugin/Public/CPP_Tool_Master.h(25) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
1>E:/Engine/UE_4.21/Engine/Plugins/Marketplace/KlianGorePlugin/Source/KlianGorePlugin/Public/CPP_Tool_Master.h(27) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
1>E:/Engine/UE_4.21/Engine/Plugins/Marketplace/KlianGorePlugin/Source/KlianGorePlugin/Public/CPP_Tool_Master.h(29) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.

CompilingError

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