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The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

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Update127_Header


Hey everybody, a week ago we launched our first limited beta week-end. I’m happy to report that everything went well and that players had fun - keep in mind the game is still in alpha until early next year - and we learned a lot from watching new players play the game for the first time. On a side note, the participation rate was a bit lower than expected ( iirc around 15% ) so if you’re reading the weekly updates but did not participate in the limited beta week-end despite having beta access, feel free to let us know why: was the timing inconvenient / a week of notification too short, did you have trouble with the installation, were instructions unclear, did you fail to associate your pledge to your account, or maybe you simply didn’t read the news in time, etc… ?

Last week we studied and organized all the feedback we collected during the event. We started a series of long-overdue improvements to the HUD including better readability (fixed bugs related to fonts scaling, found a better font, increased text size… ) and experimented some ideas to avoid cluttering of indicators, especially in large battles.

screenshot690
Large battle during the beta week-end


We are also planning on working on the first version of the radar soon. It’s going to be a challenge due to the potentially large size of battles (it’s not rare to have 50 to 100 ships in a 10-20 Km range around you). Other improvements will include some visual hit feedback, reorganizing the HUD, showing nearby threats, switching team colors back to green for allies and red for enemies (this was probably the top complaint of new players), showing distance in the incoming missile alert, showing when a target is blocked by a planet horizon, making it more clear when the target is out of weapon’s range, and much more… All these changes are fairly easy to implement and are expected to be available in the next patch.

Once HUD improvements are done, we’ll probably start iterating on the new capital ships control scheme as well as doing an upgrade to the weapons systems.

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Interceptor entering Sarake’s atmosphere


In other news we decided to experiment a new format for updates. The weekly updates will still be posted regularly on our forums but we’ll switch to a monthly newsletter for e-mail as we believe weekly updates have become too frequent to catch the attention of casual backers. We’ll start our first monthly report around end-November so make sure to check out our forums next week if you still want to read the weekly updates as soon as they’re out - otherwise you’ll have to wait for the end of the month.

-Flavien Brebion

The stream from our Beta Access Weekend


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September - October : Update Summary

September - October : Update Summary

Infinity: Battlescape

The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...

July-August Update Summary

July-August Update Summary

Infinity: Battlescape

We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...

June - July Update Summary

June - July Update Summary

Infinity: Battlescape

Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...

Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape Enters Closed Alpha Phase

Infinity: Battlescape

Infinity:Battlecape entered it's alpha phase of development this past weekend. Launching on Friday June 15th, the latest Alpha build of the game was made...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

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Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

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Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

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Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

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AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

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CMDKeen
CMDKeen

A plan for Assault Knights 2?

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timstro59
timstro59

what happened to thrive?

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Sputak
Sputak

Infinity + Thrive would be very addicted xD

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SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

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Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

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