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What is Battlescape?

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

“We're working to recreate the epic space battles seen in popular movies and TV series such as Star Wars, Serenity, and Battlestar: Galactica. Combined with our ability to handle seamless planetary transitions and our focus on perfecting space combat, we're going to create a well polished experience that really distinguises itself from other space games. Our technology by itself provides an unforgettable experience and the media that have received the prototype have spent entire days just flying around and exploring”

-Keith Newton, CEO & Cofounder (80.lv Interview)

A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can upgrade or customize their ship and equipment, or acquire new ships.

Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.

Light to Medium Spacecraft

Small ships with first-person, twitch based Newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.

  • Interceptors - Your standard fast, sleek, highly maneuverable killing machine. They are primarily designed for destroying enemy light spacecraft.
  • Fighters - Similar to interceptors, fighters are relatively fast and maneuverable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal.
  • Bombers - Larger and less maneuverable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.
  • Corvettes - The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships.

Capital Starships

Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view. There are three types of capital ship within Battlescape, each filling a specialized role:

  • Destroyers - The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.
  • Cruisers - Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.
  • Carriers - Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.

Ship Customization

A hardpoint system allows for weapon customization. Choose from an array of weapon types including kinetic projectiles, energy based lasers, and missiles. You may also configure ship sub-systems such as radar, propulsion, and shields.

The I-Novae Engine

When we originally set out to build a space game we came to the conclusion that there wasn't any technology available that would allow us to realize our vision of a seamless transition from the surface of one planet to another without loading screens. We hate loading screens and, as life long space game enthusiasts, we resolved to build the technology to accomplish this ourselves. The fruit of that labor is the I-Novae Engine - a revolutionary new game engine capable of bringing you gameplay unlike anything you've ever experienced before.

To support our project, and gain access to the alpha or beta releases, you can pledge directly by creating an account on our website. InovaeStudios.com

Or follow us on social media Twitter Facebook

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EA Launch 2019 09 27   02

Another major mileston is on the horizon, Infinity:Battlescape will be released to Steam Early Access on Friday, September 27th, at 04:00 am UTC.

Once the game becomes available on Steam all backers who pledged Asteroid Supporter or higher will receive permanent access and we’ll close our crowd-funding campaign. Making a pledge that receives perks will not be possible anymore, so this is your last chance to grab our time-limited perks via pre EA pledge or upgrade.

Thank you for supporting us! :D

This is the first game ever built using the I-Novae Engine, our own game engine built to enable the kind of experiences we've set out to create. We are proud to say that it will continue to be developed alongside Infinity:Battlescape into Early Access.

Wishlist us on Steam, or purchase Early Access as of Sept 27th later this month!

See the game page for more details about Infinity:Battlescape here!

Visit our studio website for some more information about who we are!

The Official Steam Early Access trailer can be viewed here! Everything in the trailer was recorded in game, and every shot including ship formations was orchestrated / coreographed by real backers that have had access to the pre-Alpha, Alpha, and Beta builds. Big thanks to everyone that participated in the trailer recording events, we look forward to sparring again in game!

Community Screenshots

Have a look at our Community Screenshots thread for a look at what the latest builds have to offer.



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See you in game pilot!

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News 1 comment

We've learned a lot during our beta, and continue to advance towards our Steam Early Access launch. We now have a steam page! Head on over and wishlist...

Comments  (0 - 10 of 25)

i noticed capital guns firing super fast and it is like spam of laser guns

I hope it is going to be similar to Homeworld 2 like Dual Kinetic Turrets with 5-6 second reload rate Beam Lasers with long reload time etc...

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InfinityDevs Creator

We're still implimenting our weapons systems, and some of the firing rates for our large guns are already 4 seconds between shots, which doesn't seem like much given the number of guns capital ships currently have.

More weapon types to look forward to, and plenty of balancing work ahead of us ;)

Reply Good karma+4 votes

Following, great work so far and huge potential!

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Reply Good karma Bad karma+3 votes

this game looks very good and i have two question
will players be able to create there own faction or it will be just the three given by the game?
and you are going to be allowed to construct your own ships (own designs) or there will be a list of ships with customizeable features like EVE?

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InfinityDevs Creator

We've implemented 3 playable factions, players cannot create their own factions, but we'll likely provide tools for players to organize fleets and squadrons in game for better co-ordination and team play.

The game will provide 6 playable ship types at release, 3 smaller ships; interceptor, bomber, corvette. And 3 capital ships; Destroyer, Cruiser, Carrier. Ships will have customizable weapon loadouts that can be selected each time you spawn a new ship (assuming resources are available)

Glad you like it :)

Reply Good karma+3 votes

Will there be any singleplayer features? Multiplyer sounds like great fun, but sometimes I don't have the opportunity to go online efficiently.

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InfinityDevs Creator

We`re planning a single player sandbox mode. Single player exploration proves to be quite interesting, but the game is definitely designed with multiplayer at it`s core :)

Reply Good karma+4 votes

I'd settle for small skirmishes with AI. In-universe you can explain it as a combat simulator for training purposes.

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Are you in need of volunteer alpha/beta testers?

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InfinityDevs Creator

In order to finance our dreams, we've limited alpha/beta testoing to our backers on Kickstarter and IndieGoGo.

Our DevTier backers already have access to the prototype, with alpha access in the future.

Reply Good karma+3 votes
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Infinity: Battlescape
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