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Epsylon - The Guardians Of Xendron


Introduction

Epsylon is a game project based on the good old detective stories but taking it a step forward mixing it with an unconventional cast and a new game engine technology. Detective stories are in general static narratives with limited set of interaction and little replay value once the story is done. The player has next to no influence on the way the story unfolds. Here the Epsylon project hooks in and expands the game mechanics to allow the player to conduct investigation his own way. How the player conducts the investigation influences the world and people around him. An AI in the background reacts to the moves of the player potentially altering the course of actions. Besides the basic detective moves the player has access to some "characters" providing some special abilities that can be of help.

You are Georgo Valentino, a private eye. On your way looking to solve one of your longest standing unresolved cases you end up with a hunch leading to the parallel world Alpha-10. In this universe multiple worlds exist next to each other. Very little people know about this though. One of your friends, a scientist, does know. and he most certainly knows more than that. He has a special "friend" himself that he met while researching what is called the "Xendron", the multidimensional space. Arriving at Alpha-10 Georgo is quite surprised finding his "friend" having dropped off his little girl at his side as he has "own business" to take care off. You should learn soon that this little girl (Sean) has some special abilities that can be of help to you. And if that is not enough the organisation you end up with has two special "agents" (Odjin and Bahatos) at their disposal that have their own set of abilities to bring to the table. The interesting part? The little girl and these two special agents are dragons of different kinds. As it looks like they play an important role in the case to unfold.

Will you be able to solve the biggest case you ever had?

Gameplay

All your actions have large influence on the events in the world. It is better to conduct your investigation without force if possible. As you are a stranger in this world people tend to not tell you all they know so you have to find your own ways to gather the informations you need to crack the case. There are multiple ways to solve the case depending on how you approach the investigation and with whom. Be careful though with whome you talk and what you do. The underworld is watching you and will react to your snooping around. Counter measures can range from making "vanish" information you seek all the way to trying to silence you or people you got in contact with. Various features can help you on your way:

  • The Dynamic Investigation System allows the story to adapt to your investigation style. Information can be dynamically created and destroyed. If you are not careful certain information can become hard to find.
  • The extended conversation system prevents boring multi-line selection conversations. Furthermore topics can be talked about from the pool of information you know. Some people don't tell you all they know unless they trust you enough. Some don't tell you in fear of something in their past. Sean has unique abilities helping you to break through these mental chains. Or you can try to confront them with evidence or flaws to throw them off balance.
  • The past holds the clue to the current events. In certain situations Sean can use her abilities to catch a glimpse into the past. While this won't solve a case it could yield the puzzle piece you need to fit all together.
  • The interactive environment allows you to use objects in various ways including computers to snoop around emails and documents. Be careful though that the AI can notice changes in their surroundings.
  • The investigation system helps you solve your cases. Keep track of information about various entities in the world as well as the progress on your investigation. Most of the time you are not told where the information is you are looking for so use the entity informations as well as snooping around to find it. You have to find "a" way... "your" way... you don't follow a predefined way.

One of the key points is that the story is part of the game mechanics. It is not told to the player by hitting NPCs. The story is the main case in the investigation. So to learn the story solve the investigation. Depending on how you solve it you can learn more or less about the story. It is therefore useful to look sometimes deeper than requested. And who knows what influence your choices have on the outcome... or members in your team.

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RSS Articles

Drag[en]gine Game Engine Release 1.8


If you have installed the Drag[en]gine and/or IGDE using repositories or market place updates arrive automatically. Otherwise get the 1.8 release files from the Download Section. You can install it over the 1.7 release but it is recommended to uninstalling 1.7 first to keep the game engine directory clean.

To develop games you do not need the game engine source code. Just install the IGDE, create a project, run and distribute to *.delga file and you are done. Have a look at the Examples DELGAs.


This release is a follow for the 1.7.1 and contains some bug fixes and new features including (but not only):

  • Added HSV, HSL and CMYK color converstion to decColor.
  • Added FBX Skin module (loading).
  • Added WebP Image Module (loading, saving).
  • Added Z-Compressed support to FileReader, FileWriter and MemoryFile.


DEMoCap 0.2 - Drag[en]gine Motion Capture

DEMoCap allows to do Motion Capture using VR equipment. There are various advantages to this technique compared to other MoCap techniques:

  • Less expensive equipment.
  • Quick to equip actor for performing.
  • Does not require large rooms build especially for MoCap.
  • Allows actors to see the scene in which they have to perform.
  • Capture motion in real time without post processing.

This release adds new features to simplify motion capture for your game projects (including Epsylon):

  • Added support for capture projects. Projects are *.demcp files with data stored in a project specific directories
  • Added support to add and edit Scene Objects.
  • Added support to add Capture Characters. This allows to define precisely where characters are located in a game sequence to capture animations at the exact right spot without needing to fix up later on.
  • Added support to capture multiple animations per character. Allows to capture multiple arm pairs or other kinds of additional limbs all fitting together.
  • Added support for Head-Tracker setup in addition to Head-HMD setup. DEMoCap figures out automatically which mode to use while calibrating depending if the head-tracker is present or not.


Epsylon Demo

The public demo of the game will be delayed more due to external factors I can not influence. Here a little rundown of the problems I'm facing:

  • Microsoft App Store: I'm fighting since month trying to get the game engine on the app store to allow proper distribution. The current state is "stuck in support hell". Getting this fixed is a prerequisite for the release.
  • Steam: Here I'm fighting since a long time too. I don't know exactly what's blocking here since I get no real answer but this one is a prerequisite for the release too.

As you can see I'm doing my best to push the demo forward but unless these external road blocks are cleared I can only push the demo release further back.

Support Us

If you want to support the Epsylon Game, the Drag[en]gine Game Engine or the DEMoCap Motion Capture Tool then here is a nice little green button that allows you to do so

Indie of the Year Awards


Demo Preview Reel

Demo Preview Reel

News

A little pot-pourri from the work-in-progress public demo.

Reworked Interactions

Reworked Interactions

News 1 comment

Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...

Sean View - Your Choice?

Sean View - Your Choice?

News 3 comments

State your opinion on what "first dragon view" you prefer for Sean.

Booth Dragons and Sounds

Booth Dragons and Sounds

News

First time doing a booth at HeroFest and a lot of work on both the sound scape for the game and the game engine to getting it released soon.

Comments  (0 - 10 of 109)
TheRenegadist
TheRenegadist

Last comment was from 2014? Au Contraire!

Been tracking this game for about 5 years now, still just as hyped as ever to see this game come out.

#DLM

Reply Good karma Bad karma+1 vote
Guest
Guest

Where can i find the download for this game?

Reply Good karma Bad karma+2 votes
HeadClot
HeadClot

DragonLord - Do you need an Artist. I would be more than willing to help out where needs be. :)

P.S. - Where can I find the Binary version of the Dragon[En]gine? If there is one. I would like to mess around with the Physically based rendering pipeline.

Reply Good karma Bad karma+2 votes
SkitZaY
SkitZaY

Woah, you've been going on this for ages.

Reply Good karma Bad karma+6 votes
SkitZaY
SkitZaY

... and continues to. It's nice to come back after years and see updates. Keep going strong, guy.

Reply Good karma Bad karma+1 vote
cdtoaster
cdtoaster

i've been watching this for years (i dont mean this to say you should be working faster), good to see things happening

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Dragonlord Creator
Dragonlord

Yeah I know it's not the fastest. But if you are forced to do all on your own things don't go fast. I'll though implement in the time to come some stuff which should help me to get things done faster. Not optimal but it should allow this project to get somewhere in a reasonable time.

Reply Good karma+5 votes
Savci
Savci

I'm sure you know the 0 A.D. team a bit, that game's Alpha took 9 years I heard.
But yeah, we look forward to updates till then!

Reply Good karma Bad karma+2 votes
SinKing
SinKing

you have to include some pretty pics in your updates, not just user interface pictures :)

good job though, still on course. Respect!

Reply Good karma Bad karma+2 votes
Dragonlord Creator
Dragonlord

Sorry, don't have an artist. I'm limited in what I can do.

Reply Good karma+3 votes
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Twitter

Latest tweets from @epsylongame

RT @DragonDreamsGD: A little bit of motion capture jam session to show some examples of what can be done with DEMoCap:… T.co

Sep 4 2022

RT @DragonDreamsGD: Drag[en]gine 1.15, DENetworkLibrary 1.1.1 and DEMoCap 0.9 released. In particular includes Blender Live-Connection… T.co

Sep 3 2022

RT @DragonDreamsGD: Drag[en]gine 1.14 and DEMoCap 0.8 release with improved VR render performance, IPv6 network support and improved Gr… T.co

Aug 14 2022

RT @DragonDreamsGD: DEMoCap 0.7 has been release with Object Capture and Network Access Support. You can now also use Unreal Live Link… T.co

Jul 14 2022

RT @DragonDreamsGD: Drag[en]gine reached 1.13 and has now the new DENetwork Library to connect all kinds of applications to Drag[en]gin… T.co

Jul 1 2022

RT @DragonDreamsGD: Released Drag[en]gine Networking Library 1.0 . Allows all kinds of applications (C++, Java, more to come) to connec… T.co

Jun 30 2022

RT @DragonDreamsGD: Drag[en]gine reached 1.12 and has a new demo project: Super Sponza. All about it here: Indiedb.comT.co

May 26 2022

RT @DragonDreamsGD: Released DEMoCap Blender Tools simplifying importing and post processing motion capture into Blender:… T.co

Apr 22 2022

RT @DragonDreamsGD: DEMoCap is now on the Steam Store. Also available the Delga Distribution files to distribute your Drag[en]gine proj… T.co

Apr 15 2022

RT @DragonDreamsGD: DEMoCap is now available on the Microsoft Store. Steam is in progress. Microsoft.com #indiedevT.co

Mar 29 2022