This is an UE4 Tech demo for my Gore System Plugin. A C++ plugin that allows you to simply dismember your skeletal mesh. It aims to offer the the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier). You'll probably want to use this plugin in a horror game but you can apply it to any skeletal mesh like vehicles, animals, abstract stuffs...
Documentation for Gore System Plugin. Startup Guide v0.1.1 (Engine Versions: 4.21 / 4.22)
Documentation about the new GoreSystemV2 component. It will be update!
New demo including the new GoreSystemV2 component which will be released in the next days! This new system has a preview system which allows you to use...
This is a commented example on how to merge this two plugins. You'll need to insall and enable both to correctly load these assets.
The complete documentation about this plugin, you'll find all you need to understand and use it!
New DEMO release of this useful plugin for Unreal Engine 4, download and try it!
Update v0.2.2 with new features! - New Event Dispatcher "GoreSystem_BoneHasBeenBroken" - New bone limit
UE4 Project | FPS Template and Vehicle | UE4.21 | You'll need the plugin v0.2.1
QuickStartup Project v0.1.2 from video tutorial With v0.2.0 some changes has been done but the main features are the same!
UE4 Project FPS Template Engine Version: 4.21.2 You'll need the plugin!