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Jarvis is a colorful action-packed Metroidvania game set in a far away land where an evil force has awakened. Amidst the chaos an unlikely hero is summoned forth.

In order to save the lands from the evil that plagues it, you must venture through haunted forests, dark caves, ancient ruins, demonic castles and defeat the dark entities that stands in your way.

Throughout the game you will gather abilities, master spells and uncover secret treasures that will aid you on your quest.


  • Fun action-packed gameplay inspired by classic platform games
  • A colourful world full of places to explore, featuring forests, caves, castles and ruins
  • Learn and master spells, skills and abilities
  • Visit the local town to regroup and improve/upgrade your gear
  • Exciting and challenging boss battles
  • Everything visualized in charming pixel art
  • Level Editor: Change or create new areas using the developer editor
  • Mod-support: Make your own adventure, change scripts, stats, dialogue, audio, art, etc. and package it into your own mod*

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Update Time!

Hello friends!

It's been quite a while since our last update. Don't worry, we're not dead - Just very busy!

Let's get right to it - What has happened since last time? Here are some of the things we'd like to talk about.


This game has since its beginning started leaning more and more towards being a game focused on fun combat. Naturally we want this to be the best it can be and thus we felt the old system was a bit lackluster and we've since improved on it.

We revamped the melee combo system with brand new moves and animations. No more 1 frame slashes...

In the same go we implemented enemy knockback - You can now launch certain enemies into the air and continue juggle them mid-air.

New Areas

We've previously seen Frostwind Grove, Norgh's Grotto and Mepheron Keep. Here's a couple of glimpses from two other areas that you'll also be exploring.

Ruins of Agnirlum - The long lost dwarf mining city...

Celestial Shrine - The very gates that keeps evil forces at bay...


One of the pillar mechanics of classic metroidvania games: The Ability system is now up and running. If you're a seasoned metroidvania gamer then you're familiar with the scene below!

Shader Effects

You've might have noticed some of the effects have been improved upon as well. Most noticeably the torch flames which are no longer mere blinking spheres but actual flames now. You can also see dust in the window lights and the soul fragment above.

We also made this distortion and wave effect for underwater segments:

Game Testing!

And finally - We're about to start poking around for some testing volunteers. We're not quite there just yet but a mail account for applications will be set up shortly and we'll announce on our social media platforms.

Basically if you think this looks like a game for you:

Then keep an eye out on the Jarvis Twitter or Facebook pages for a "near-future" announcement on where/how to apply, etc!

Well - That's all for this time! We hope you liked it :)


Update: New Enemies, A Glimpse of Boss Battles and more!

Update: New Enemies, A Glimpse of Boss Battles and more!

News 5 comments

For this update we'll cover some new enemies, air dash ability, changed resolution size and a glimpse from Hector Boss Fight.

Update: Music and Leveling/Loot systems!

Update: Music and Leveling/Loot systems!

News 10 comments

A quick news update about the Leveling and Loot systems, also featuring some great music from the game!

Jarvis Greenlit on Steam + Progress Update!

Jarvis Greenlit on Steam + Progress Update!


After only 7 days of being up on Steam Greenlight Jarvis got greenlit! Thanks to everyone who supported the game and voted for Jarvis. I am more motivated...

Jarvis Trailer + Steam Greenlight submission!

Jarvis Trailer + Steam Greenlight submission!


Jarvis finally has a trailer! The game is also currently up for voting on Steam Greenlight! Please drop by and help Jarvis out!

Comments  (0 - 10 of 11)

This look soooo fun! :D

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Hey, may I ask what engine you are building this in?

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chrilley Creator

Of course - I am building this in Clickteam Fusion 2.5!

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INtense! Staff

beautiful art, how big is your team?

Reply Good karma+4 votes
chrilley Creator

Thanks! I do the art and programming while Simon composes the awesome music.

Reply Good karma+1 vote

The sprites look amazing, nice work! Looking forward to seeing how it plays.

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chrilley Creator

Thanks! I hope you'll like it!

Reply Good karma+1 vote
chrilley Creator

Thanks guys! :)

Reply Good karma+1 vote

Nice! Keep up the good work! :)

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Latest tweets from @jarvisgame

RT @chrilley: Recently I've been revisiting and updated a little #shmup game I made a while back. #gamedev #pixelart T.co

May 3 2021

RT @OctosoftUS: The Renaine team is proud to announce: Bees. That's it. That's the tweet. Just... 🐝 #screenshotsaturday T.co

Sep 30 2020

RT @chrilley: A new Jarvis draft - You know your game is taking a long time to make, when your protagonist has grown significantl… T.co

Jun 26 2020

RT @chrilley: Thank you very much for the feedback, guys! Looks like 5 is most popular. I think I'll go in that direction for now… T.co

Mar 14 2020

RT @chrilley: May I ask the people of twitter which one of these look better? Also what would you like to change in the design?… T.co

Mar 12 2020

RT @Evan_Tor: Transmute, a challenging and intimate metroidvania, is now on Steam! Coming March 31st, 2020! Please Wishlist t… T.co

Dec 22 2019

RT @PixelABCD: Armortale #madewithfusion is coming out tomorrow. You can wishlist it @ Store.steampowered.com Steam. #gamedevT.co

Nov 14 2019

If you've got the magic to spare you can combine spells to deal damage and steal health from your foes in one swoop… T.co

Jun 23 2018

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