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Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life.

Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!

But this fast and effective approach does not sacrifice flexibility and power. A downloadable C++ SDK allows you to write your extensions and plugins for the Multimedia Fusion engine - or download plugins that other users have already created, making the Multimedia Fusion software as limitless as your own imagination!

Multimedia Fusion provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.

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The latest version of Mondrian – Plastic Reality has been released on itch.io and GameJolt. You can read the patch notes here.

Early Access 4 brings with it some major additions to game styling, both giving you more control AND introducing new, dynamic methods of styling levels. Let’s take a look at arguably the biggest addition to Mondrian Maker yet, painting.

maker 20

The ability to individually paint blocks is one of the longest-requested features of Mondrian Maker, and though it was on track for EX5 next month, we bumped it ahead of schedule. The Painting features are comprised of six tools:

  • Main Swatch: What you use for setting your paint color. Use the RGB sliders to adjust the swatch.
  • Miniswatches: Allows you to store up to 8 colors for later use.
  • Paintbrush: What you use to paint blocks. Paints them the color in the Main Swatch.
  • Eyedropper: Allows you to set the Main Swatch to the color of any block, painted or not.
  • Paintscraper: Allows you to remove painted color from a block.
  • Varnish: Locks in all current block colors so they can’t be changed accidentally.

The icons for the new paint tools were designed by our new artist, Manning! Using the Paint tools, you can style your levels however you want. When you play the game, the blocks in your level will always come in Painted, regardless of color scheme.

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Speaking of color schemes, we’ve also begun working on new ways for unpainted levels to look using dynamic color systems. First up is Analogous Colors! Unlike the Monochrome schemes (Red, Green, Blue, Grayscale), analogous colors will set the game to randomly choose any color on the RGB spectrum, and then select two neighboring colors to go along with it. For instance, if it selects Yellow, it will also select Yellow-Green and Yellow-Orange. We are only on the first pass of this system and will be improving it over time, as well as building in alternate scheme types (Triad and Tetrad specifically), but already it is creating some striking results.

mondrianPR 62

mondrianPR 70

mondrianPR 63

On top of all these new styling features, we also have EIGHT new levels and two new background artworks produced by our new level builder Anna! All these new levels were built in Mondrian Maker and feature ramping difficulty for Block Types and Modifiers. The two new backgrounds are inspired by Sophie Taeuber-Arp.

mondrianPR 72

We have a few more minor additions as well. Support for custom Gem Chests has been added, and some visual tweaks to menus have been made to help the selected menu item stand out more (lower opacity and size for unselected items). We have revamped the Block Pop particle system to be less processor-intensive, take up fewer objects, and be more cross-platform compatible for future versions. Mondrian Maker has also received new Tooltips and a new Instructions Page for the Painting tools. Make sure to read the Patch Notes for everything new, there’s a lot.

As always, thank you for playing, and we’re looking forward to seeing your newest Mondrian Maker Creations!

– Danny

Back from Hiatus! New Level!

Back from Hiatus! New Level!

Project Smallbot: Light

Project Smallbot: Light is out of hiatus once again! A new level is also shown off!

Support Us! - PlayNYC

Support Us! - PlayNYC

Mondrian - Plastic Reality

Lantana Games has been invited to bring Mondrian - Plastic Reality to PlayNYC in August, but we need your help!

Cardbot 5.0 Massive Update! (DoC)

Cardbot 5.0 Massive Update! (DoC)

Cardbot

The new, massive update to Cardbot! Many new features have been added so check it out!

April 2018 Development Update

April 2018 Development Update

Anathema

The April 2018 update with new concept art for Anathema, concept art in motion and discussions of the new asset creations process.

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Five Nights at Jovo's Custom Night Party

Five Nights at Jovo's Custom Night Party

Point and Click

A FNAF Game To Survive Many Nights as you can for Long

Crack: A Curious Wad of Gold

Crack: A Curious Wad of Gold

Platformer

It's the original game from 1994 for Amiga, SNES and SEGA CD, later in 1995 on PC And Playstation. the game was originally developed by McGold Software...

Marines Alien Storm

Marines Alien Storm

Arcade

Top-Down Aliens game made bye a Aliens fan! All versions here are WIP' for feed back. Please comment your experience and idears

They Are My Presents: The Rematch! (2017)

They Are My Presents: The Rematch! (2017)

Arcade

Christmas comes once more ... BUT WE FORGOT TO BUY THE GIFTS !. Play in all 3 modes! Collect as many gifts as you can before 12:00!, Good Luck !!! oh...

Cardbot

Cardbot

Platformer

Cardbot is an action platformer game about traveling through dimensions to save the world!

Lackadaisium

Lackadaisium

Adventure

"lackadaisium is everything i want to see in games: it's personal, has a concise vocabulary of rules that it stretches in many clever directions, and...

Deadly Traps Pc Game

Deadly Traps Pc Game

Platformer

Deadly Traps is a fast-paced platformer where the levels are filled with many dangerous traps and tricky jumps that stand in your way. Your goal is to...

Welcome to Bon's Burgers

Welcome to Bon's Burgers

Point and Click

based on the famous horror point and click game "five nights at freddys" welcome to bon's is a phsycological hand-drawed horror game that encourages the...

Kitrinos: Inside the Cube

Kitrinos: Inside the Cube

Point and Click

Kitrinos was developed during Adventure Jam 2018 by Simon Says: Play! and Yazorius. It takes place in a retro geometrical world, that can remind of old...

Concrete Jungle

Concrete Jungle

Puzzle

Concrete Jungle is a new take on the city building game that swaps micro management for deck-building and extra servings of strategy!

Comments  (0 - 10 of 27)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

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devleking
devleking

Not really, i use it for other things, i once tried to do that in 2015, But my goodness was it bad :)

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Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

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coolmanqman
coolmanqman

where is the download for the engion its self

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phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

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Guest
Guest

hi fnaf engine

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devleking
devleking

(Pointless Reply) Clickteam Fusion is the old version of Fusion 2.5, They say so on there web page

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TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

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2spooky4me!
2spooky4me!

this is not fnaf engine

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manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

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Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

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2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

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Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

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