Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.
Drag[en]gine 1.8 and DEMoCap 0.2 is available for download.
Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...
State your opinion on what "first dragon view" you prefer for Sean.
First time doing a booth at HeroFest and a lot of work on both the sound scape for the game and the game engine to getting it released soon.
Here it is, the 2nd Part of the News Updates. This time we visit the Security Park and enjoy some Dynamic Conversations.
Improved XML Gui-Theming and new Interactive Main Menu with a bit of detective theme.
Sometimes you need to put some fancy colors into Lights and Skies. The Drag[en]gine makes this easy and fun.
Even Dragons wrap up Gifts from time to time. And this one has some special content.
Let's have a quick talk about generated content and other new stuff
Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.
Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.
Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!
Time to tackle some technical issues and changing the way the inventory works.
This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...
This time around the Audio System received some overdue additions in preparation for what is to come.
During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.
Putting the remaining pieces together for the navigation system with splicing.
Here's our picks for the best and upcomming indies of 2014.
This time something about the work in progress on the NPC Simulation system and more Engine features.
This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.
Getting all the changes in-game including the new ribbon-mode.
Various updates for interaction, conversation and various other stuff.
First part of the news pack giving a first view of the Conversation System.
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