Drag[en]gine
L-GPL licenceThe Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Game Development & Game Engine Technologies: Dragon[en]gine Game Engine. Epsylon Game.
The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring...
Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
We are a group of friends that enjoy making games! Our goal has always been to make quality games, that we, ourselves, would actually enjoy playing and...
Founded in 1990 by Stephen Bernard Streater and Jane Cavanagh, Eidos has is a subsidiary of SCi Entertainment Group. They are a worldwide publisher, and...
A developer and publisher of arcade games including Antipaint.
Evgeniy 'Pinkerator' Kolpakov Alina 'Chester' Ovchinnikova
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
Aperture Game Studios consists of a number of highly talented developers and artists who want to see THQ and Volition's Red Faction updated using the...
hey dragonlord. I'm pretty new to this whole thing but i'm pretty interested in creating games and/or mods. Could you give me a couple of tips how to start out and with what.
Btw. if i noticed you where from Switzerland so if you want to write in german i have no problem with that. thx.
- vinc
Same thing here. However, I'm not so new to the idea. I used to work with Torque Game Engine (the very old one) when I used to mod Tribes 2. Now, I'm in a game development group (not listed here on ModDB) that is going to work with Torque 3D at the end of this summer. However, I'm accustomed to making mods, not games, so is there anything I should know before I start helping the group?