Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.
“We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”
-Keith Newton, CEO & Cofounder (80.lv Interview)
A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.
Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.
Small ships with first-person, twitch based Newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.
Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:
A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.
When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.
To support our project, and gain access to the alpha or beta releases, you can pledge directly by creating an account on our website. InovaeStudios.com
Another major mileston is on the horizon, Infinity:Battlescape will be released to Steam Early Access on Friday, September 27th, at 04:00 am UTC.
Once the game becomes available on Steam all backers who pledged Asteroid Supporter or higher will receive permanent access and we’ll close our crowd-funding campaign. Making a pledge that receives perks will not be possible anymore, so this is your last chance to grab our time-limited perks via pre EA pledge or upgrade.
Thank you for supporting us! :D
This is the first game ever built using the I-Novae Engine, our own game engine built to enable the kind of experiences we've set out to create. We are proud to say that it will continue to be developed alongside Infinity:Battlescape into Early Access.
Wishlist us on Steam, or purchase Early Access as of Sept 27th later this month!
The Official Steam Early Access trailer can be viewed here! Everything in the trailer was recorded in game, and every shot including ship formations was orchestrated / coreographed by real backers that have had access to the pre-Alpha, Alpha, and Beta builds. Big thanks to everyone that participated in the trailer recording events, we look forward to sparring again in game!
Have a look at our Community Screenshots thread for a look at what the latest builds have to offer.
See you in game pilot!
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