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The I-Novae Engine is currently under development by I-Novae Studios.

We've been developing a game engine that can create massive playable areas, real world scale planets, starsystems and galaxies. Providing developers with the tools to create rich and diverse universes.

The Engine and tools are being built alongside the development of "Infinity: Battlescape," our first title to fully utilize the I-Novae Engine.

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EA Launch 2019 09 27   02

Another major mileston is on the horizon, Infinity:Battlescape will be released to Steam Early Access on Friday, September 27th, at 04:00 am UTC.

Once the game becomes available on Steam all backers who pledged Asteroid Supporter or higher will receive permanent access and we’ll close our crowd-funding campaign. Making a pledge that receives perks will not be possible anymore, so this is your last chance to grab our time-limited perks via pre EA pledge or upgrade.

Thank you for supporting us! :D

This is the first game ever built using the I-Novae Engine, our own game engine built to enable the kind of experiences we've set out to create. We are proud to say that it will continue to be developed alongside Infinity:Battlescape into Early Access.

Wishlist us on Steam, or purchase Early Access as of Sept 27th later this month!
Store.steampowered.com

See the game page for more details about Infinity:Battlescape here!
Inovaestudios.com

Visit our studio website for some more information about who we are!
Inovaestudios.com

The Official Steam Early Access trailer can be viewed here! Everything in the trailer was recorded in game, and every shot including ship formations was orchestrated / coreographed by real backers that have had access to the pre-Alpha, Alpha, and Beta builds. Big thanks to everyone that participated in the trailer recording events, we look forward to sparring again in game!

Community Screenshots

Have a look at our Community Screenshots thread for a look at what the latest builds have to offer.

screenshot234

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See you in game pilot!


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Backer Access Weekend!  Major 0.5 Milestone!

Backer Access Weekend! Major 0.5 Milestone!

Infinity: Battlescape

One of the most exciting and visually awesome updates we've had yet ;)

Update 140: Visual Polish & Asteroid Backer Weekend!

Update 140: Visual Polish & Asteroid Backer Weekend!

Infinity: Battlescape

We're nearing our first Asteroid backer weekend! That means everyone who backed the game at the Asteroid reward Tier will be granted access from July...

"Mini" Update Summary #138 #139

"Mini" Update Summary #138 #139

Infinity: Battlescape

A short summary of the past 2 Development updates. Our next few updates will get dedicated posts, due to the volume of content, and announcements they...

February 2019 - April  : Update Summary - We're on Steam!

February 2019 - April : Update Summary - We're on Steam!

Infinity: Battlescape 1 comment

We've learned a lot during our beta, and continue to advance towards our Steam Early Access launch. We now have a steam page! Head on over and wishlist...

Add game Games
Infinity: Battlescape

Infinity: Battlescape

Combat Sim

Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players...

Infinity: The Quest for Earth

Infinity: The Quest for Earth

Realistic Sim

Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings...

Comments  (0 - 10 of 22)
Dwarden
Dwarden

best luck to I-novae engine, future is bright ;)

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Rambln
Rambln

Five years and someone will integrate a FPS engine with this and I will cry tears of joy while forking over my money.

Player controlled battleships fighting in orbit while launching player controlled fighters, drop ships and soldiers onto planets.

A hybrid Starcraft game. WH40k space marines, Battlestar Galactica, a Farscape game...

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Darth.Hunter
Darth.Hunter

I had exactly this vision several years ago, but with i-novae, this seems to become possible. What's a drawback for FPS elements though is the fact that the environments are all procedural. While you can give planets a different overall appeal like that, you aren't able to create any particular points of interest that you actually design. Imho that's a major drawback.

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Hell_Diguner
Hell_Diguner

Ah, but what about procedural cities, creating massive sandbox-esque battlefields on the aproximate scale of the game MAG, but with a refinement of combat more like the Battlefield games?

Yeah, I'm a dreamer, but...

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AKNightHawk
AKNightHawk

This engine could make a hell of a mech warrior combined arms mmo game.. Planetary drops, orbital battles, Huge battalions of mechs on the ground.. Players taking over intire worlds.. That would be awesome...

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CMDKeen
CMDKeen

A plan for Assault Knights 2?

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timstro59
timstro59

what happened to thrive?

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Sputak
Sputak

Infinity + Thrive would be very addicted xD

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SecretImbecile
SecretImbecile

Awesome engine, just wondering what would be the capabilities of multi-player, that would be awesome

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Pendrokar
Pendrokar

Infinity will be an MMO. How much does that say? :)

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