Cube: Defender of the Polyverse is an action adventure game, in which the player must guide Cube through the Polyverse.
The player must help Cube collect the diamonds and reach the goal! Use your master skills to get through the all the levels in one piece. But you must be careful, as there will be many obstacles on your journey: blocks, cylinders, pyramids, spheres, walls... the obstacles will never end. Each level you go to has more obstacles, prepared to SLOW YOU DOWN! However, each level will be a vast changing environment featuring colors to throw you off your game!
Are you enough of a game master to guide Cube through the Polyverse, collecting as many Diamonds as you can, and Reach the goal to get to the next level!
Crazy angles to adjust to; get to the castle, find the Dreaded Cone, and bring the Polyverse to justice!
'Cube: Defender of the Polyverse', is based off the original youtube video, 'Cube'.
You can view the video here : Youtube.com
We have a site up and running that has the newest screenshots, videos, and update information:
Defenderofthepolyverse.000webhostapp.com
This has been revised many upon many times to try and create a truly immersive and monumental demo depicting the Polyverse as we know it to be. We apologize for the wait. There were unforeseen and unavoidable circumstances that slowed the project down. That, and the fact that time moves slower in the Polyverse, than in the real world. So, it might still be a while until a completed game comes around.
Updates on Gameplay: There has been new implementations such as lighting adjustments, reconfigured camera changes, level design reworking, and other features to show off the Polyverse.
We now have a more realistic approach to different variations of graphic settings, from the startup; ranging from 'Simple' to 'Fantastic'. This ranges from giving the world a simple polygon look, up to a more visually appealing world with fog depth, lighting, and shadows(still being tweaked).
The cameras have been focused on, as a primary feature. As based in the video of ’Cube’, each camera shot was either stationary with Cube moving past, or a following camera; always showing enough of the world to the viewer. We made this a central point in the game. All the cameras were designed to work with the level design. Anywhere the camera points, is where Cube should go; unless, it is an environmental shot, showing off the world with Cube moving past. With that in mind, the level design was reworked to give a more open feel, rather than clustered (like the first demo). We attempted to recreate scenes from the original video, along with, adaptations of what else could be in the Polyverse.
Additional gameplay updates:
1) There is now a working Timer in the level, to show how long they have been playing.
2) There is now a working Diamond Counter, to show home many diamonds are left in each level.
3) There is now a working Collision Counter, to show when the player collides with ‘obstacles’ in the level.
4) Levels properly end, instead of endless floating.
Menu implementations:
1) There is now a working main menu for the demo.
2) A tutorial level is available to select.; showing off some used (and un-used) game mechanics
3) A full demo example of what is implemented in the game so far.
4) Test in progress version of a multiplayer Cube game called ‘Drop Cube'
There is plenty more to come... the Polyverse has much to offer.
You can download the new 2018 demo on the indieDB page, in the file (download) section.
This is the Cube Director, saying, welcome back to the Polyverse!
Updates on the Polyverse, regarding the team, and the game.
It has been over a year since the team's previous update. First off, I would like to thank the people still following our project. Second, Cube is not...
Check out the new 2018 demo of 'Cube: Defender of the Polyverse'! In development for over a decade, this demo take you to a new level of gameplay!
Here is the second demo created for Cube: Defender of the Polyverse. This demo demonstrates some more of the game mechanics, as well as building onto...
Collect the diamonds, reach the goal! Avoid the obstacles! Enjoy this short demo of, Cube: Defender of the Polyverse. Controls - the 'w' 'a' 's' 'd' buttons...
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CUBE font?
Currently, we've been using the 'Punavuori 00150' font. Eventually we wish to create a true CUBE font.
With the soundtrack would be a marvel of simplicity, but as you left incomplete when jumping from the target cube and just ascended into the sky, and leave in a dark blue void to infinity and beyond.
Will you sell or give the out the game soundtracks?
At the moment, there is no definite answer for the game soundtrack.
However, the audio engineer does have some of the soundtracks out on the internet somewhere.
A game practically 10 years in the making. This is an amazing project and I hope you guys will be able to finish it some time in the future.