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Hey Guys,

hope you're all well!

Besides to the good news about the possible game ports, we'll need at least one more year to finish the PC version of Outbuddies. Clickteam will start porting the code base in January 2019 and we aim to finish the first console builds by Q3/2019. Then certification and QA processes will follow as well as a release campaign. To sum it up, we now aim for a cross-platform release in Q4 2019 - Q1 2020, but please don't set it in stone. Predicting a release date in game development is just super hard, even assuming that a lot of things will go wrong.

Made a new trailer for Outbuddies for Berlin Games week and Gamescom this year which showcases some of the new platforming mechanics, tilesets, and a snippet of the original soundtrack by OGRE.

Besides working on the boss codes, the platforming and weapon engine went to a final quality overhaul. I also added a second weapon slot, so from now on two gear setups can be directly accessed allowing for some interesting mixups.


TBH I had been worried a lot about those boss fights as the first ones you already find in the early access build had taken WAY too long to make. As I changed my approach to development this year an will work with programmer art only until the code is completely done, I don't have any boss-gifs. Here's a list without too many spoilers tho, what foes are now waiting for you in the depths of Bahlam.

BLACKTHORN

The first miniboss waiting for you in the Lost Ruins. While beating this thing will be a piece of cake in the late game (yes, you'll meet his kind again), he already made some players rage-quit facing him with only a plasma blaster in their hands.

RAZOTH, the Beholder

Sitting at the entrance of The Great Cenote a giant hungry gut waits to slay any intruder and demands sacrifice from the poor enslaved Wozan people of Bahlam.

KING NAUTILUS

The name says it all. And he's not happy that you'll have cracked the shells of a couple of his friends until then. Better take some missiles with you cuz this thing is damn durable.


TWINTHORNS

Guarding a sunken Wozan prison you'll have to prove your weapon-mixup skills to pass this challenge.

MOXAN, the Immortal Sheep

A peaceful creature is driven mad and tortured by the hand of Nocturne. Can you free it before it crushes your bones?

VOLCAN, the Fire Goblin

Moving like an arrow on fire this thing will be very difficult to catch. Better choose your setup wisely and play a sophisticated zoning game to hook him.

UNCLE TOPA

You will not expect this one going for you^^

BULUC, the Corridium Kaij┼ź

You think Kraid from Metroid was a big guy? I had to make an extra huge cave for this one located deep inside the Corridium Mines.

NOCTURNE, the Black Mage

Watching you since the very beginning of your journey Nocturne is longing to destroy you and stop the conspiracy surrounding your quest. Can you puzzle your way around his antimatter shield in time?

XION, the Fallen God

An ominous shadow is waiting for your in the heart of Bahlam's Sanctum holding a giant Mayan war club in his hands. Outbuddies' final encounter is designed as one epic duel inspired be the game-feel of classic arcade fighting games. Although I know that he is beatable in theory, I did not manage it yet without cheating...

That's it for now! You can also follow Outbuddies' development on my Homepage or follow my Twitter.

A free demo is available here on IndieDB and on Itch.io. A bit outdated, but still gets the job done. Any support and feedback are highly appreciated^^.

Thanks a lot for reading!

Mondrian - Plastic Reality EX4.1 Released

Mondrian - Plastic Reality EX4.1 Released

Mondrian - Plastic Reality

Bug fixes, some new levels, new background art, and improved Painting Tools come to the Modern Art Brickbreaker.

Arcane Golf is Available Now

Arcane Golf is Available Now

Arcane Golf

Arcane Golf, the fantasy inspired mini golf game, is available now on Steam for PC. Enjoy 10% off for the first week of release!

Trailer for our latest project, Heaven's Point

Trailer for our latest project, Heaven's Point

Heaven's Point

We have been working hard on our latest project, Heaven's Point in the last couple of months and are now ready to show it off to the world.

Mondrian - Plastic Reality EX4 Released

Mondrian - Plastic Reality EX4 Released

Mondrian - Plastic Reality

Early Access 4 is out! With revamped particle effects, new analogous color schemes, and powerful new Painting Tools, you can build the level of your dreams...

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Comments  (0 - 10 of 27)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

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X2Star
X2Star

Not really, i use it for other things, i once tried to do that in 2015, But my goodness was it bad :)

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Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

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coolmanqman
coolmanqman

where is the download for the engion its self

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phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

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Guest
Guest

hi fnaf engine

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X2Star
X2Star

(Pointless Reply) Clickteam Fusion is the old version of Fusion 2.5, They say so on there web page

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TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

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2spooky4me!
2spooky4me!

this is not fnaf engine

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manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

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Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

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2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

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Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

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